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  1. Branjolf

    The lack of medium armors

    There are an abundance of light and heavy armor sets, where lots of them barely see use. In contrast to that we only have the khurite plinted set as a medium armor. How about adding some chain- or scale mail?
  2. Branjolf

    Poleaxes - the forgotten weapon

    still an issue
  3. Branjolf

    Prepatch Trinkets

    bump, still big issue
  4. Branjolf

    Poleaxes - the forgotten weapon

    Henrik is more into adding new stuff rather than balancing existing stuff sadly.
  5. Branjolf

    Legendary weapons.

    How about make that Engraver not 1-time use so you can actually craft a couple of weapons (tbh at least 10+) of high dura quality and agreed, they shouldnt lose dmg upon low dura. On that note, its questionable to say the least that weapons lose domg upon low durability, since there is no way of...
  6. Branjolf

    Prepatch Trinkets

    I think its a poor choice to not bump down these pre patch trinekts to current level. But then again, they only temporarily ban exploiters and dont even remove their items.
  7. Branjolf

    Poleaxes - the forgotten weapon

    Your post would make sense if they would actually have decent speed and decent stam drain, which they dont. So i can only disagree.
  8. Branjolf

    Poleaxes - the forgotten weapon

    I did extensive testing regarding stam drain, speed and reward ... and i can tell you there is no reason to use poleaxe at all currently. Any decent player will have no issue against a poleaxe due to the mentioned issues. I did test the steel halberd as well ... it is not viable in duels either
  9. Branjolf

    Poleaxes - the forgotten weapon

    At the current state of the game poleaxes are not viable. They require 200pts, are slow and drain large amounts of stamina while not dealing the damage they would need to to justify these drawbacks, besides having a small head on top of that. Their counterpart, the polesword, received a buff in...
  10. Branjolf

    Misuse of pets

    In MO1 you could push animals and they would actually walk away a bit.
  11. Branjolf

    These are the biggest issues in MO2 and how to fix them

    On a side note about reputation: Its not a good system, when the reputation gain is connected to the starting race. My mage usually gets 2 khurite rep per parcel where as my warrior usually gets 1. Why are khurites racist against dwarves? Also the max limited should be equalized. I even chose...
  12. Branjolf

    These are the biggest issues in MO2 and how to fix them

    Cool =/= Requiring some player ability to actually use
  13. Branjolf

    These are the biggest issues in MO2 and how to fix them

    Before pets should be useable, they would need to introduce a skillfull system for using pets in combats, rather than a press one button to attack.
  14. Branjolf

    What is the Downside of Archery/ MA?

    Sure you can buy horses in TOWNS ... luckily there are towns everywhere right and you are not completely fucked when you lose your mount in the wilderness ...
  15. Branjolf

    PvP / PvE

    No.
  16. Branjolf

    What is the Downside of Archery/ MA?

    I feel like people expect beer when they go into a wine store. The world is too big to play anything but mounted. Why does the MA ride away? Cause losing your horse will take a big chunk of your play time, finding a horse spawn, getting a new one ... not to mention you need to have taming...
  17. Branjolf

    These are the biggest issues in MO2 and how to fix them

    Yes they kinda copy pastad the mage from MO1 ... where everyone would have an alt to farm stuff since you cant do anything solo really as a mage ... now that that way is gone, its discouraging to be a mage, if you dont have several accounts
  18. Branjolf

    These are the biggest issues in MO2 and how to fix them

    Very good and constructive.
  19. Branjolf

    Parrying and durability

    Imagine complaining about weapons not losing durability enough ... Durability system right now is pointless, since you cant repair or salvage them ... just put the dmg loss threshold to like 10-20% instead of 50% ...