So, this topic is frequently brought up in all places where PvP is discussed, even though killing in graveyards is just a small part of all PvP. But still, it happens and can take various forms.
It is often said that new players get acquainted with the game in the graveyards and people should not kill them. So I decided to check how things are in the graveyards. My observation is that about 30% of the players there are new to the game (horrible fighting skills in PvE, tend to stick to the graveyard for some time), another 30% probably sometimes come there to get some gold and items after death or to train combat a bit (they kill zombies slowly and soon leave) and the last 30% are players with good weapons, fully established in the game, who just farm gold there for some reason for hours. There are also player patrols looking for RPK, but I don't consider them part of the graveyard.
The graveyard has its own customs, like respecting areas in which a players farms or leaving the zombie for whoever got the first hit and tend to cooperate against threats, like grieving (with various funny results) or criminals (by swarming them). By grieving I mean different annoyances, like killstealing, for example, not going criminal and killing everyone. Several times I saw people grouping up to attack the griever. With the current reputation system, they either get killed or get a murdercount, doubt they want either of that so they most probably do not understand the consequences of going criminal and attacking. Sometimes other blue players attacked them in turn (or even the player patrols) instead of the griever. Other times, it becomes a 1v1, 1vX or even a small group fight.
My take from this is:
- the reputation system helps to annoy people, especially new ones, by using convoluted game mechanics (new players are more likely to get harmed by it), rather than protecting them
- most people in the graveyards are not new players and thus it should not be considered a sacred zone
- people like to talk on forums how graveyard RPK are unskilled, but it seems that the real unskilled players live forever in the graveyards themselves (and seem to think highly of themselves, too)
- graveyard farming is boring, is a noobtrap and promotes bad practices. Instead of learning to fight for resources and obtain resources for fighting, people get into this zombie-killing routine, that often pays poorly since there are so many players doing it at the same time. And it is usually easier to just kill a pig and get on with the game. Or even mine some granum.
Seriously, graveyards are probably as bad as mining in Eve Online, if anyone is familiar. People come to the game, get introduced to graveyards first, then get stuck in them for the rest of their game life, never properly venturing outside, then get bored and leave the game.
Any thoughts?
It is often said that new players get acquainted with the game in the graveyards and people should not kill them. So I decided to check how things are in the graveyards. My observation is that about 30% of the players there are new to the game (horrible fighting skills in PvE, tend to stick to the graveyard for some time), another 30% probably sometimes come there to get some gold and items after death or to train combat a bit (they kill zombies slowly and soon leave) and the last 30% are players with good weapons, fully established in the game, who just farm gold there for some reason for hours. There are also player patrols looking for RPK, but I don't consider them part of the graveyard.
The graveyard has its own customs, like respecting areas in which a players farms or leaving the zombie for whoever got the first hit and tend to cooperate against threats, like grieving (with various funny results) or criminals (by swarming them). By grieving I mean different annoyances, like killstealing, for example, not going criminal and killing everyone. Several times I saw people grouping up to attack the griever. With the current reputation system, they either get killed or get a murdercount, doubt they want either of that so they most probably do not understand the consequences of going criminal and attacking. Sometimes other blue players attacked them in turn (or even the player patrols) instead of the griever. Other times, it becomes a 1v1, 1vX or even a small group fight.
My take from this is:
- the reputation system helps to annoy people, especially new ones, by using convoluted game mechanics (new players are more likely to get harmed by it), rather than protecting them
- most people in the graveyards are not new players and thus it should not be considered a sacred zone
- people like to talk on forums how graveyard RPK are unskilled, but it seems that the real unskilled players live forever in the graveyards themselves (and seem to think highly of themselves, too)
- graveyard farming is boring, is a noobtrap and promotes bad practices. Instead of learning to fight for resources and obtain resources for fighting, people get into this zombie-killing routine, that often pays poorly since there are so many players doing it at the same time. And it is usually easier to just kill a pig and get on with the game. Or even mine some granum.
Seriously, graveyards are probably as bad as mining in Eve Online, if anyone is familiar. People come to the game, get introduced to graveyards first, then get stuck in them for the rest of their game life, never properly venturing outside, then get bored and leave the game.
Any thoughts?
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