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  1. MolagAmur

    I keep hearing Henrik saying "penalities for murderers".

    Thats not a bad idea. It can be expanded on, but thats a start. And once you flag you can't unflag. Or at least there needs to be a 30 day cooldown or something. I wouldn't even be opposed to this being something a guild leader decides on for the entire guild as well. On the flip side though...
  2. MolagAmur

    I keep hearing Henrik saying "penalities for murderers".

    I'm not a duelist, but I'd disagree with that part. Duels in MO2 are so cringe and boring to watch. I'd much rather the fast pace prediction abusing duels of MO1. Parry trading while getting healed from passive regen is a real snoozer.
  3. MolagAmur

    I keep hearing Henrik saying "penalities for murderers".

    I'm fine with harsher penalties for murdering randoms. The issue is majority of people aren't randoms. You will run into a guy who you literally fought the same day, you both have the intention of fighting again, but if you land the first hit and win the fight, you get the murder count. In this...
  4. MolagAmur

    Suggestions to improve current systems.

    The INT change was terrible for build diversity. I remember making a detailed forum post about how to do it properly, and they straight-up simplified it with a lazy ass solution. I regret even making that post. The spinning melee is dogshit . I could take the time to be "really good" at it, but...
  5. MolagAmur

    AI-Anticheat that detect all Cheaters by creating a digital fingerprint, so they get banned again when buying a new account.

    It starts out like this. You are like "wow an AI anticheat that makes a fingerprint of a player, how great for gaming". Next thing you know your getting thrown in the gulag for misgendering some dweeb in MO2.
  6. MolagAmur

    Make Tactician Toggleable

    Anyone with half a brain should understand how stupid a clade like this is in a "skill based" pvp game. They added a toggle for attacking blue players which allows blues to swing mindlessly at anything with zero risk. Now we have this stupid clade that makes it far less punishing to just...
  7. MolagAmur

    Neutral zones

    They suggested this idea near the end of MO1. Herius made a poll on the forums and wanted feedback. Its actually impressive they managed to keep a shitty flagging system when they had the opportunity to build a new game.
  8. MolagAmur

    Is there a plan to nerf magic soon?

    You're telling me all these new spells and AoEs (even if they are cool) aren't fun for everyone else who isn't using them? Weird. Nobody could have saw that coming lol In my opinion, there was little incentive to want to be a good footfighter because I hate how the melee works in MO2. As we all...
  9. MolagAmur

    If Mortal Online 2 Purports to Be a Serious Competitive Game:

    People get "competitive" over baking cakes and beer pong. What you're saying isn't false, but you're using the word too literal.
  10. MolagAmur

    Make Tactician Toggleable

    I don't think a clade that allows you to hit your teammates for half damage should even exist in the first place.
  11. MolagAmur

    If Mortal Online 2 Purports to Be a Serious Competitive Game:

    Weight did matter. Thats why cronite was so good. It was a very noticeable speed and stamina drain difference. Unless you're referring to using silk on the hilt to drop the weight .02kg then yeah it didn't matter. I just brought that up to note the difference between MO1 and MO2. I haven't...
  12. MolagAmur

    If Mortal Online 2 Purports to Be a Serious Competitive Game:

    Oh well. I don't plan to pick up another melee weapon in the game when I come back. Its dogshit. Just gonna be a mage throwin fireballs and shit.
  13. MolagAmur

    If Mortal Online 2 Purports to Be a Serious Competitive Game:

    Well weapon weight used to matter a lot more remember? Some crafters would spend 100 primary points into Textile Lore just to get turn their 2.13kg steel sword into 2.11kg or whatever it was. But yeah I agree, weapon balance right now just feels shitty.
  14. MolagAmur

    If Mortal Online 2 Purports to Be a Serious Competitive Game:

    Pure balance will never exist. I don't think the devs really intend there to be balance. I think they just want cool things, like summoning tornados, controlling powerful pets, dragon magic in the future, running full speed is full steel/oghmium, etc. I do think there is more "balance" in this...
  15. MolagAmur

    0 skill builds with 0 risk

    I really don't think they care about any kind of balance. Just what is "cool". Henrik thinks its "cool".
  16. MolagAmur

    Finish TC Sieging And Thievery And We Have A Game!

    Let them take their time on TC. Its literally what will make or break the future of this game.
  17. MolagAmur

    PSA: Steam now allows account-switching

    This is actually super convenient. Not even just for MO.
  18. MolagAmur

    You should be banned for having blue untagged alts.

    Its just a weird take imo
  19. MolagAmur

    You should be banned for having blue untagged alts.

    This thread is funny. Nobody should be banned because SV can't come up with a better flagging system. They used the primitive Red/Grey/Blue in MO1 for a decade, and we pretty much have the same with MO2 if you just add in some lame rep system that is increased by running from Point A to Point B...