Mounted combat nerfs

agui

Active member
May 31, 2020
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If you hold a parry for too long, it becomes a block and you get damage through the parry. Same goes if the strength of the attacker is much greater than you. This is a mechanic not a bug.


lol man you funny need to read what i write.
 

Woody

Well-known member
Apr 4, 2021
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lol man you funny need to read what i write.

Non perfect parry? Thats new to me ...

You didn't know what non perfect parries are. I gave you the information. Do as you wish with that but just because something happens that you can't explain doesn't mean it's a "bug".

Parrying Basics

There are two different blocking states in Mortal Online 2 – Parry & Block
  • Parry – During the first two seconds of raising your block, your blocking state is considered a parry. During a parry, all successfully blocked attacks will receive zero damage.
  • Block – After holding your block for more than two seconds, your parry becomes a normal block. During a normal block, successfully blocked attacks only reduce incoming damage rather than negating it like a parry.

Non-perfect parry == normal block.

It's a known desync issue. You parry someone's attack in an instant and it counts as [Blocked] even though you only just got your parry up right as their swing animation started. Happens all the time.

I've never experienced this myself. Has this been discussed somewhere I can read through?

EDIT: Maybe my connection is too good haha.
 

cerqo

Well-known member
Mar 17, 2021
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Also, why do mounteds riding at a stationary fighter/mage/mount, do like double the damage they take from the same stationary target.

If a mounted riding and stabbing a stationary horse, does upwards of 100 damage, then why does the moving mounted combatant's horse, take half of that damage when getting stabbed by a stationary warrior? Momentum should work both ways.

Spoiler, it was a rhetorical question. We all know why. It's because SV loves 0 IQ braindead dogshit mechanics that take no skill and could care less about balancing.

Sad truth.
 

jgonano

New member
Sep 13, 2020
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Honestly, it is just because it is new, It is the same handful of people that are crying because they became top of their class in their playstyle, and when a new one came in that can beat them in a different way, they'd rather see it nerfed into non-existence than adapt to it and be better off for it. FF's should feel like they are taking a risk if walking in the open long distances, just as mounted take a risk by being in tight spots. It's a big world, FF's should be riding their own horse from point A to point B, and if they are wearing no armor or light armor, they "should" be able to either outrun a mounted, or at least get to terrain that is advantageous to them. FF's can easily win 2v1 against an MC by one parrying and one shooting it, and against an MA or MM by both of them shooting it. Even 1v1, a FF can easily parry every shot from an MC, they pull a bow, you pull a longbow. I mean c'mon, if you coordinate your attack you can easily take down a horse with any armor, or at least make him leave the fight,, and once you do that he is DEAD. All MC's and MA's have NO FF skills and are completely immobile on the ground,. Yes stam should be harder for MA's for sure. It should take longer to couch a lance and should only be able to hold it 2 secs or so., yes there should be reverse momentum damage when stabbing a charging MC from the ground, yes there should be new options to dismount. But now because 5-6 of you have been complaining and whining about it non-stop because you took a few L's and don't want anything to impede on your playstyle, they have nerfed MC into oblivion. Hitting people for 7-8 damage on a 4 trot with a steel spear or steel tipped lance, with the former taking immense dura loss per hit or parry. You don't care about the community, just you being the best.
 
