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  1. MolagAmur

    Books too easy to obtain

    Maybe its late or im just dumb, but I feel like your reply didn't really have anything to do with what I said lol. On another note though I do wanna say I think the big issue here is that everyone is fighting over the same content all the time because of how slowly new dungeons and such are...
  2. MolagAmur

    Books too easy to obtain

    I fully agree. The mystery and eeriness of the world was one of the things that made it so damn interesting to play. As much as the interactive map, youtube videos, and calculators suck...yeah its just the way it is. Me and some guildmates would spend literally hours and hours perfecting the...
  3. MolagAmur

    Books too easy to obtain

    The real issue is nothing takes skill to acquire in this game, it usually just takes numbers. You can have shit players in large groups do any of the dungeons in the game. Some even require another body to hit the amount of damage you need. You don't need skilled players, just enough of them...
  4. MolagAmur

    QOL Improvements for MO2 to increase player retention

    Not to be a debby-downer here, but there are 100s of posts like these...and we don't get anything back from Star Vault. Imagine actually getting on the forums and seeing a post from a dev with a list like this of things they are wanting to do for their game. Shit, even just seeing them post on...
  5. MolagAmur

    Mages: Ecumenical Changes

    The 0.5 or 1s stun to thunderlash would just be more of an annoyance instead of adding any benefit to combat imo. I agree with most the other stuff though. I told Henrik before "launch" that corrupt and fulm needed their MO1 effects back. He said "yeah we can look into that".
  6. MolagAmur

    Murderers Should Get Permadeath

    Well said. I truly think a lot of the complaints here would solve themselves this way if it were even more up to the players instead of some half-baked three strikes and you're out mechanics.
  7. MolagAmur

    Murderers Should Get Permadeath

    I understand what you're saying. I really do. But I dont see a good change to prevent people from camping graveyards other then making them a safe zone. In MO1 I thought it was cool that there wasn't any safe zone. You could gank someone in a back alley in a town or nobody would know. With all...
  8. MolagAmur

    Murderers Should Get Permadeath

    I disagree. There are plenty of games that are very popular that have "murderhobos" (cringe name tbh). The are very many other real reasons thats limiting player retention.
  9. MolagAmur

    Murderers Should Get Permadeath

    Thats cool and all...but you will still get slapped just as often as you do now. As well as all the "graveyard noobs". We used to have to be punched by people or hit by pigs for 15 minutes after each death. Murder was just as it is now. How about instead of trying to punish anyone for their...
  10. MolagAmur

    Murderers Should Get Permadeath

    I swear I thought Henrik once spoke about being able to join a faction and rank up in them for certain rewards when killing, sieging, etc players of another faction. Maybe that was just a fever dream. It seems like such an obvious solution to make things interesting though. But that would take...
  11. MolagAmur

    Murderers Should Get Permadeath

    Im genuinely curious why you play this game just for the PvE. Most that do love the thrill of getting killed at any moment. But you say you don't care for PvP. I've always liked both PvP and PvE in these games. And I think the major appeal is the dangers in the world when doing anything...
  12. MolagAmur

    Armor weight from shields poll

    Veela fighters being able to dive hard without being punished is a player skill issue though. They sacrifice a lot for the ability to do that. And a good group knows how to punish a Veela doing that if they have the opportunity. Idk man. I haven't played in months, but I'm pretty sure nothing...
  13. MolagAmur

    Armor weight from shields poll

    Ya in MO1 mages didn't need shields because they actually had a mobility advantage.
  14. MolagAmur

    Murderers Should Get Permadeath

    🤡 This guy makes bait threads. 100%
  15. MolagAmur

    Final Thoughts - A new and departing player

    500 hours is about the amount of time you need to experience mostly everything in this game and really be able to see both its good and bad. I think the review is extremely accurate.
  16. MolagAmur

    How Do We Fix The Economy(/Game)?

    Can't be fixed until Star Vault has the ability to track duped items and gold. They never have had that ability even though they claim to. They can ban cheap accounts all day long, but they are just replaced by another to dupe even more. I know people who have duped. I know people who are still...
  17. MolagAmur

    Twitch Stream Aug 4th 2022 Summary

    Releasing the trailer to IGN BEFORE the "Project Polish" is literally Star Vault in a nutshell. Like holy damn...
  18. MolagAmur

    How to solve problem with 2+ character slots on one account?

    Its 100% a cash grab. The idea of everyone just having one character to make it more "immersive" or whatever the fuck is dumb. There isn't a way to enforce it, so it shouldn't even be a thing. I've played many other games where they try to do this, but it makes having more accounts even more of...
  19. MolagAmur

    Once RPK, RPK forever

    These kinda threads make me laugh. Its already enough of an annoyance to be red in this game. Thats one of the reasons its dead and you just have people standing outside towns dueling each other in groups. Henrik made it even more tedious (imagine that) to group of with your guild and just go...
  20. MolagAmur

    Redo dungeons.

    Gee if only they had the opportunity to do this. Oh wait, they did when making MO2.