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  1. finegamingconnoisseur

    Weather, Clothing & Camping

    I would really love to see all three features implemented, I've made similar suggestions before in the past back in MO1 such as being able to wear clothes plus armour a la Ultima Online style. But it never made it into the game despite Henrik saying they were planning on making a secondary...
  2. finegamingconnoisseur

    Removing murderer titles sucks.

    It may be that certain titles have been seen in internal testing to break some other part of the game which can happen in game development. Just because a title can be earned may not necessarily mean that there aren't any issues with it. A recent example of this was when they had to temporarily...
  3. finegamingconnoisseur

    Beta Patch Notes 0.1.7.9 Discussion

    I actually saw a player named Humanoid in Meduli a while back, I'd imagine it would mess with other players as they wonder why their screen still says Humanoid even when up close.
  4. finegamingconnoisseur

    Removing murderer titles sucks.

    From the patch notes: Removed all titles from the title menu that could not be completed. It seems to me that their reason for removing the said titles (which presumably includes murderer-related ones) have to do with them not being able to be achieved, perhaps due to a bug...? We shall see.
  5. finegamingconnoisseur

    Beta Patch Notes 0.1.7.9 Discussion

    Something I noticed today during my travels, I happened upon a springbok just milling about in the middle of nowhere. I walked past it, and to my surprise it started following me for quite some ways which made me wonder if this was some sort of new AI behaviour or if it was under dev or mod...
  6. finegamingconnoisseur

    Beta Patch Notes 0.1.7.9 Discussion

    Fixes Fixed a performance bug where mounts for other players would get a costly feature enabled that was only intended for the local player. This fix should only improve CPU performance when there are many mounted players around. Fixed a couple of issues with the fleeing behavior of herds...
  7. finegamingconnoisseur

    Beta Patch Notes 0.1.7.9 Discussion

    Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-7-9.3026/post-35972 This patch has a lot of fixes but most importantly bears can now wear bags. Added Added support for voices when AI communicates. Added a couple of voice lines to the tindremic guards. Added support for...
  8. finegamingconnoisseur

    Presets In Character Creation

    The Elder Scrolls II Daggerfall did it best when it came to offering an abundant selection of pre-made classes along with the option of custom class. https://elderscrolls.fandom.com/wiki/Classes_(Daggerfall) Granted, some of those classes might be a bit redundant or downright outlandish. MO2...
  9. finegamingconnoisseur

    Fab needs 2nd bank

    I was thinking the exact thing as the OP the other day. Widening the bank entrance alone is just not going to cut it this time. Another bank building is definitely going to be needed. Unless SV wants frustrated bank users lining up outside. Even without the stress test, today I found the bank...
  10. finegamingconnoisseur

    Sing a Song for Viknus, or you will die !

    Just a reminder that Lord of the Rings Online back in 2007 had a feature that allowed players to play their own tunes on medieval instruments in-game using the keyboard. So I don't want to hear any excuses from SV that it can't be done! 🙂
  11. finegamingconnoisseur

    Night Duration

    Not to mention that the night is the best time to travel and do any sort of activity that would be much more hazardous during the day for obvious reasons.
  12. finegamingconnoisseur

    Game Guide Videos for Mortal Online 2

    One of the questions new players often ask when they start playing Mortal Online 2 is, "What is there to do in this game?" In a sandbox MMORPG, that question can best be answered by asking the player what they would like to do, what they can bring to the table, and what other players may need or...
  13. finegamingconnoisseur

    Mortal Online 2 for Console

    MO2 has like 40 hotbar keys and another 10 for UI and actions. Not sure how that would work on a console. And I definitely would be against any dumbing down of the game if that were to happen.
  14. finegamingconnoisseur

    Me and my friends like the game. But paying monthly fees is unrealistic.

    Perhaps SV should consider the implementation of sub tokens, an idea that was floated about several times back in MO1. Basically an in-game item like EVE Online's PLEX that can be traded and carried around by the player. That way, players who find it less costly to buy sub time will be able to...
  15. finegamingconnoisseur

    Me and my friends like the game. But paying monthly fees is unrealistic.

    I read somewhere a while back that in mmorpgs with micro-transactions people actually end up paying exponentially more by choice, not arbitrarily. The entire cash shop is designed in such a way that it encourages them to spend much more than they would in a traditional monthly sub model. It has...
  16. finegamingconnoisseur

    Delay Release

    Wow that didn't take long. Good, SV you've got quite a bit more leeway to make this the best launch ever.
  17. finegamingconnoisseur

    Delay Release

    Let's see what they manage to pump out between now and 26 October. Me personally, I'm tired of waiting, went through three missed launch dates since end of last year. Having said that, if SV deems it best to delay the launch one last time then I'm willing to wait a little longer. All the same...
  18. finegamingconnoisseur

    Server Wipe Question

    I would play it now and learn as much as possible rather than wait till persistence, when everyone will be in a mad rush to consolidate their position and carve out their corner of the game world. I would want to be doing the same than being clueless and having to figure everything out then.
  19. finegamingconnoisseur

    Fluff stuff?

    @Biaxil Star Vault did show on their development roadmap that roleplaying features are in the works, presumably that's what you're referring to? Link to roadmap: https://www.mortalonline2.com/beta/#roadmap In other areas, roleplaying can be had in a myriad of ways. I have posted the following...
  20. finegamingconnoisseur

    New players are getting confused about how to leave Haven.

    Henrik should magically appear in front of every new player when they ask how to leave Haven on help chat, and teleport them from way up in the sky and let them freefall into the town they want to go. If the player has a horse, make it immune to damage from the fall. That way the new player...