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Tzone

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May 16, 2021
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Honestly, it is just because it is new, It is the same handful of people that are crying because they became top of their class in their playstyle, and when a new one came in that can beat them in a different way, they'd rather see it nerfed into non-existence than adapt to it and be better off for it. FF's should feel like they are taking a risk if walking in the open long distances, just as mounted take a risk by being in tight spots. It's a big world, FF's should be riding their own horse from point A to point B, and if they are wearing no armor or light armor, they "should" be able to either outrun a mounted, or at least get to terrain that is advantageous to them. FF's can easily win 2v1 against an MC by one parrying and one shooting it, and against an MA or MM by both of them shooting it. Even 1v1, a FF can easily parry every shot from an MC, they pull a bow, you pull a longbow. I mean c'mon, if you coordinate your attack you can easily take down a horse with any armor, or at least make him leave the fight,, and once you do that he is DEAD. All MC's and MA's have NO FF skills and are completely immobile on the ground,. Yes stam should be harder for MA's for sure. It should take longer to couch a lance and should only be able to hold it 2 secs or so., yes there should be reverse momentum damage when stabbing a charging MC from the ground, yes there should be new options to dismount. But now because 5-6 of you have been complaining and whining about it non-stop because you took a few L's and don't want anything to impede on your playstyle, they have nerfed MC into oblivion. Hitting people for 7-8 damage on a 4 trot with a steel spear or steel tipped lance, with the former taking immense dura loss per hit or parry. You don't care about the community, just you being the best.

Foot fighters who have called out mounted, rerolled to mounted and destroyed the mounted mains tho... The best mounted players right now are also good foot fighters who hate mounted. Its far easier in every comparable play style to play on mounted then its equivalent foot version.

The mounted mains that dont want mounted fix were bad players on foot and still bad players on mounts. Just bad players in general who most think pets are great and that having to fetch a pet is work that should be rewarded with easy wins.

Its a very low skill floor playstyle, Its super easy and not very entertaining after you get used the gimmicks. Its not that much content for players who seek challenges and high skill ceiling play. Foot melee has so much more going for it content wise for people who want to get better and be better player. Not just win with cheese.

But its ok because mounted is getting nerfed more :) No more easy mode.
 
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cerqo

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Mar 17, 2021
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Honestly, it is just because it is new, It is the same handful of people that are crying because they became top of their class in their playstyle, and when a new one came in that can beat them in a different way, they'd rather see it nerfed into non-existence than adapt to it and be better off for it. FF's should feel like they are taking a risk if walking in the open long distances, just as mounted take a risk by being in tight spots. It's a big world, FF's should be riding their own horse from point A to point B, and if they are wearing no armor or light armor, they "should" be able to either outrun a mounted, or at least get to terrain that is advantageous to them. FF's can easily win 2v1 against an MC by one parrying and one shooting it, and against an MA or MM by both of them shooting it. Even 1v1, a FF can easily parry every shot from an MC, they pull a bow, you pull a longbow. I mean c'mon, if you coordinate your attack you can easily take down a horse with any armor, or at least make him leave the fight,, and once you do that he is DEAD. All MC's and MA's have NO FF skills and are completely immobile on the ground,. Yes stam should be harder for MA's for sure. It should take longer to couch a lance and should only be able to hold it 2 secs or so., yes there should be reverse momentum damage when stabbing a charging MC from the ground, yes there should be new options to dismount. But now because 5-6 of you have been complaining and whining about it non-stop because you took a few L's and don't want anything to impede on your playstyle, they have nerfed MC into oblivion. Hitting people for 7-8 damage on a 4 trot with a steel spear or steel tipped lance, with the former taking immense dura loss per hit or parry. You don't care about the community, just you being the best.

Now consider the fact that MO1 was out for over 10 years and mounted were as busted and braindead as here which resulted every dogshit trash player on the server playing mounted or having a DK, and rethink your post. Im not going to even comment all the shitty arguments for why anything to do with mounted isnt completely busted and braindead, cause those are pretty laughable.

You can also consider the fact that some people have played MO1 for 10+ years and seen the balance go to dogshit tier levels like we are seeing here. The only reason you see "6" people complaining about it here is because everyone else already gave up and left, half the new players don't know WTF is going on ingame and the other half don't even know the forums exist. You can go take a little look at the MO1 forums for some research before you spew any more stupid trash.
 
