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  1. MolagAmur

    Updated Intelligence "Curve"

    I wrote the thread...so no I wasn't "sleeping". For the 9873892 time...we wanted change but not the change we got. It was an extreme and lazy adjustment to the scaling. You're a lost cause. You just can't seem to wrap your head around it... Yeah it actually takes brainpower and testing. Imagine...
  2. MolagAmur

    Updated Intelligence "Curve"

    This is exactly why replying to people like you is pointless. You have a group of people giving their feedback on a recent balance change...and you're here just to argue. If you don't give a shit why are you even in this conversation? We don't "have to get over it and move on". Thats not how...
  3. MolagAmur

    Updated Intelligence "Curve"

    Thats what I have been saying. The change didn't really do much of anything to mages. It only nerfed hybrids. When everyone was talking about wanting a change in Int scaling so that more Int mattered...we didn't mean make lower Int useless and kill hybrid builds. A few people keep trying to...
  4. MolagAmur

    Updated Intelligence "Curve"

    Couldn't have said it better myself. Hybrids were never OP and didn't even need a small nerf. The same argument people use for bows (wear better armor than bone tissue) could be said for hybrids. They fall off hard as people start wearing metal armors. But yeah. Its human paladin or nothing at...
  5. MolagAmur

    Beta Patch Notes 0.1.0.93 Discussion

    Humans will still be doing this. But you're over exaggerating like hell. Its actually insane. Wow thanks for the rundown. Hybrids have been like this for a decade. You sacrifice strength and primaries to get int and spells. You sacrifice armor protection to get mana regen. You do less damage...
  6. MolagAmur

    Speed debuf by aiming the legs

    Does it really surprise you? This forum and the Discord are littered with bad suggestions.
  7. MolagAmur

    Beta Patch Notes 0.1.0.93 Discussion

    Exactly. Sadly the loud minority in the Discord think the changes now are good...even though they don't play hybrid "because they didn't like it". And another person "only does PvP when people attack them". Reality is MO2 balance is gonna turn out just like MO1. We are crazy to think it'll be...
  8. MolagAmur

    Beta Patch Notes 0.1.0.93 Discussion

    I made a thread about int scaling. I told myself it would be okay because they won't fuck hybrids...they will do it the right way and I went into detail on a good way to do it. They do the complete opposite. can't say im surprised. rip
  9. MolagAmur

    Change how weight for armour and character affect stats to allow for high-speed footcombat

    #makemediumarmorhavepurposeotherthanfalldamagereduction No stam penalty until 19kg is a joke. Herius please...this is your job.
  10. MolagAmur

    A case for permadeath

    If you don't realize the people voting yes are trolling because they know its something that will never happen then idk what to tell you...
  11. MolagAmur

    A case for permadeath

    Kebek is getting entirely too much attention with these troll threads.
  12. MolagAmur

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    Home Priest is one of the best things added in MO2. Makes going long distances to fight not quite as much of a drag.
  13. MolagAmur

    Change how weight for armour and character affect stats to allow for high-speed footcombat

    The lowered stamina regen for being over 14kg is such a petty penalty. I would like to see speed penalties for armor after 4-6kg. Nothing too drastic...but noticeable. As a warrior right now, your goal is to be wearing steel armor or better as often as you can...because again the stamina penalty...
  14. MolagAmur

    Speed debuf by aiming the legs

    Nice Great post man. 10/10
  15. MolagAmur

    Speed debuf by aiming the legs

    No. Whats with people wanting to strip away any tools to avoid death? This sounds absolutely terrible.
  16. MolagAmur

    Things that need fixed/changed

    Stickying someone in MO2 is stupid easy. You can't juke like you could in MO1 with quick changes in movement because all movement is in slow-mo. Also you can sticky anything but maybe a fit veela with an Oghmir. Speed means very little when you're that close. Then the Veela inevitably dies due...
  17. MolagAmur

    Things that need fixed/changed

    It would be interesting to see casting while running be similar to casting while riding. Quicker if you stand still, but a bit longer if moving.
  18. MolagAmur

    Things that need fixed/changed

    Agree on Alvarin speed. You can't disengage even as a fit veela(160 hp) mage after someone has hit you in melee unless you're around something to jump on. If you're caught out on flat ground you're done. I feel so bad for the poor mages right now. Your only hope is to turn around and block while...
  19. MolagAmur

    Melee Combat, is this it?

    This is more than likely it. If we are lucky we will get a few improvements over the next couple years.
  20. MolagAmur

    Red: Bring back statloss

    Imagine asking to have to get your friends to punch you when you die as punishment for pvp.