Mounted combat nerfs

cerqo

Well-known member
Mar 17, 2021
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Sadly, anything to do with mounted has been BRAINDEAD easy and BROKEN for years, spanning back to early MO1 days. It will take a lot to change SV's mind and finally balance that dogshit 0 IQ playstyle.

Spoiler, 80% of the zergling dogshit players, play mounted because its the easiest and highest reward playstyle in the game and has been for years. You risk nothing, you do ridiculous damage and there is no counter-play.

Of course, you have dogshit players like this Kebek kid that has played for 2 months and thinks he knows anything about the game arguing otherwise though because you can just dismount them with a maul/axe right? And you can surely kill him or his horse before he instantly mounts it back up and rides off while healing it from on top of it.

SV sorely need to invest in making an actual balance department or have someone focused on the balance in the game, cause the way this is going, we are approaching MO1 levels of braindead 0 skill mechanics in supersonic speeds.
 
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Tzone

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May 16, 2021
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The ammount of skill required to even hit a moving horse is at least 15 times more then needed to play mounted. That is ok tho.
The ammount of skill required to hit the head of a moving horse to deal that 100+ damage

The mounted player has a say in wether or not he is shot too. He can move, wiggle and choose to change direction to avoid arrows. With the speed of a horse they can get from close up range that a archer will have a ok time hitting the body of the horse to a farther range. At farther ranges the mounted has more of a say where or not he is hit by his own choices, as archers have to predict the next actions and locations of the target.

The mounted player can always face away while retreating from a archer to lower the damage able to be done to it.

Up close where there is less ability for the target to have the ability to make choices that result in avoiding arrows it is still a much higher skill floor to hit a moving mount.

All this is before horse armor. Even weak horse armor lowers body shots to 40s from a bow that should do 80s to the torso. You are realisticly looking at needing to lad 8 shots from a long bow. That will take 26 seconds if you do it perfectly. A mounted cant get out of your range by then and a lesser is only 6 seconds to cast for the horseman to heal the horse.

Even if you get 3 head shot off on a on coming horse which Ive experince to be around 60 damage you will only do 136 damage and then the horse would have passes and the head will be blocked by the body. So it lowers down to 7 shots at 22 seconds not counting the amount of time you have to move to avoid a couched spear. You are also using up a lot of stamina doing all of this.


Bows can be deterents but the user has to be of a high skill level. The disparity in skill required between playing mounted that can kill you, vs playing archer that can only discourage the mounted from attacking.

MAs right now are being played by trash players who cant aim even with almost no sway. You can literally stand still and they cant hit you. Anyone who has even a little bit of skill and uses a bow on mounted will question why MA has almost no sway, with tons of maneuverability, and movement while foot archers cant even take a step with out having their aim go all over the place.




its about makinging the endoutcome so that you can walk solo, with a friend or a small group and have a chance to pull a draw against a mounted roam by giving them the risk of losing one horse and you can outheal the dmg.

What game are you playing? IT aint MO2, Mounted any numbers beats foot fighters. They even beat groups of foot fighters on rocks.
We had people 2 v 10ing getting kills with hit and runs with out them dying even once. We litterally have had our mounteds not die in days fighting outnumbered against mounted and foot groups.
 
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Kameyo

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Aug 14, 2020
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I stopped taking this game seriously when it became apparent that SV is making many of the same mistakes that helped destroy any real potential the old game had. They know how to balance mount to foot combat or at least get it close.

One thing I can tell you is they don't pay any attention to these forums so if you want to make your case I would do it on Henrik's weekly stream. And by all means mount up and inflict as much damage on the new players coming in for the stress test as possible. It's for the good of the game. ;)
 

Rhias

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May 28, 2020
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I stopped taking this game seriously when it became apparent that SV is making many of the same mistakes that helped destroy any real potential the old game had. They know how to balance mount to foot combat or at least get it close.

One thing I can tell you is they don't pay any attention to these forums so if you want to make your case I would do it on Henrik's weekly stream. And by all means mount up and inflict as much damage on the new players coming in for the stress test as possible. It's for the good of the game. ;)

Against people that know how to defent against mounteds they're not so strong. Especially MC's with spears, since you can just central block them and they get barely any damage trough:
Spoiler: Video coming tomorrow. :p
 
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Bernfred

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Sep 12, 2020
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What game are you playing? IT aint MO2, Mounted any numbers beats foot fighters. They even beat groups of foot fighters on rocks.
We had people 2 v 10ing getting kills with hit and runs with out them dying even once. We litterally have had our mounteds not die in days fighting outnumbered against mounted and foot groups.
you got me wrong, im saying rn it is like you described and i want the end-outcome to be like i described.
i also want swift riding under riding so any one has access to PvP pets to force people to their luck and its at the same time a nerf against pure mounted gamers.
 

zers

Active member
Aug 4, 2021
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Against people that know how to defent against mounteds they're not so strong. Especially MC's with spears, since you can just central block them and they get barely any damage trough:
Spoiler: Video coming tomorrow. :p

I think the "just block middle" argument is not good enough. Sure it's easy to block middle but it's also easy for an experienced player to block all 4 directions from a footfighter. Me and other good players are able to backpedal and block almost forever. The only way the good players die against parryable attacks(both against mounted and footfighters) is when you 2v1 etc and you have to parry 2 attacks in a very short timeframe. Which is why that's what the good players do in teamfights. And 2v1 someone is exactly what good MC players should do but you guys have not realized that yet. If all your MC's use is spear you are intentionally feeding and shouldn't have a say in anything. Mauls are not bad.