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Rhias

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As promised yesterday a foot vs MC fight I had recently.
That spear did ~2 dmg through my parry, and I have only ~60 str, wearing a < 12 kg scales armor.
If I had a decent sword the horse would have been much faster low...
 

Bicorps

Active member
Jun 27, 2020
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As promised yesterday a foot vs MC fight I had recently.
That spear did ~2 dmg through my parry, and I have only ~60 str, wearing a < 12 kg scales armor.
If I had a decent sword the horse would have been much faster low...

Balance is not supposed to be base on 1v1 rhias you should know that.

PS: Apparently Piercing weapon on mounted is bugged right now. It does almost no dmg.
 
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Woody

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Apr 4, 2021
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Balance is not supposed to be base on 1v1 rhias you should know that.

When people say the game needs to be balanced around group play, what is the defined target that the community is suggesting. Is it 2v2, 3v3, 5v5, 10v10? Because it's impossible to balance anything with this mindset without structured variables/conditions, and group play in MO2 is everything but structured.

SVs best chance to balance the game is to just monitor the overall representation of builds and playstyles in the game. This way they can put thresholds on the proportion of representation across builds or "metas", then adjust accordingly. Having the community moan that they're not happy dying to a certain playstyle isn't actually helpful because so much of that is subjective.

There's a good reason metas form, mostly of the min/max win mentality. If something is truly unbalanced, those players with this mindset will jump to the new meta and the build representation will skew. When you can identify this happening, you adjust the balance accordingly through nerfs/buffs.
 

Teknique

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Jun 15, 2020
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Foot fighters who have called out mounted, rerolled to mounted and destroyed the mounted mains tho... The best mounted players right now are also good foot fighters who hate mounted. Its far easier in every comparable play style to play on mounted then its equivalent foot version.

The mounted mains that dont want mounted fix were bad players on foot and still bad players on mounts. Just bad players in general who most think pets are great and that having to fetch a pet is work that should be rewarded with easy wins.

Its a very low skill floor playstyle, Its super easy and not very entertaining after you get used the gimmicks. Its not that much content for players who seek challenges and high skill ceiling play. Foot melee has so much more going for it content wise for people who want to get better and be better player. Not just win with cheese.

But its ok because mounted is getting nerfed more :) No more easy mode.
This is why using builds is important.

I can’t tell you how many times @Bicorps called me mounted/pet trash, but how can you really understand something you’ve never played.
Why wouldn’t people want to keep something really strong that you also willingly won’t use against them. It’s not logical
 

agui

Active member
May 31, 2020
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You didn't know what non perfect parries are. I gave you the information. Do as you wish with that but just because something happens that you can't explain doesn't mean it's a "bug".



Non-perfect parry == normal block.



I've never experienced this myself. Has this been discussed somewhere I can read through?

EDIT: Maybe my connection is too good haha.

Going to post again:

"Non perfect parry? Thats new to me ... or its a parry or its not ... the rest is game bug... like when your block dont count and u get a full hit blocking .... things like that exist".

Man you just invented a new expression " non perfect parry" , that doesnt exist. Or its a parry or its a block. Thats what i wrote.

I add that sometimes you block but the block doesnt count by the game ... and even blocking your receive a full hit .

Are you an old player? Did u played mo1?
 

Bicorps

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Jun 27, 2020
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This is why using builds is important.

I can’t tell you how many times @Bicorps called me mounted/pet trash, but how can you really understand something you’ve never played.
Why wouldn’t people want to keep something really strong that you also willingly won’t use against them. It’s not logical

Funny that you assume I dont play mounted or mage/tamer.
 
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Rhias

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May 28, 2020
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Balance is not supposed to be base on 1v1 rhias you should know that.

PS: Apparently Piercing weapon on mounted is bugged right now. It does almost no dmg.
Never said it should. I even wrote in one of the video comments that I think it will become an issue if there are mounted groups that slaughter everything on side like there were in MO1.
I might be able to parry a single MC, but as soon as there are 1 MC and a MA or Fat Mage... RIP.
 
