Search results

  1. bbihah

    Combat/Overall feedback

    But that is incorrect, it was constantly being worked on, much due to the same reason why the game failed AND had issues with it through its entire life. A very loud small group of people constantly shouting about it and having nothing constructive to say about it getting their way to have...
  2. bbihah

    Combat/Overall feedback

    Under mo1s development they have changed the prediction system a multitude of times, we have had periods of 360 blocking in mo1, we've had big periods of constant back hitting through blocks, we've had absolute horrible times. We started out with a single blocking direction like in mordhau and a...
  3. bbihah

    Combat/Overall feedback

    10+ years of MO development says otherwise. The fact you are still stuck on 360 blocking being the problem and not the fact that the combat gameplay contains only Charging attacks, blocking, perfect blocking/parry and counter. With only one of those mechanics having any sort of semblance of a...
  4. bbihah

    Combat/Overall feedback

    You are not very constructive. My idea to fixing people having an easy time blocking is through mechanics demanding skill from both attacker and defender. What is yours? development working backwards so we can all have that AUTHENTIC Mo1 sliding, phase shifting interdimensional combat? Check...
  5. bbihah

    What PVE and NPC do you want?

    There should definitely be more mechanics in play to make you want to put more work into getting specific groups of mounts for breeding. Leveling pets is something that really needs more ways to do as well, I think they should be getting levels sort of like how we get skills as well. Almost...
  6. bbihah

    Combat/Overall feedback

    The game is also not made to work with high ping players vs low ping players as a mandatory thing when they were making it, so all the low ping players have an advantage. Not to mention mordhau is written on an architecture as well as with code written this decade, not last decade. MO 2 shares a...
  7. bbihah

    Combat/Overall feedback

    Neither of those games are MMOs or even have decently sized maps for that matter, and not a massive amount of players in it either. It also doesn't have an international player base playing on the same servers and is not made with this in mind and keeping it relatively fair between low and high...
  8. bbihah

    Combat/Overall feedback

    But do you have the secret to faster than light information technology though? Because that is the only way you'd finally be able to prevent arcs from just being a way for people to abuse the prediction system to hit through blocks. That and putting a max ping limit to even play the game, which...
  9. bbihah

    Combat/Overall feedback

    With the current system? yes. With international player base? yes. Did you even read my suggestion for a blocking delay? You do realize they should work forwards as well as planning forwards. Not just taking steps back all the time? Like, trying the exact same thing they did for 10 years just...
  10. bbihah

    Combat/Overall feedback

    Have you also tried blocking an attack that you can not see, hear or feel or even know is coming IRL? How about have you tried blocking an attack IRL from someone phase shifting through dimensions? 360 blocking > Getting hit through blocks.
  11. bbihah

    Donation keys/access to alpha

    Either donate or try to snag one of the give aways.
  12. bbihah

    Combat/Overall feedback

    Hence the delay? Someone comes at you holding an attack, you hit block. Oops, you are now locked out of refreshing and changing direction for X amount of time. Guy coming at you stops his attack and changes direction, or just waits until your attack turns into a normal block. This delay would...
  13. bbihah

    Combat/Overall feedback

    I think block delay is the quick short-term answer to the turtling/blocking being too easy and forgiving and is relatively easy to implement. Its what a lot of games in the (melee combat)genre have done to make things challenging. The 360 question however, honestly the ping, prediction etc cant...
  14. bbihah

    Clades and their Specialties.

    well since two of the clades can be changed. thats 2 positions for 5 different clades. That means its a permutation of 2 positions and 5 numbers. That means 25 different outcomes. And if they are going to keep the stat caps tied to each out of 4 clade selections(like mo1,unlike your...
  15. bbihah

    Clades and their Specialties.

    Petty as in, its a really petty/small/pointless thing of ME to complain about/point out. ^^ Edit; can also see the images fine now. Imma give it a thorough read now. Edit 2; Thing that instantly pop out at me is that subclade impacting the clade gift depending on where you put it will give...
  16. bbihah

    Combat/Overall feedback

    Looks more like a mistake on the attackers side though or just really bad luck? Add in a mechanic like block delay and the times it happens by pure chance is going to go down. But I can see this being frustrating, but its nowhere near as frustrating or as deliberate as getting hit through blocks...
  17. bbihah

    Clades and their Specialties.

    Are the images broken for only me? Makes it really hard to understand exactly what it is you are saying. I'll reserve judgement until I can actually read all of it and get my head around what it is you are suggesting. Petty thing I noticed is you missed attribute impact on equipment weight.
  18. bbihah

    Combat/Overall feedback

    Are you saying 360 blocking is a good band aid so they can focus on more important issues with combat? Or you mean that the entire thing underlying 360 is something that should be low priority? I'm confused :( Cause frankly, no one has even tried to convince me why 360 blocking is bad or...
  19. bbihah

    Weird blurring effect on weapons with motions blur

    Sure, but normally you'd want A) What circumstance the bug happened in when you encountered it B) steps to reproduce it if you can. That is kind of hard to fit in 200 characters. 600 characters might be a much more reasonable limit if you want it including all the information you could want as...
  20. bbihah

    What PVE and NPC do you want?

    Armor would have to be kind of mediocre compared to crafted armor if they are too easy to kill though.