Search results

  1. bbihah

    Torches

    We did have a Fletchery skill in MO1, but it was to my memory not ever actually used, right? Would be cool if they made a non primary crafting skill line for crafting survival things like these. Heck, could be a secondary under the primary survival(if it still is a primary).
  2. bbihah

    Any changes to crafting/resource system?

    Well, this time around, maybe some more depth will actually let us have a use for the materials that have absolutely no use in Mo1. For example, making a shield with silver. Makes it better at blocking spells. Things like that. Armor with certain materials impact other factors. Like, if the...
  3. bbihah

    Combat performance feedback, from the observer's perspective.

    In their tongue he is known as Veysunkiin, Shipborn! Ost kaka! I think Sebastian already mentioned that they do have a system that impacts the time you have to see and react to swings and personally I think they just forgot to put in mind counters when they set it up. I'm pretty sure they know...
  4. bbihah

    Melee Combat Guide(outdated)

    Its just a learning thing and a preference. In Mordhau people usually play with complete mouse aim and it works perfectly fine. Most of those points can even be thrown around to say the same thing about key directionals. The amount you actually have to move your mouse is extremely small...
  5. bbihah

    Who is the REAL Soupy?

    He was also a member of AI for some time.
  6. bbihah

    250 Hour Combat Feedback

    Just needs more work :P Mortal Online: SoonTM the game
  7. bbihah

    250 Hour Combat Feedback

    Unless they tweak the system that is already in place. Which I assume they are already doing To quote seb
  8. bbihah

    250 Hour Combat Feedback

    Except in a small community its enough for the gms to track them for a while and it is apparent enough for someone looking at it. If the delay is even something remotely close to the delay they got in mordhau it'll be super easy to distinguish even from a recording. We should just have all...
  9. bbihah

    250 Hour Combat Feedback

    I mean, with that kind of mindset, why even make a game at all. Because reality is there are always going to be people duping, exploiting and outright cheating. Just look at the state Tarkov is in, even with an entire company dedicated to anti-cheat, its still running rampant. In such a small...
  10. bbihah

    One character per account

    I have currently 4 Pcs across 2 people. Guess I can have 4 accounts no problem then xD Not that I would want too. One is a server PC that is setup to run multiple virtual machines on it and can be used for remote use. Basically you can connect to it from the internet and its like your very own...
  11. bbihah

    250 Hour Combat Feedback

    I still think the absolute best case scenario for release or shortly after release for the differences in ping would be: Much more fair between high and low ping (and atleast not absolutely horrible for high vs high ping) AND a second continent where the server is hosted in NA. Players can...
  12. bbihah

    250 Hour Combat Feedback

    An alternative to a block delay would be something like how the elder scroll games(including their tab targetty mmo) handles melee combat. Blocking is real easy, but holding a swing all the way does a heavy attack punching through the block(in TES it doesnt do any damage but rather stagger, but...
  13. bbihah

    250 Hour Combat Feedback

    I think Mordhau has a little bit more control than mortal has. In Mordhau, even without the completely broken "ducking" its fully possible to dodge swings (even without the dodge perk) with good footwork and sprinting. People avoid getting caught out when they got feinted all the time by...
  14. bbihah

    250 Hour Combat Feedback

    First off I must disagree that the solution to good ping having it better than bad ping would be to handicap the ones with good ping. If suggestions are about making everyone have a equally bad time over actually finding ways of making it more fair for people with worse ping, then the game is...
  15. bbihah

    One character per account

    Would be better to make a suggestion thread about the topic and with some ideas on how to do it differently, than sit here and complain about it happening as it is happening? :p
  16. bbihah

    Thievery missing from the skill window

    I think with obscure he meant, not obviously apparent. As pushing and calling guards was not something immediately apparent to new players to counter thieves. And int being the only way to passively protect yourself was a bit harsh especially on new players. Even a new character that is working...
  17. bbihah

    One character per account

    Ecumenical has always been much more of a support and pvp focused school. Maybe with the AI becoming better it'll be much easier to balance in magic's use against npcs. In mo1 a hybrid build was always sort of an option to be more self sufficient for hunting npcs but keep most of the support...
  18. bbihah

    Combat/Overall feedback

    Right now, we already have net code in place that tries to make it more fair regardless of ping(granted it is nowhere as good as it should be, maybe we are getting there?), arcs are not going to make that better in any immediate future, so I find it mind boggling people want to make things worse...
  19. bbihah

    Combat/Overall feedback

    First swing? maybe. the other 3 are definitely directed at the person recording. And not once does he face the guy recording until things start clearing up a bit. The timing on the first interrupted swing makes me believe in that persons perspective he is actually behind both the recording...
  20. bbihah

    One character per account

    I also agree that one character per account along with the craft and combat split of pools are going to be very healthy for the community. As long as we have enough people.