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MolagAmur

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Jul 15, 2020
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As promised yesterday a foot vs MC fight I had recently.
That spear did ~2 dmg through my parry, and I have only ~60 str, wearing a < 12 kg scales armor.
If I had a decent sword the horse would have been much faster low...
Okay so, you never would have killed that guy on his mount unless he just let you. He was already tunnel visioned bc he had you low and the mount still didnt die even with your crap sword. He was using a bugged weapon (apparently) , it was a 1v1, you never dismounted him and when his horse got low (aka his 2nd HP bar) he rode off and told it to stay. He then comes at you with 75% HP and a big ass axe, and then he kills you. I get you weren't equipped properly to deal with him...but still. Add in more mounts that cycle in and out when their mounts and low, even if you had equal friends (say a 4v4) you would have had a bad time.

Whats this supposed to show other than prove all of us right lol.

Last night someone pointed out that mounted charge is a secondary. That needs to change, first and foremost. If mounteds are going to be that powerful, they need to invest more points. Correct me if I'm wrong, but its just 200 primaries to be a fully fledged MC? No wonder people are bitching about tribrids.

Give us another dismount option or two that isn't weapon dependent and make MC have to invest more into their class and they may not be so busted.

No lie though this was one of the dumbest fights I've seen in awhile lol. You never had a chance of killing him.
 
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PoisonArrows

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Aug 7, 2020
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i lol'd at this shitpost, the amount of ignorance is laughable. there's plenty of counters to MCs/Tamers yet these clowns refuse to alter there play style.


last night for the first time they discovered you could actually dismount MCs, using a strong enough blunt weapon. shows you how much they actually know about the game 99% these kid's spend there entire in this game dueling with a simple FF meta or hybrid build in one location or crying in discord about there short sighted vision of "balance in the game"

same 10 players, who are constantly crying they can't 1v1 everything as a foot fighter, becuz muh game is based around 1v1s and not ZVZ.

same people who claim to care about the new player experience, yet i guarantee half these kids were the ones killing people in the fab bank during the first stress test driving away the new users they claim to care about so much lmfao.



yes the ghost tracking, needs to be fixed we can agree on that, same thing with pet attacks being somewhat parryable which is just a matter of animations being added.

let me translate this the above quote for you,



"I'm unable to play my rat playstyle run around with bone tissue/emalji weapons naked, because muh bear hits me for 60 obv op.
nor am i willing to play a thursar or dex fighter or MC, to counter him, and wearing decent armor/gear cmon man. Footfighter must reign supreme and be able to kill everything with minimal gear investment.



your last two points, again are just byproducts of incomplete systems it's almost like were in a beta.

Pet teleporting issue is mostly fixed with the nerf to pets following you in spirit, still needs tuning but remains in play as a band-aid fix due to the issues with pets hanging on node lines. very obvious this isn't going to make it into the final version of the game.

it's common knowledge the logout system is far from finalized as well, this will fix the pet issue your clearly so hurt about.


also to add on to your other laughable points.

#1 already confirmed nerd
#2 parry down, ( just so hard ik)
#3 incorrect, it affects turning and acceleration
#4 no you just need to hit your shots, or get some decent mages horse armor reduces 0% of mage damage.
#5 more whining, let's just remove mounted mages from the game is what he's saying.

looking forward to all the potential salt, this post is going to mine keep it coming.
I gotta agree, actually i have made other post that were in great detail to other aspects of the game that needs addressing, and for some reason it always turns into people in comments complaining about White Bears or Mages, White bears have a huge flaw in their Ai running back and forth both before combat and during combat. Mc complaining seems to have gotten more popular the past few weeks lol. But i mean everyone knows MA is the most busted class in game XD but no one wants to play it. It counters Foot Fighters, it counters Tamers, it counters mages. It has the best PVE. And now thanks to Horse armor we no longer have to fear Foot Archers either. The issue with Ma is it isn't a exciting play style neither is foot archer because the flow of combat isn't there, you just aim and shoot, no special abilities or anything to mix things up.

