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  1. MolagAmur

    Wich continent you wanna see Next?

    There isn't a option for none :)
  2. MolagAmur

    Mounted combat nerfs

    Tribrids were very popular in MO1. People gladly gave up foot skills in order to be even more godly on a mount. The literal only reason its not as popular right now is because breeding isn't in the game yet and its a bit more risky bc mounts don't have as much HP. Maybe as many people won't do...
  3. MolagAmur

    Mounted combat nerfs

    I said apparently because someone said thrusting weapons are bugged or something. That was just me saying shit I have no proof of basically. I stand by everything else I said though. As long as we can all agree mounted needs some work. I'm good with that. I also fully agree on mounting and...
  4. MolagAmur

    Mounted combat nerfs

    Okay so, you never would have killed that guy on his mount unless he just let you. He was already tunnel visioned bc he had you low and the mount still didnt die even with your crap sword. He was using a bugged weapon (apparently) , it was a 1v1, you never dismounted him and when his horse got...
  5. MolagAmur

    I appreciate the offer, but I'm a guildleader myself.

    I appreciate the offer, but I'm a guildleader myself.
  6. MolagAmur

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    I mean its natural for a full loot free for all MMO for people to stick to their guilds. There are of course friendly players who work together that aren't guilded...but id say majority of people do whatever has their own or their guilds best interest.
  7. MolagAmur

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    Well luckily I have multiple computers. Not everyone has that luxury. We ran into this same issue with ArcheAge Unchained. One character per person isn't possible to enforce. So designing things around it seems pointless and kinda harmful.
  8. MolagAmur

    Realistic attributes leads to balancing/compromises

    Thats exactly why I said movement speed could be set to a default speed for each clade. It would throw a wrench in all balance though which is the issue. Its just a design flaw imo to make dex effect movement speed in a game like this. If they want clades to be different speeds, fine. That...
  9. MolagAmur

    Realistic attributes leads to balancing/compromises

    I think they should give all the clades a set movement speed (their max since 99% of people max their Dex). Then rework Dexterity to be more of a meaningful stat rather than movement speed and weakspot chance. Of course this would require a lot of adjustments overall...but in the end would...
  10. MolagAmur

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    Pretty sure there is a program people are using to multiclient already. But I get what you're saying. I still don't think its enough... And agreed to no aimbot AI.
  11. MolagAmur

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    Well thats why I spoke about siege windows and stuff. That would solve the need for NPC and turrets. Also there are a lot of war plans that happen with a siege. No I'm not talking about some fucking lord of the rings shit where the commander is going to be shouting "archers". Jesus. I'm talking...
  12. MolagAmur

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    I mean yeah. Id be perfectly fine with that. Its the tried and true for other MMOs. SV should probably just follow suit. It allows both sides time to prepare and there shouldn't be any excuses. I do however think the defender should have a tad bit more weight on the time window decision. To...
  13. MolagAmur

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    This topic has been brought up a lot. My opinion has always been that I don't like the idea of ninja sieging keeps. I'm not going to go into deep detail again like I usually do...but if there was a mechanic in place that allowed for the defending team to know the siege is coming and allow them...
  14. MolagAmur

    Mounted combat nerfs

    I've offered a rebuttal plenty of times in the past. I honestly don't know why I post on these threads. Its always just arguing with someone else with a different perspective than you whose unable to change it. I lose braincells every time. Do everyone a favor and block us all. champ
  15. MolagAmur

    Mounted combat nerfs

    Ah yes. Just get a hammer! Duh. I shall never leave home without it! And the "they invested more gear" argument is so bad. MC isn't just popular because its relatively new. There are many reasons listed in this thread. You just don't like them or can't read. My experience is completely...
  16. MolagAmur

    Mounted combat nerfs

    . The issue is that mounted combat is the highest damage(mounted charge), highest mobility, highest armored, highest HP (usually), highest Strength (usually), and safest build in the game. The only drawback they have is potentially not being able to kill a foot if they decide to jump on a roof...
  17. MolagAmur

    Mounted combat nerfs

    i lol'd at this shitpost, the amount of ignorance is laughable.
  18. MolagAmur

    Mounted combat nerfs

    You basically summed up every major combat balance issue we had in MO1. It really is disgusting to just watch it all happen to MO2 again. MO pvp used to be skill based a longggg time ago. Now its just gimmicks. Everything is more powerful than your standard footfighter. They don't get any added...
  19. MolagAmur

    New city Hyllspeia

    We need to remember Henrik has said many times they are keeping things out of the game until persistent. Who knows what will be around the Northern part of the town. And I like that there isn't a quick path up the hill from Fab.
  20. MolagAmur

    Magic Damage

    Agreed 100%.