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  1. MolagAmur

    Call for a gathering to discuss the reappereance of the fountain.

    Meduli looks like an actual dump lmao
  2. MolagAmur

    The lack of an inituitive guild UI and bank/storage is disappointing.

    I think housing and storage chests are definitely useful. However, most everyone kept their valuables inside of town storages anyway and only kept mid-tier crafting mats inside houses due to the possibility of losing access overnight while you sleep. That storage is still very useful though. We...
  3. MolagAmur

    The lack of an inituitive guild UI and bank/storage is disappointing.

    Will definitely need permissions to deposit/withdraw. I didn't know DF had it.
  4. MolagAmur

    The lack of an inituitive guild UI and bank/storage is disappointing.

    Also +1 for the guild bank in towns. Its been hinted that it may come. I really do hope so.
  5. MolagAmur

    The lack of an inituitive guild UI and bank/storage is disappointing.

    I get what you're saying. But we all played MO1 and know how they just added things that felt halfway done and moved on to another. I get they need placeholders because its beta..but when you have too many placeholders is when things start to get messy. So I don't think him wanting the UI...
  6. MolagAmur

    Blocking and archery.

    Right, but none of those primaries are required to do the high damage and low stamina drain that they do now. They just aren't needed...at all. I think that may have been his point. Nobody holds their breath when aiming. Marksmanship is increased weakspot but only on heads right? (Longbow...
  7. MolagAmur

    Blocking and archery.

    What he said in the beginning was him replying to a guy who said "archery sucks". Thats why he said "I think you're trying to trick me". I was watching the livestream and its my clip. I suppose I should have clipped the earlier part, but I wanted to get in where he talks about the longbow stuff...
  8. MolagAmur

    Blocking and archery.

    A 121 strength oghmir isn't a wheelchair and are very strong foot soldiers. They can shoot the best bows and do the most damage in melee while keeping up with the group because they have around 390 stamina iirc. So ya. Its not some niche build thats going insane damage with bows. Its a meta...
  9. MolagAmur

    Blocking and archery.

    Henrik said on stream he knows Archery is busted and will be getting proper nerfs. The question is when? Also them adding crosshair to aim instead of the arrow made it even more cheese. So everyone defending bows...you're wrong. Here is what Henrik said...
  10. MolagAmur

    Buff Daggers

    Good. We don't need that massive RNG damage in the game anyway. :)
  11. MolagAmur

    Issues with the MO2 map

    Also remember the old walled village "Myrmopolis"? Where is that? Was a really cool thing way out in the middle of nowhere on the East side. Southeast really needs more love and attention. Maybe keep Toxai where it is and just build us a new wealthy NPC town (similar to Fab). There is plenty of...
  12. MolagAmur

    Make secondarie(s) under Survival skill to craft in the wilderness

    I like it. Would make being nomadic or living out of small camps more viable.
  13. MolagAmur

    Nerf Bone Tissue

    I don't see a huge issue with bone tissue not being useless. Its def not that good..but its decent. I'm fine with new players having easy access to something to make them armor that isn't made out of paper.
  14. MolagAmur

    Issues with the MO2 map

    Didn't even know there were...never used one I don't think.
  15. MolagAmur

    Issues with the MO2 map

    This may be a little of a rant... The entire map was rebuilt in MO2 basically. Yet, it seems its basically the MO1 map layout made 6x larger with extra hills, ponds, trees, etc. I know there is stuff they haven't added yet of course...but I mainly want to talk about the towns and tools. So...
  16. MolagAmur

    Buff Vadda Mining Extraction Tools

    Thats a bit excessive. The issue here is that housing would fix the issues with Vadda...but housing isn't going to be in the game at persistence. So I take it you're going to move to Vadda when they add housing?
  17. MolagAmur

    Remove skill cap for crafting

    Def don't need to be able to do everything...but yeah 1200 isn't enough.
  18. MolagAmur

    Are Multiple Accounts Supported

    Its funny they went with this whole 1 character per account thing, but people are going to have multiple accounts anyway and running them simultaneously. Kinda defeats the purpose...other than putting more money in Star Vaults pocket of course. Trust me, I'm not ragging on anyone who does it...