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  1. MolagAmur

    Suggestion To Buff Mages. (Yes i know)

    Mages being a support character is fine. But like others have said, nobody wants their ONE character to be a support character who cannot go and farm anything efficiently because they have minimum strength (cant carry hardly anything) and they use mana which is obviously so much slower and more...
  2. MolagAmur

    Does anybody know when Necromancy is in the game? It won the vote right?

    100% this. Its crazy people want to see the same old crap in MO2 instead of of a fresh and new magic school that we haven't seen before. We are just going to fill combat up with more pets than players again. And if that happens then adios.
  3. MolagAmur

    Suggestion To Buff Mages. (Yes i know)

    You're playing out a perfect scenario against an unskilled player. Would you be willing to make a little montage of you 1v1ing somewhat skilled players to show everyone what you're talking about just so we can all see how easy it is?
  4. MolagAmur

    this change didnt happen... and it was announced on a patch

    I would much rather preferred the extra attribute points seeing as the INT changes really screwed veela hybrids. You're not going to feel anything noticeable from that +4 strength
  5. MolagAmur

    IMMEDIATE FEEDBACK on ARMOR! Update Armor Tiers before game release! A MUST READ to the serious player!!

    I guess I would like to see higher tier leathers and such. Perhaps it takes rare materials to refine it into something better than the trash quality leather we have now. I've said it a lot of times, but the meta has always been as simple as "whats your max armor weight". Then you use the...
  6. MolagAmur

    IMMEDIATE FEEDBACK on ARMOR! Update Armor Tiers before game release! A MUST READ to the serious player!!

    While you're at it make light/medium armors worth wearing. Its literally just a plate meta and always has been unless you use magic. The entire system needs an overhaul imo. VERY little diversity with so many materials in the game.
  7. MolagAmur

    Soul wound - A murder count alternative

    A lot of people have tried to come up with ideas for the murder count rework. I personally wish there was a perfect way to do it so that PvPers still got what they wanted, and people who don't want to PvP as much to get what they want. At the end of the day, I don't think you're going to satisfy...
  8. MolagAmur

    bow stam drain broken after patch

    Mind explaining what was wrong the clade? I haven't been keeping up much lately.
  9. MolagAmur

    bow stam drain broken after patch

    Def seems bugged. However, bows do need a bit more stamina drain. Its silly to want no stam drain while standing still. Makes me wonder if they were trying to do that, but over-did it lol.
  10. MolagAmur

    Improve Damage for Mounted Charge attack parries

    Well said. I wouldn't be upset if mounts were just for travel either, but I know a lot of people wouldn't like that and SV wouldn't let it happen anyway. You do have to ask yourself though, when people say mounteds should be "realistic" or "balanced" and throw in the words "one shot", why would...
  11. MolagAmur

    Improve Damage for Mounted Charge attack parries

    You're complaining about not being able to fight on horseback in GK and Fab? Really man? Also mounted melee doubles as a footfighter, so you always have to option to dismount. You talk like you're trapped on your mount without any other option. And I dont see the point of mounted melee being...
  12. MolagAmur

    Improve Damage for Mounted Charge attack parries

    Id rather wait for them to do more with mounts then try to "fix it". Youre basing this off the very basic test mount that we have in the game. Unless they've added more that I don't know about? I'm sure there is much more to be done with mounted combat. Let's just see what they do. As much as I...
  13. MolagAmur

    Improve Damage for Mounted Charge attack parries

    The issue is mount physics don't work as your suggesting they should. So until they do, I can't agree with you.
  14. MolagAmur

    Improve Damage for Mounted Charge attack parries

    Sounds like some very fun, skilled, and interactive gameplay. I'm gonna see myself out of this thread lol
  15. MolagAmur

    Improve Damage for Mounted Charge attack parries

    Take my opinion how you want, one day maybe you'll realize I'm not biased when it comes to balance and anyone who sat through nearly a decade of MO1 can understand what you're suggesting helped to make it mounted or nothing. It was a meme. You would literally get 4-shot through perfect blocks...
  16. MolagAmur

    Improve Damage for Mounted Charge attack parries

    I just remember very well in MO1 feeling helpless against mounts, breeding aside, since you would be killed even if you parried all their hits since you couldn't heal up fast enough. And you wouldn't dare try to damage trade with them for obvious reasons (you die). And pulling out a bow to try...
  17. MolagAmur

    Improve Damage for Mounted Charge attack parries

    Ah yes! Lets make foot helpless against mounteds again.
  18. MolagAmur

    Melee Combat Improvement Thread

    Good post, I agree with mostly everything. Kicks being added spooks me though. I also don't know how I feel about Suggestion 9. I've always hated everything about heavy mauls and the ridiculous damage they do. They've always been a low-skill high reward meme weapon. Its the weapon you give the...
  19. MolagAmur

    Kicks and block endurance

    Both sounds like 1v1 and zerg mechanics....especially the kicks. There are two issues with your blocking endurance suggestion. The first is that its based off of str/con stat. Why would you want it that way? That makes the already meta builds even more meta and hybrids and mages even more...
  20. MolagAmur

    Crafting arrows for balance.

    I agree with you. But at this point I would be so afraid to see how they'd balance crafted arrows. Its a risk I wouldn't be willing to take if it were up to a vote.