But in all seriousness i had a post earlier about a guy who commented on a post i had about Defenses for your castle, something every other game has lol. And the dude practically said he wanted to be able to shoot at a castle or keep and not have to worry about anything fighting back XD
 
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Rhias

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He was using a bugged weapon (apparently)
Wait, what? Why was that weapon bugged? He was most of the time pretty low on speed due to the terrain. And therefore the damage was not that high. The ones where he was fully charged I all parried.

It was pre current patch. And when I was playing MC (in the same patch) I was able to hit for 70:

Whats this supposed to show other than prove all of us right lol.

It shows that this is clearly wrong (or outdated):

Now the parry takes 20 dmg minimum
I had 100 block and 100 def stance .. and a ironbone armor ... i was getting 20 on parries against someguy with a spear on a horse

I'm getting 2 damage through a parry by a spear, and no "20 dmg minimum".
I just want to get the facts right.

However, I won't disagree that Mounteds (especially in groups) are too strong, and that pets are not enough slowed down by slopes, and the riding with a spear in a circle is ridiculous. Also IMHO the mounted shouldn't be able to ride up and down that rock I was on top of.
Also that a mounted is able to dismount with full stamina is unbalanced. He should atleast drain 1/3 of his stam when dismounting, and require the same amount of stam to mount up again, to prevent that mounting and riding away of totally stammed people. That's also super annoying when some foot guy is almost dead and outstammed, calls his mounts, and rides away.
 
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MolagAmur

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I said apparently because someone said thrusting weapons are bugged or something. That was just me saying shit I have no proof of basically.

I stand by everything else I said though. As long as we can all agree mounted needs some work. I'm good with that. I also fully agree on mounting and dismounting taking stamina. I also wanna stress mounted combat needs more primary investment.
 
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Rhias

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I said apparently because someone said thrusting weapons are bugged or something. That was just me saying shit I have no proof of basically.

I stand by everything else I said though. As long as we can all agree mounted needs some work. I'm good with that. I also fully agree on mounting and dismounting taking stamina. I also wanna stress mounted combat needs more primary investment.

Right now mount hits seem to no longer dismount, only direct player hits. And they're pretty rare. (I actually was never dismounted in the few weeks I played MC, and I didn't have any balance, and therefore though that dismount is not even implemented yet, but others claimed it is). So you don't absolutely need Balance on a Mounted, like you used in MO1.
Therefore only Swift Riding & Mounted Combat left... So 200 primary points for a MC. Unless you want to heal your mount (which isn't possible without magic, because Veterinary is not yet implemented).
 

Evelyn

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Jan 6, 2021
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Last night someone pointed out that mounted charge is a secondary. That needs to change, first and foremost. If mounteds are going to be that powerful, they need to invest more points. Correct me if I'm wrong, but its just 200 primaries to be a fully fledged MC? No wonder people are bitching about tribrids.

Controlled Riding + Mounted Combat + [Melee Weapon Skill]
Same as
Controlled Riding + Mounted Archery + Archery

Making mounted charge a Primary does not make sense given Mounted Archery. The "tribrid" is a meme where nobody is openly admitting to what they are giving up. Taming + Creature Control + Controlled Riding + MC + Melee wep + MA + Archery + Mental Training + Mental Offense + Ecumenical is 841 points if carrying any decent offensive magic. Then you'll need 100 in Sprinting + Combat Maneu +Armor Training unless you plan to wear mage armor lmao. This meme build is literally useless on foot and probably not even possible on any race that isn't Human. Have a little sense people.
 

Kuthara

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Jan 4, 2021
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Why are we taking someone serious who's entire play style is sitting naked in the Guard zone with a bow and attempting to kill mounts?