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  1. Kaemik

    After the stress test in march?

    Right. The sooner we get it the more bugs there will be. The more bugs there are the more things people can exploit early on to break the economy. Duping is a major issue in a LOT of sandbox titles early on even if they don't rush release. I'm content for them to take as long as they feel they need.
  2. Kaemik

    Magic is stupid in mortal online 2

    I personally prefer the term "battlemage" for melee+magic since you are correct. Most builds have a minimum of two functions between archery, magic, melee, beastmastery, and mounted/foot. But there will certainly be many builds that run no magic at all. As far as I've heard we were getting 1200...
  3. Kaemik

    Magic is stupid in mortal online 2

    So do most hybrids I thought? At least in terms of spell-power relevant stats. I thought if hybrids dumped magic stats it was likely more related to mana. Like I would expect to see 100-offense on nearly any build that has any business calling itself a mage. In terms of mana stats, we may get...
  4. Kaemik

    Magic is stupid in mortal online 2

    Not only that but on like a 50-int character you heal in the 40s consistently. 42 to 29 with 50 Int which is like hybrid stats, not even mage stats. Bandages need some good RNG to heal in the 40s. Often they are as low as the 20s. Me yesterday: I have no issue calling wrong as wrong. But...
  5. Kaemik

    Magic is stupid in mortal online 2

    I've got 101 on my fast mage. Do you know your friends psyche so I can do a comparison?
  6. Kaemik

    Magic is stupid in mortal online 2

    What INT?
  7. Kaemik

    Magic is stupid in mortal online 2

    That's interesting. If that's a feature and not a bug it's certainly going to have a pretty dramatic effect on what mages are considered good.
  8. Kaemik

    Magic is stupid in mortal online 2

    To be fair, if there was a stam mage I would definitely play that instead given that stam regenerates much faster and allows for much heavier armor. Not sure mana, as opposed to stam, can really be seen as an upside to playing mages. I might partially feel that way because mana is super broken...
  9. Kaemik

    Magic is stupid in mortal online 2

    It's actually 100. I think every skill the buffs Ecu starts at 100 unless I missed some. I've heard int is giving less of a bonus / may be broken though. That's PURE rumor though. I have not confirmed that with data.
  10. Kaemik

    Two Small Visual Improvements to Magic

    1. Currently when you charge an attack or cast a spell, you see a white circle charging up. I would propose after charging a spell make a blue circle appear that de-charges as the spell loses its charge. This would be a way more useful visual indicator than a status effect in the top left. The...
  11. Kaemik

    Magic is stupid in mortal online 2

    Not by the same name. There is a 4000 range fire spell though. The damage could use a buff.
  12. Kaemik

    Magic is stupid in mortal online 2

    I'm fine with mages being a lower-range role that ignores armor. The offensive spells I've cast on players have hit like a damn truck. The supportive spells have felt VERY nice. Of course I was healing Zyloth who is actually good at melee, so I'm sure the slower damage my target was receiving...
  13. Kaemik

    If Nothing Else, Make Races Good at What They SHOULD Be Good At

    You are the one coming in and saying that if we give a crap about the competitive aspect (The reason most players are playing the game) that we are playing the game wrong. You're the jerk here bud. Funnily enough, it puts you in the same camp as players like Lord Yoshi who only care about the...
  14. Kaemik

    If Nothing Else, Make Races Good at What They SHOULD Be Good At

    If you don't care about balance, you have no place commenting on it. This game is a competitive game just as much as it is a game focused on immersion. I care about both aspects.
  15. Kaemik

    If Nothing Else, Make Races Good at What They SHOULD Be Good At

    Thankfully I came in prepared to play any race I need to play to be viable. It's just frustrating to see options eliminated in an RPG. And Khurites have been entirely eliminated as even a halfway decent mixer race by this recent patch IMO.
  16. Kaemik

    If Nothing Else, Make Races Good at What They SHOULD Be Good At

    I was somewhat hopeful, but boy did you ever disappoint: Added 16 extra attribute points to pure Tindremenes. Added 8 extra attribute points to Sidoians. Added 16 extra attribute points to Sarducaans. Added 4 extra attribute points to Kallards. I'm not sure how to spell this out any more...
  17. Kaemik

    Harbingers of Judgment Diplomatic Outreach Thread

    "Our guild is newer to the game. Can we run with you guys in the roaming horde?" Absolutely. Yes. You can enroll your entire guild in our trainee program if you want. Just like with other trainees this does not put upon you any kind of obligation to us in the future. We'll help train you and...
  18. Kaemik

    Harbingers of Judgment Diplomatic Outreach Thread

    The following is out contract policy cut and pasted from our Discord. If you wish for your contract to be handled discreetly please PM a warlord or captain about it. Expect the following from mercenary contracts: 1. We will decline a contract against any ally or non-aggression-pact group. 2...
  19. Kaemik

    New Test City Poll

    Kranesh. No guards. Central location. Having the PvP hotspot off in some corner of the map like GK means it takes an obscenely long time to get there from the west or south. And it's hardly fun to have a PvP hot-spot in an area with guards.
  20. Kaemik

    Harbingers of Judgment Diplomatic Outreach Thread

    This is our public thread for discussing diplomacy and answering questions about the guild. Our recruitment thread can be found here: (Awaiting moderator approval, we have a post up in Discord recruitment for the moment) To start things off, we're seeking guilds interested in trade early on...