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  1. Kaemik

    Mount Fall Damage

    Updated Fall Damage Calculations Fall damage calculations have been completely remade. Fall damage now scales by health points rather than a percentage of total health. This means that players with the same attributes and skills, but with more health, can survive greater falls. Fall damage is...
  2. Kaemik

    Remove the need to make spreadsheets

    Currently spreadsheets is all this crafting system has going for it. I love the complexity, and in all other regards it's just a standard cut and paste of the system featured in most every other MMO. What they NEED to remove is profession caps and bank slot limitations. The current system...
  3. Kaemik

    Lightest yet/strongest armour and does heavy armour training give better movement to light armour?

    Armor weight massively impacts mana regen and the drop off is very quick, you basically get no armor before the mana regen starts to decrease and human clade only lowers effective weight by 2. As a fairly universal rule Protection per weight goes up as weight goes down. Both in terms of using...
  4. Kaemik

    Lightest yet/strongest armour and does heavy armour training give better movement to light armour?

    Cronite. 2nd strongest metal yet lighter than steel. For prettymuch every other material worth putting in armor, stronger = heavier
  5. Kaemik

    Leveling speed in the beta

    Why do people skip a combat grind by macroing? Because they want to be stronger at PvP faster. Why do people want to be stronger at PvP faster? Because PvP is the point of the game and a directly competitive activity and they want to be doing that instead of PVEing. That's great you enjoy...
  6. Kaemik

    Leveling speed in the beta

    I think they need to create a system where it isn't possible (or at least not easy like it is now) as if it's possible it will happen whether they like it or not, but until they officially announce we can't, I am doing it for sure. I took the honorable road in Darkfall. Never again. Did nothing...
  7. Kaemik

    Leveling speed in the beta

    Actually it is prettymuch. You can fully max your build in a week. And that's how it should stay. Not become some no skill grindfest like ArcheAge or Runescape. Stop acting like the way you want it is the way the game is supposed to be. YOU'RE the one lobbying to have things changed. We're...
  8. Kaemik

    Leveling speed in the beta

    If you win 50%+ of your fights PvPing generates more gear than it loses you. If you lose more than you win, you can get a decent set for a few gold. A day to become PvP viable or a week to fully max everything is fine. Farming bandits a few hours to make gold for hours and hours of PvP is...
  9. Kaemik

    Leveling speed in the beta

    So I'm not even talking about "make it fun" I'm talking about "don't make people do it if they don't find it fun" A PvPer should NEVER have to macro or do PVE to get better at PvP. But if the trading system is good and gathering crafting are considered grindy by some and fun by others that's...
  10. Kaemik

    Leveling speed in the beta

    If the focus of Runescape was PvP I never would have played it. Same for Wurm actually. The difference between a fun grind and a bad grind is this: A fun grind isn't a grind. It is a reward for doing something fun by getting better at it. This is why I didn't mind grinding fine carpentry in...
  11. Kaemik

    Leveling speed in the beta

    No. If say, rather than taking 2 seconds to click a button and an item spitting out it took 5 minutes, that's time, but it isn't effort. You'd just have a bunch of people AFKIng at crafting benches like they do at extraction ones currently. Wurm worked in that it engaged people with the...
  12. Kaemik

    Leveling speed in the beta

    It's a long ways off if they ever do it, and I doubt they ever will. But on the crafting end there are MUCH better ways to make leveling meaningful beyond the concept of a material dump. Mat dump is a symptom of cutting and pasting the standard MMO crafting system. In games where crafting takes...
  13. Kaemik

    Priest camping to e.z

    This I can actually agree with. We're working with the same number of towns on a map six times the size. Should be a few more "Wilderness bank" type areas with a bank, a priest or two, and your basic vendors (reagents, arrows, etc.) for reds to reset to. Not ways for them to fight over towns...
  14. Kaemik

    Priest camping to e.z

    I don't think you understand. How does one end up being priest-camped? 1. If you are at a priest, you already died. That's the point of priests. 2. If the priest is being camped, some group or player hostile to you has enough control of the town to post someone at the respawn point and focus on...
  15. Kaemik

    Leveling speed in the beta

    RPG stands for Role-Playing Game, not Ridiculous Progression Game. I don't know about you but actually practicing to get better is much more effective at putting me in the shoes of my character than turning most of my game experience into monotonous tasks just to feel competitive. A LITTLE grind...
  16. Kaemik

    Leveling speed in the beta

    Of course not. Which is why I said I want to see economy and territorial control. Tedious grinds for character skills have done nothing for the MMORPG genre except kill it though. And PvP MMOs have suffered from this the hardest. I don't mind working with guildies to mine the stone for a castle...
  17. Kaemik

    Priest camping to e.z

    This is a territorial control game not an arena combat sim. If you are trying to live out of a town controlled by hostile players it should be damn near impossible. If anything they should make the system even harsher so that you have longer timers if you try to respawn at priests in the same...
  18. Kaemik

    Leveling speed in the beta

    Why? Serious question. I get that PvE grinding for character stats is how nearly every MMO has always done it it. But why? Does it really enhance the game experience for people who came here looking for action combat and good fights? Not in my opinion. I think the grind is a large part of what...
  19. Kaemik

    Leveling speed in the beta

    Personally I hope people are combat viable on the first day of play and maxed shortly thereafter. A great many of us are here because we are tired of the "no life PVE crap to win" model of traditional MMOs. If a PvPer wants to get better it should be by PvPing. Thankfully there is already a...
  20. Kaemik

    Need Crusher and Furnace in the South

    There should be a crusher in every town. It's just such a basic facility. I also noticed Jungle Camp has no equerry. Every town should have an equerry. A few basic things all towns should have IMO: Crusher Utility Vendor Equipment Vendor Campfire Bank Equerry Reagent Vendor Probably a few...