I simply had to come back after seeing this thread randomly just on an off chance of seeing how the forums were doing.
It's quite laughable how people are actually attempting to laugh off and poke fun at a guy not wanting to play. Perhaps this is the same player mentality and sheep like behavior which killed the game prior to this one, no?
Even though this individual focuses on such ideas as reserves and food - he makes a very important point about this game - it is obnoxiously filled with tedious, pointless grinds which end up being done either AFK or involving as little as 10% of your full attention.
Really, think about it.
When you gather things you stand still and there is no interaction. You simply wait for the resources to fill your bag. No mini game, no movement. Just press the gather button and walk away.
Farming creatures? You just bug them out or break their LoS so that they can't hit you.
Oh you wish to go from Fabernum to Meduli? That'll take you hours to do so, with no content in between the two along the way.
The combat? It feels like they're taking a New World approach and casualizing anything they can about it so that anyone can pick it up and feel like they're able to fight - yet there is one server which causes massive latency differences between players. (Combat balanced around ping is ridiculous anyway).
Armor crafting, weapon crafting, any kind of crafting is just spamming repeats of items that aren't worth using.
The AI is bland, boring, and broken. I've seen it used in PvP as well, wasn't that one of the big problems in the first game? I saw videos of groups of players attacking pets in the first Mortal and not kill them - I can only wonder where this'll go (Honestly seems like they're just making the same mistakes.)
I've seen a severe cut and butchering of necessary mechanics and features being put off "after launch" even though many of them are pivotal in a game like this.
The game just has so many problems and it appears Star Vault hadn't actually learned and applied their boasted 10+ years of experience. I see from time to time the CEO attempting to do positive PR on Twitch but it's mostly him playing with face rigs and showing screen shots - he strikes me like a snake oil salesmen. "Oh this game will be amazing! 40k people are waiting to play it."
I know some will read this and disagree, but I find these are the same people who would of purchased the 149 dollar package and felt playing this entire time from "alpha" to "beta" that they've had their money's worth out of it even though all this time it has revealed the game is still clearly in an alpha state and is crazy for even considering a launch date so soon.
But, I digress. I find no matter how much time Star Vault irons out their bugs and brings in new and essential features and mechanics - they lack the ability to properly introduce things, balance them, and above all make them fun.
This game will have an initial boon in population upon steam release but I don't see it lasting very long and closely resembling the Mortal Online 1 steam chart numbers and patterns.
Players will not go for single server MMO's where your character, items, and time is at risk. Only the truly dedicated (and frankly rose tinted glass wearers) and delusional who think as time goes on things will simply "work out" or "get better", I implore you to look into the history of Mortal and Star Vault.
Yours Truly,
Lord Hair Remover
Splitter of Wigs, Remover of Hair, and Eternal Ruler of Gaul'kor
Rest in peace DUKENUKEM - Only those of a wise mind know your untimely demise was simply but a PR stunt to calm the troubled waters.