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  1. bbihah

    Combat/Overall feedback

    Well the alternative is having people hitting you in the back when they are in front of you, which is even more wack. 360 blocking is only an issue if people could know where you are swinging from if you are infact, outside their line of sight. It is a GOOD thing to have until the net code can...
  2. bbihah

    Combat/Overall feedback

    If they end up making spears only deal any significant damage with thrust attack, then 360 blocking will indeed be a problem but even with the blind spot it'll be way too easy. If they make it so that a spear can do "thrusting attacks" (atleast getting their strong piercing damage applied to the...
  3. bbihah

    Combat/Overall feedback

    360 blocking is sort of a necessity until they come up with a solution to the netcode that will let people hit you in the blindspot of the blockarc when on your end they are clearly not. I still don't think JUST limiting the block arc is a good idea for mortal online 2 in its current state or...
  4. bbihah

    Low Stamina Indicators

    Would be cool with characters having stamina states to their animations. More specifically the stammed out and the animations of your and other characters when super low health. Just would make it look better. And more aesthetics, like varying breath sounds. I mean why not? Should it be a...
  5. bbihah

    Combat/Overall feedback

    shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit
  6. bbihah

    Combat/Overall feedback

    So you want me to convey both how I feel whats wrong with combat, the suggestion I have and the motivations behind this and do it very short?
  7. bbihah

    Combat/Overall feedback

    The main issue I find with the combat is it feels non-"complete". As in the interaction of someone attacking and someone defending does not feel like its planned out to go in a certain way other than attack, block/parry, counter, block and repeat until someone makes a mistake or gets tired. In...