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  1. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    Yeah, I think it should be mainly tied to PVE. I know some people have suggested making PvP an avenue of leveling but if they do that I think the gains shouldn't be that huge and only allow one gain per player per 24 hours. At this juncture probably left out entirely for simplicities sake. But...
  2. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    At this point. No. Back in the day funnily enough I wanted to be a Kallard fighter in days when Thur/Khur was the only real viable option for that. When I came in to MO2 I came in with the mindset that no matter how bad this gets, I will play the race that I need to play to be strongest at the...
  3. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    I don't think every race should be able to fill any role. I think every race should fill many roles. People seem to forget these days but the term "RPG" does not actually mean "Ridiculous Progression Game". It actually stands for "Role Playing Game". They're not just about grinding and leveling...
  4. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    And they wouldn't disagree with me that it's a problem. That's why we're getting Haven. Likely in the form that it was in MO1 which everyone on both sides of the multiple topics of debate about it said they didn't want. Things like actually being able to play more than 0-3 viable roles per race...
  5. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    It's numbers man. I could likely learn the code and rewrite the needed portions in a day. 2-3 days to actually test different systems and create something somewhat balanced. Might it make hybrids more powerful? Sure. Would more melee deciding that they should implement magic into their build...
  6. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    Sure. The question is just fixing the problems vets had sufficient to grow a population. I'd argue in any game, if you want to see growth, you need to create a game where when a new player logs out after their first day of play they are left with the feeling "Wow. That was amazing. I can't wait...
  7. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    If the intent is simply to address the problems that made MO1 vets leave, then the best this game can ever hope to do is replicate the success of MO1 which released in 2010 and was already a laughing stock for its small population when I was playing DFO in 2011-2012. SV made a huge gamble when...
  8. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    Depends on who you mean by "we all". I'm fairly sure it does not encompass the entirety of the audience SV had in mind when they decided to make the map bigger.
  9. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    And Khurites which are literally based on the Mongolians and have lore about how they are born to the saddle will never be the best mounted builds I suppose.
  10. Kaemik

    New Player Experience Shaping Up Into a Complete Disaster

    Honestly, there are so few viable builds per race that the current system may as well be some trash system from Korea where your class determines your race. It basically is that just with a deceptively open seeming system that cons newbs into thinking it isn't. Every build being some form of...
  11. Kaemik

    Human Racial Balance - Con is King?

    Ah either way. I think making the bonuses slightly different between say, a Kallard and Khurite, would definitely give them more distinct feels.
  12. Kaemik

    Human Racial Balance - Con is King?

    The "clade bonuses" are actually "race bonuses" as they are shared by all clades of the same race. If they want clades to have some kind of distinct feel, they could start there. I'd start with dex giving a bonus to all forms of damage done from mounts as a Khurite. Or maybe give them a...
  13. Kaemik

    Human Racial Balance - Con is King?

    I particularly like things like Khurites being pretty underwhelming MAs. Like if any race is going to be OP as any build, can we get the Monglians to be the OP MA build? Lol.
  14. Kaemik

    Continuously updated list of guild location claims

    Or diplomacy. I can't speak for all of AC as ultimately Putzin would make the final call but I know if CM were to come back and say they want to live in Fab, as a larger and stronger guild my stance would be that we own the town but if they respect that then we can talk about sharing it with...
  15. Kaemik

    Continuously updated list of guild location claims

    The list is still useful. It's just that if a 5 man guild claims a major city I'm like "Yeah ok, good luck with that." Claims by larger guilds with the strength to back them, I'm more likely to consider a serious thing.
  16. Kaemik

    Attribute Rework

    Does his system actually propose to divorce the attribute system from free skills?
  17. Kaemik

    Attribute Rework

    A skill rework in addition to the attribute rework could definitely have some positive effects but I think the attribute improvement in isolation is still a net gain. The skill system presents some issues but they're issues small enough if they never got fixed it would be ok. Meanwhile the...
  18. Kaemik

    Human Racial Balance - Con is King?

    It's definitely not. Attributes and race stats are all numbers. All easily edited, all easily fixed and we aren't even in persistent release. It may be too late in that the people in charge of the decision are unwilling to change, but perhaps if we make enough noise we can save this game.
  19. Kaemik

    Character Attribute Pool Guide

    It's worth noting, there is a total attribute point spread between the clades that get the most (Full-Tindremene, Full-Sarduucan, Full-Sheevra) and the races that get the clades that get the least (Full-Huergar, Full-Blainn, Thursar-Khurite). 476 vs 440 attribute pool. So even between the most...
  20. Kaemik

    Omg i been waiting for a game like this for like 20 years

    I'd do your research before you buy. A lot of the same problems that we had to deal with in MO1 are re-emerging in MO2. If you really liked MO1 and a reskin, engine update, and a few minor tweaks are all it takes to sell you on MO2 you might enjoy it. If you were hoping for some more meaningful...