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  1. finegamingconnoisseur

    Before the Main Event

    It's almost here, which town or city will you be playing in at the final stress test? Tindrem or Meduli for me, but I may also go to Morin Khur to see if history repeats itself. 😱
  2. finegamingconnoisseur

    Initial impressions

    First of all, welcome, and thank you for taking the time to write about your experience here. The loot in the barrels are free-for-all, for now, while the game remains in closed beta. Once the game enters persistence, this may change. The X key is default for readying your fists or weapons...
  3. finegamingconnoisseur

    1.87M youtuber ESO does video on mortal

    Proof that hardcore sandbox games with pvp anywhere anytime and full looting aren't an underground niche, though the unsuspecting masses by and large probably aren't prepared for what awaits them once they leave Haven and are immediately greeted by the more... direct... members of the community.
  4. finegamingconnoisseur

    Monetization

    I think the subscription model is in part to discourage players from multi-clienting through multiple PCs or having multiple alts through multiple Steam accounts. Not that it won't happen of course, but the fact that every account needs an active subscription to play means that this won't be as...
  5. finegamingconnoisseur

    Let's Play Youtuber giving MO some nice publicity

    The fact that he is covering this game shows that MO2 is entering the mainstream consciousness, which may be a good thing. We shall see.
  6. finegamingconnoisseur

    Let's Play Youtuber giving MO some nice publicity

    It's great to see a Youtuber with a huge following covering MO2, though if the game is not ready for prime time on stress test day, it will backfire on SV in a big way as thousands of newcomers, who may be far less forgiving than we old-timers are, take to Steam to down vote and negatively...
  7. finegamingconnoisseur

    Was one character per account a mistake?

    Crafting is separate from all action skills and skill pool, if I remember correctly, and has its own separate crafting skill pool. Which means both your tamer and fiancee's thief can both do crafting without gimping them at all.
  8. finegamingconnoisseur

    Guild Name Limitations Too Limited

    I noticed that when creating your guild name at the guild stone, you cannot have spaces and the character limit of 20 is a bit short. Is this part of SV's vision? Unless it is, I would really like to see spaces allowed and a longer character limit of, say, 30, please.
  9. finegamingconnoisseur

    The Improved Combat AI Seems Promising

    I like this idea, if SV can make this happen it would make their combat AI standout from the crowd.
  10. finegamingconnoisseur

    Sorry Star the game is unplayable.

    Glad you got the game working, welcome to Mortal. :)
  11. finegamingconnoisseur

    The Improved Combat AI Seems Promising

    A bit more work and tweaks and the combat AI should be ready for prime time. :)
  12. finegamingconnoisseur

    Star Vault Could Learn a Lot From EVE Online

    Might be a viable solution for SV to consider, a test server open to all to test out different builds. Could have it wiped once per week or something.
  13. finegamingconnoisseur

    Star Vault Could Learn a Lot From EVE Online

    As far as I know, you can buy in-game currency which in turn allows you to buy skill injectors to speed up passive training time, but that's about it. The free to play and monthly subscription model in EVE is probably the closest thing one could call P2W, in that paid subscribers can use more...
  14. finegamingconnoisseur

    Star Vault Could Learn a Lot From EVE Online

    It's a way for people to try out a new build without having to flag down their current build which is what they would be forced to do given the one character per account system. It doesn't have to be monetised, nor am I asking SV to copy the exact formula. I am however inviting SV to look at...
  15. finegamingconnoisseur

    Star Vault Could Learn a Lot From EVE Online

    Source: https://www.eveonline.com/article/qp2zb5/expert-systems-coming-soon The game may be 18 years old, but the team at CCP Games continues to find new ways to improve and innovate. I've been reading on the forums lately about how the one character per account in MO2 will make it impractical...
  16. finegamingconnoisseur

    What do we know about building???

    I remember watching this interview between Henrik and Rolufe which lasted for a little over 5 hours:
  17. finegamingconnoisseur

    What do we know about building???

    They usually tweet about their upcoming features in the next patch a few days before it lands. Henrik has also done a number of marathon-length Q&A sessions, if I remember correctly he spoke about territory control in one of them.
  18. finegamingconnoisseur

    Random System Reboots When Running MO2

    I'm probably not the only one who has experienced this several times in the course of playing MO2, but this may become a big issue going forward when the game launches in late-March. Sometimes the game will randomly cause the system to freeze for a few seconds before it reboots itself. To date...
  19. finegamingconnoisseur

    Magic

    After asking around on the help chat and trying out some keys it appears that Thrust (formerly alternate attack mode) is cast on self and Overhead Attack is cast previous spell.
  20. finegamingconnoisseur

    Magic

    There doesn't appear to be a keybind for cast same spell and cast on self. Or am I missing something?