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  1. MolagAmur

    50% durability weapon ineffectiveness (again again:)

    I actually made a post on the MO1 forums about weapon durabilty. It got a lot of attention and SV changed it to where it gradually lost damage instead of an instant 50% loss. Its a shame its not that way in MO2. I haven't tested it, but Im taking your word for it. I liked the change much better...
  2. MolagAmur

    50% durability weapon ineffectiveness (again again:)

    RNG is terrible, in this game specifically. Its one thing to have RNG in crafting or whatever to increase your quality/amount. Its another to have RNG in combat that breaks your weapon and literally make you unable to defend yourself or take damage. The RNG with weakspots is already a terrible...
  3. MolagAmur

    Combat pets need removed or mega reworked

    That dumb shit has been in the game since mid-late MO1. Henrik thinks its cool. And the "balance team" is non-existent. Its not going anywhere. Thats why 5% of MO1 vets actually play this game. The combat is such a massive downgrade, along with other things.
  4. MolagAmur

    Removing spinning cause 1 month streamers cant read attacks

    Yeah I've never been a fan of yanking my camera around like i have CP in order to choose the direction of my attack. Some people like that, but for the rest of us the controls are pretty shit.
  5. MolagAmur

    Clamor for Second Server! Mo2 = 2 servers!

    You're basically saying, lets not take a chance for what would be normal for an MMO (having at least an NA/EU server) since there is a chance it will make our nearly dead game actually die. The amount of people I personally know and read posting about not wanting to play a FULL LOOT game where...
  6. MolagAmur

    TC brought no valuable content

    Well...to him we and the 9000 (90%) of other players who have stopped playing the game are just wrong and have bad taste in games. According to Henrik himself, we should just go play World of Warcraft. Henrik created the biggest and best battle royale in the world capable of 1000 player...
  7. MolagAmur

    TC brought no valuable content

    Yeah, that's exactly how NW worked. The area around the keep would be open pvp to everyone. The only difference with what you're suggesting is the defender set the time window. Which I still think is best...otherwise you're just gonna have 4am sieges all the time again. If you want to siege...
  8. MolagAmur

    Twitch Stream Summary September 13th 2023

    Mortal has become so far off from what it used to be years ago. As for the guards roaming outside of town...yeah that shit was in MO1. Nobody likes it. It didn't protect anyone either, was just a nuisance. Really need a new company to copy MO.
  9. MolagAmur

    Pets are ruining small scale PVP

    They need to just remove pets ability to attack. Its been 10 years and pets still ruin pvp. They aren't gonna figure out how to balance them if they haven't been able to even come close yet.
  10. MolagAmur

    TC brought no valuable content

    Fair enough. My point was the siege system was good...but the game itself wasn't.
  11. MolagAmur

    TC brought no valuable content

    Its funny...I've been around so long to see Henrik lie and come up with bad ideas for over a decade...but he even got me hopeful when he mentioned sieges getting a rework for MO2. I was like "are we finally going to get something good like siege windows". Ha... Henrik is good at one thing, and...
  12. MolagAmur

    TC brought no valuable content

    Idk. When New World launched within the first month we sieged Brightwood and held it until we got bored and quit. The great thing about sieging in that game, is the defenders get to set their siege window. So since we all have jobs and shit, we set it between like 6-8 pm and we knew a couple...
  13. MolagAmur

    TC brought no valuable content

    Herius?
  14. MolagAmur

    Why Guilds Will Quit (To Henrik)

    Once you're in the MO community for so long...you just kinda stay in it. A lot of the community plays similar games or are in the same discord with each other. At least thats the case for me. So when I hear them talk about it, I check up on the game and forums, even if its just to drop a weekly...
  15. MolagAmur

    TC brought no valuable content

    SV has now steered this game into a completely fucked up direction. Even more fucked up than it was at launch...its impressive. The initial "vision" of the game is lost. Henny is just confused at this point. Its actually sad to see. I feel like I'm back in 2014 reading the MO1 forums with the...
  16. MolagAmur

    TC is here but where are the players?

    Yeah well, it's not gonna happen lol.
  17. MolagAmur

    TC is here but where are the players?

    One thing Henrik is very good at, is convincing players the future of the game is going to improve. He's always been good at that. He teases flashy stuff and shows off new magic or pet armor and people get all giddy. He does that consistently just enough to keep people invested.
  18. MolagAmur

    TC is here but where are the players?

    MO would honestly do well as a seasonal game imo with some changes to things. Seasonal games are kinda the new thing. SV isn't gonna do it. We still need someone to remake this game in a similar way.
  19. MolagAmur

    TC is here but where are the players?

    It was their way of trying to fix ninja sieging I guess? Or protect randoms from getting their houses knocked by larger guilds? Lets ignore the fact there are proven systems that work in other games, but you know Henrik....he has to be "world first/biggest" and come up with his very own unique...
  20. MolagAmur

    TC is here but where are the players?

    The last time heavy armor wasn't meta aside from magic users was 2015. Ever since then, its literally "whats your max armor weight and I will make you a set"