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  1. MolagAmur

    Magic Damage

    Well thats just because humans have an absurd amount of attribute points yeah? Veela hybrids are still useable...just extremely niche. I dont see why you'd want to play one outside of a small hybrid group. Even then...its hard to want to choose veela. Better off going human in majority of...
  2. MolagAmur

    Magic Damage

    A guild mate actually spoke about that earlier. Individual spells having different scaling. For example i would be fine if at 50 INT I could hit the max on lesser healing, but Greater Healing would require more INT to hit the max. This would also give more use for spells like lightning and...
  3. MolagAmur

    Magic Damage

    Ah yes the game died because of the INT scaling. You nailed it! I disagree with it because I want more build diversity in this game. Many builds were butchered. I've also said multiple times I think more INT should heal for more, I just think the change was too steep. I never said I "want to...
  4. MolagAmur

    Magic Damage

    Okay. First of all, i don't think hybrids were nerfed intentionally and it only really effected Veela and paladin builds. Secondly, "one class to rule them all"? Are you joking? The only time hybrids were that way was in the combat alpha when all our skills were maxed and people were fighting in...
  5. MolagAmur

    Magic Damage

    Exactly this. Thank you for showing that.
  6. MolagAmur

    Magic Damage

    What a stupid thing to say...
  7. MolagAmur

    Magic Damage

    Its been said quite a few times. Feel free to read threads you post in.
  8. MolagAmur

    The Game isn't Ready [Poll]

    Only 8k subs 🤪
  9. MolagAmur

    Magic Damage

    I mean I understand what you're saying, but there is more to it. Hybrids have to spend a little over 200 extra primary points over a mage. They had much less mana and mana regen. Mages could invest in more magic schools since they had more points. Mages would earthquake and flamestrike. Mages...
  10. MolagAmur

    Magic Damage

    Broken build? Are you saying Veela hybrids were OP? And I would rather not just "adapt and go human". They are the most boring clade in the game. The INT curve was great for mages why? Because it makes them do more damage than hybrids now? Is that your only reason? Im genuinely interested in...
  11. MolagAmur

    Map Balancing

    I was referring to going to farm scales for a few days. Geting 5 stacks and not having to go back for a LONG time. And you'd be surprised how little effect the naked griefing will be when they have their alliance living in GK. You may get some scraps. I've been a part of that shindig too many...
  12. MolagAmur

    Magic Damage

    Well i was speaking on the fat mages. I think a lot can agree the int curve change was a bad play and at this point I would even rather see it reverted if they plan to not do any changes with it. Does anyone have a chart of current and pre-patch damage?
  13. MolagAmur

    Map Balancing

    I mean this is true. I've been saying this for awhile. The Northern part of the map is loaded. The southern parts are where you go on vacation for a few days then go back up North. The game needs more "Cron/Ogh tier" materials in the game. We need some exotic leathers, scales, and something for...
  14. MolagAmur

    Magic Damage

    Fat mages have always been a meme class that does absurd damage with little investment. Its a class for idiots who need the help of hitscan to allow them to do big numbers in a fight. They obviously can't balance int scaling...and they don't even seem to care. Id rather not see fatmage squads...
  15. MolagAmur

    NA Server on Launch?

    It is. Myrland is 6x larger now. They need to fill the current world with dungeons, caves, etc instead of making another damn continent. Thats the dumbest decision they can make. It also split the PvE and PvP players.
  16. MolagAmur

    NA Server on Launch?

    I'm going to call you a liar and refuse to believe you. There is no way SV is that dumb. right?
  17. MolagAmur

    NA Server on Launch?

    I'll be honest. I dont ever wanna see Sarducca again. If they insist on giving us another continent( which they shouldn't unless pop is booming) then idk why everyone wouldn't want to see one of the others like Nordveld.
  18. MolagAmur

    NA Server on Launch?

    You guys can't blame the guy for not really being interested in a game that doesn't even have a server on his continent. It honestly does suck and gives you a disadvantage to some degree...and everyone is going to have a different opinion on how much that effects them. There are a lot of people...
  19. MolagAmur

    Dex should affect Mounteds

    I only think its necessary in this game, because unlike other MMOs we don't have movement abilities or crowd control. So it makes sense for certain clades, such as Alvarin who have less Strength, Stam, and HP to have a speed advantage over a Thursar or Oghmir who theoretically beats them head to...
  20. MolagAmur

    Dex should affect Mounteds

    Dex is just a shit stat and always has been. At this point they should just remove the movement speed stat from dex and make each clade have a set movement speed (since you either max dex or have it at min anyway). So basically we wouldn't even feel a difference. After that they could give Dex...