You can parry MC exactly the way you parry a footfighter which means MC is just a better version of FF. With a lot more movement speed, essentially 2 lives with the horse, more damage etc.

They should listen and balance around the challenger players not around the bronze players. Trust me eventually you guys will be able to block 4 directions.
 
Last edited:

Teknique

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Jun 15, 2020
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Enough of this.

send me whatever footage you can of couch spamming for ridiculously high damage.
It needs to be on the latest build as well @Tzone @zers
@cerqo
 

agui

Active member
May 31, 2020
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I mean i mo1 u could easily parry mounteds for 0 ... and just play around them, trying to kill the horse ... even against a good MC player. Now the parry takes 20 dmg minimum if i can remember right, our characters are slower then mo1... the tray of the attack is easier to hit then mo1 and hitbox too ... and if u face a good mount in open field u mostly dead .

Worst is the possibility of the mounted combat player can just spam you... doing considerable dmg ... thats just idiot.

It should work like foot fighting .... when u go a fast attack the dmg is minimum ... plus ... mounteds using spears or lances, in the future, should do good dmg hit but only if they are coaching in a good speed ...

Axes and swords or poles which do slash dmg doesnt need speed but they need to charge for full hit or would it be dumb too. Ofc with good speed more dmg should be made as always was
 

Rhias

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May 28, 2020
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I think the "just block middle" argument is not good enough. Sure it's easy to block middle but it's also easy for an experienced player to block all 4 directions from a footfighter. Me and other good players are able to backpedal and block almost forever. The only way the good players die against parryable attacks(both against mounted and footfighters) is when you 2v1 etc and you have to parry 2 attacks in a very short timeframe. Which is why that's what the good players do in teamfights. And 2v1 someone is exactly what good MC players should do but you guys have not realized that yet. If all your MC's use is spear you are intentionally feeding and shouldn't have a say in anything. Mauls are not bad.

You can parry MC exactly the way you parry a footfighter which means MC is just a better version of FF. With a lot more movement speed, essentially 2 lives with the horse, more damage etc.

They should listen and balance around the challenger players not around the bronze players. Trust me eventually you guys will be able to block 4 directions.

Just curious, did you ever play mounted with a club? At least I find it decently hard to land good hits. And IMHO it's harder than MO1.
 
D

Dracu

Guest
Read only half the post but i guess its mostly just the same things said in mo1 whenthey introduced this ridiculousness.... but come on guys stop hating, just trust SV... ThEy ReAlLy LeArNeD FrOm 10 YeArS Mo1!!! You all just hating we need boats.
 

agui

Active member
May 31, 2020
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You got 0 blocking skill and no defensive stance wearing mage armor?

I had 100 block and 100 def stance .. and a ironbone armor ... i was getting 20 on parries against someguy with a spear on a horse
 

Woody

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Apr 4, 2021
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I had 100 block and 100 def stance .. and a ironbone armor ... i was getting 20 on parries against someguy with a spear on a horse

Strength dif? Holding too long for non-perfect parry?
 

agui

Active member
May 31, 2020
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Strength dif? Holding too long for non-perfect parry?

Non perfect parry? Thats new to me ... or its a parry or its not ... the rest is game bug... like when your block dont count and u get a full hit blocking .... things like that exist.
 

Woody

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Apr 4, 2021
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Non perfect parry? Thats new to me ... or its a parry or its not ... the rest is game bug... like when your block dont count and u get a full hit blocking .... things like that exist.

If you hold a parry for too long, it becomes a block and you get damage through the parry. Same goes if the strength of the attacker is much greater than you. This is a mechanic not a bug.

 

zers

Active member
Aug 4, 2021
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Just curious, did you ever play mounted with a club? At least I find it decently hard to land good hits. And IMHO it's harder than MO1.

Yes, I am playing mauls. I think it's good. Too op.
 

Evelyn

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Jan 6, 2021
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If you hold a parry for too long, it becomes a block and you get damage through the parry. Same goes if the strength of the attacker is much greater than you. This is a mechanic not a bug.

It's a known desync issue. You parry someone's attack in an instant and it counts as [Blocked] even though you only just got your parry up right as their swing animation started. Happens all the time.
 
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