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  1. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    We all be finding a new game if SV listens to morons like you. Nobody will play MO2 just like nobody played MO1. Even Darkfall was cracking jokes about how small the MO1 community was and that game literally got shut down. MO1 was on life support for it's entire existence. You think faster newb...
  2. Kaemik

    Attribute Rework

    I enjoy a high TTK. They fix the particular issue I have right now which is that there are more races that are non-viable for any particular build than there are that are actually viable.
  3. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    Their issue isn't even resources. Implementing a system where you level by actually killing things may take slightly more work, diminishing returns would not. It would be insanely simple to implement and require no new assets. Bet I could get it done in a day with access to the attribute code...
  4. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    I fully agree. I want to bring newbs out PvPing with me and have them feeling like they are somewhat viable as a part of a greater team and having fun on day one. I should be focusing on teaching them on how to listen commands and work as a team. Not sending them auto-hotkey scripts in Discord...
  5. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    I stand by my opinion a well-done Haven is a good idea. Haven is of course less important than creating a new player experience so terrible no tutorial can ever sugarcoat it. A fully voiced AAA tutorial telling you "Now setup your macro and run into a wall for the rest of the day, but wait...
  6. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    I didn't macro either back then. I just numlocked in a corner or just sat there casting spurt on myself manually. I'm imagining the way I intend to do it now if it's allowed (Set up a script and then go do something fun for an hour) will actually be much more enjoyable. Still terrible game...
  7. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    Half my memories of MO1 were finding corners I could run into or swim into to raise footspeed or survival. Or spamming spurt on myself. The multiple rerolls really helped drive home how bad that system was.
  8. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    Quick grinds are great. Quickly grinding by macro punching your buddy or running into a corner are not. If it takes 2 days to max level a character I'm fine with that. But I'd rather it be two days farming graveyard zombies or half that time of grouping up with your buddies and doing higher tier...
  9. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    I've always thought MO1 was a complete and utter garbage game with some really great ideas wasted on a terrible delivery. I thought the idea with MO2 was to correct those problems and based on the way they were talking it sounded like they had learned enough from past mistakes to do that. Take...
  10. Kaemik

    Continuously updated list of guild location claims

    If anyone wants to claim Kranesh you should probably open a dialogue with AC. It's not a claim likely to go uncontested if your presence causes trouble for those of us using it given it's close proximity to Fab. While I'm open to sharing it with friendly groups, I personally consider Kran part...
  11. Kaemik

    Pros and Cons of a too huge Gameworld. + Ideas for a Fasttravel Option with restrictions, so no Materials, large Forces or Bolders can be transported

    One person gathering 15 ingredients from 5 different locations and using them to create something themselves isn't really how the game is supposed to work IMO. You live near the Muse fruit. You know it's valuable. Every time Muse fruit is up, you gather it. You then post it on your local...
  12. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    It's a PvP game. The default mentality to be expected is that everyone will do everything in their power to be as powerful as possible. If certain races are the viable ones. Those are the ones that people will play. If certain leveling methods are the fastest, those are the ones top guilds will...
  13. Kaemik

    Attribute Rework

    It's not like diminishing returns are some radical untested idea. They're what you'll encounter in nearly every other game. And while nearly every other game has problems, no game I've ever played has ever come close to the racial imbalance problems of Mortal Online. So yes, they will...
  14. Kaemik

    Pros and Cons of a too huge Gameworld. + Ideas for a Fasttravel Option with restrictions, so no Materials, large Forces or Bolders can be transported

    Hopefully, as the game fleshes out there is a lot of localized PvE around every town, and also as stated, mounts and the later addition of carts and ships should majorly change the dynamic. But you consider it too time-consuming to run to GK from Meduli, farm risars near GK, and return to Meduli...
  15. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    What I mean by I'm fine with rerolls is I'm fine with them adding ways to change your race/clade without a total character reset. It doesn't address all my problems but it doesn't bother me so long as it's not used as an alternative to better racial balancing. If you actually feel the need to...
  16. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    Re-rolls are not a problem. I'm fine with and even somewhat support them. For instance when naval combat makes it in I may very well want to retool my build around ship combat instead of land combat and I imagine that might make certain races more optimal than others. But for instance, if I...
  17. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    "They can adjust it as much as they want, diminishing returns etc. but some will still always just end up being flat out better for x and y." The level of disparity there should be between different races for certain builds: The level of disparity there is be between different races for...
  18. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    Rerolls are fine but I don't think they address every problem diminishing returns do. If they are implemented without it, I don't think they go near far enough to solve the major balance issues that have racked this game for so long.
  19. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    So far we have been given two parts of the new player experience. Character creation and initial leveling. Talking purely in terms of how stats work and the methods of leveling things are bad. Really bad. Yes I realize these two things are essentially the same as they were in MO1. And that's the...
  20. Kaemik

    Human Racial Balance - Con is King?

    Sure you could make a psyche fighter under the current system. All have have to do is give up strength/dex/con on a 1:1 basis for each point of psyche you take. But the extra magic resist is totally worth it. Right guys? Right? @Henrik Nyström - Please just stop and consider the idea of...