Just throwing an idea out there for mage play to feel fun and viable without it feeling so restricted and maybe the mage pop will go back up and allow for more rewarded gameplay for proper positioning and possible clutch gameplay from mages who do proper mana management
Instead of making a mage cast for every spell, Make the first cast of each unique spell have the timer that it's "charged" allow for casting during that time. I.E the new lightening spell buff gave it some viability. so during the 20sec charge time, instead of one spell allow the spell to be chained for combos during that time with the proper aim a mage should be able to PVE effectively if able to aim around the teammates that are there, or possibly allow for solo kills if they are targeted by mobs. if anyone has any input or other feedback feel free to share
Instead of making a mage cast for every spell, Make the first cast of each unique spell have the timer that it's "charged" allow for casting during that time. I.E the new lightening spell buff gave it some viability. so during the 20sec charge time, instead of one spell allow the spell to be chained for combos during that time with the proper aim a mage should be able to PVE effectively if able to aim around the teammates that are there, or possibly allow for solo kills if they are targeted by mobs. if anyone has any input or other feedback feel free to share