Search results

  1. S

    Some data on queue position and rates

    Honestly, Starvault hasn't appeared to have real urgency to increase the player cap. After toting a 100k players, the servers can hardly handle more than 2k right now. These are not just numbers, these are paying players not able to get into the game. I had hoped they could raise the cap...
  2. S

    Render time for names and guild tag

    Bumped... Yup. Nothin to add to this. Sooo, Bump.
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    Fishing feedback

    I like it so far. Fishing in this game is already leagues beyond fishing in other MMOs I've played. My only problems with the system atm is it seems like fishing rods can't be crafted still, and we're all stuck using the vendor stick with a reel, and also that a lot of fish and other critters...
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    Stamina is now absolute trash with new patch

    Stam regenerates well with lighter armor. Can't wait for more medium armors to come out so people can start funneling in there for stam regen-friendly combat and more agile footwork :). Heavy armor is heavy. It's exhausting.
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    Severe Issues with Bandits

    Yeah, I got fulmed, outburst, corrupted, and spurt in the course of about 3 seconds once. This was from one veteran caster. I lived thankfully, but damn was it a close call! Also yeh, I agree the rewards for bandit camps need to match the difficulty they will pose at release. They shouldn't...
  6. S

    New ECU spells pictures

    Yeah... new spell icons are Toxic at best. Everything was perfectly fine before. As Raknor mentioned above in his post... Why the hell waste resources on such a dumb thing that everyone hates? Kthnxbye
  7. S

    10 Year "Living Legend" EverQuest player coming to my first Mortal Online 2 experience.

    TLDR, but an R9 390 is destined to die within its first couple years. Mine lasted 2.5 and I was a lucky one. Godspeed! Edit: now that i think about it... I actually had the 290.... Hope they fixed the faults in the next line.
  8. S

    Suggestion to make Mage feel more fun to play and more effective

    Would it be better if the mage supporting the fighter against another fighter wore clothes? At least then the magic man would be less demeaning during the 2v1
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    Thoughts and discussion on One house limit per account

    TLDR, i like the one house per account limit. With the expected 10,000 people, that's a LOT of potential houses! And more continents are a long long long way off, so that argument has nothing to do with release, and can be changed later on in the game. This game is made in a way that decisions...
  10. S

    Tune mages

    Obviously a forum troll. I can think of no other explanations. He just doesn't like that magic can penetrate armor. Just wants to keep mages weak, defenseless, and as free kills yo add to a killcount that nobody gives a shit about 😝
  11. S

    Tune mages

    Correction, nobody is getting 1 shot killed by mages. If four mages cast a spell and kill you, then it was 4 shot. Math matters. If they all managed to do this, then good on them for working together as a team. If four foot fighters snuck up on lil old me, they'd 4 shot me in 2 seconds as...
  12. S

    Suggestion to make Mage feel more fun to play and more effective

    This would be a good argument... If there were advanced magic in game, but there wont be for a very long time.
  13. S

    Tune mages

    What did this hypothetical foot fighter do for 12 seconds to be killed by the mage? Skip rocks across sausage lake? Here's a non-hypothetical method for taking down a mage... Chase them down, and while they are running, they can't charge a spell... Genius, i know. edit: also, God forbid a...
  14. S

    Suggestion to make Mage feel more fun to play and more effective

    Man, damage boost is nice, sometimes... I like how lightning was boosted, but not high ranged outburst. I mostly just wanted actual, more utility as a mage so group play would be more rewarding than just casting a few heals. We demand ecumenical MAGELIGHT. Too op, would break game, i know...
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    Add more background music

    This, like 10,000% Let's bump this, because it's not hard to pay a freelance musician starvation money to make a track or two.
  16. S

    Tune mages

    I agree, I'd like to see this mage taking on foot fighters in videos. Not like one mounted fat mage vs a foot fighter, but a mage instantly and repeatedly doing free damage on a foot fighter, while parrying, because OBVIOUSLY they can have a weapon out while casting, right?! Fucking nuts what...
  17. S

    Decrease stamina cost and increase damage for melee weapons.

    Thank you for speaking sense. Up until now, most of the group fights and pve encounters were like this... "Footy fight and tank, archer shoot arrows, mage heals and now and then does a damage spell, damage spell alone does MAYBE 60 damage if you charge a big boi, but you gotta get back to...
  18. S

    Decrease stamina cost and increase damage for melee weapons.

    Well, isn't the point of magic damage that it penetrates physical resistance? I mean, you can't be totally indestructible with top tier gear after all. If 4-5 mages jump you, i do believe it's correct that they should be able to defeat you, just as much as if 4-5 archers or 4-5 footies jump...
  19. S

    Tune mages

    Doesn't make sense to me. Everyone ive spoken to want projectiles. I want projectiles too! Buffing outburst damage was kinda ehhhh, and i agree with since it's such a long range, it shouldnt do as much dmg as it does.