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  1. Kaemik

    Marching, A Solution to "Everyone will just play mounted the map is too big"

    Oh it's not meant to be three options but rather three progressive steps. Implementing marching should be simple so that's step 1. The group functionality would take some work so that's step 2. Making terrain and roads effect it means they need to divide the ENTIRE map into terrain types with...
  2. Kaemik

    Haven needs limits

    Over the past day I've mined 100k+ ore naked with a pick in the mainland. I've died once, losing a pick and 7k ore. That puts the threat of ganking at less than a 10% efficiency reduction during a stress test with zero protection in neutral territory. I've also successfully refined nearly all of...
  3. Kaemik

    Prof points, Crafter vs Refiner

    A crafter needing to be their own gather/refiner is the mark of a bad "crafting" system IMO. (Thus why I say Wurm Online has the only REAL crafting system in any MMO I have played) However given this game has cut and pasted everything except it's materials nuances from other titles, I agree...
  4. Kaemik

    Marching, A Solution to "Everyone will just play mounted the map is too big"

    Preface So realistically, a mounted rider should cover more ground per day than a footsoldier because mounts are faster. Wrong. Why did humans evolve to walk on two legs? Four legs offer more contact with the ground and power for running. Well, consider the energy needed to move two legs that...
  5. Kaemik

    Ships and boats

    Yes. Confirmed as a planned features. I've HEARD it will make it in within 2-3 months. This seems farfetched but maybe.
  6. Kaemik

    The speed gap.

    Standing still bonus IS useful. Every time a mage goes to cast a spell that's 10% more stam regen while they do. There also are generally points you can stand still temporarily in most fights, particularly group fights, if you are aware and choose to consciously make use of this bonus. I got a...
  7. Kaemik

    The speed gap.

    I haven't tested recently because I'm currently playing fat mage due to the int curve. But last time I tested alvarin clade regen buff it was a 10% faster regen while standing still: I would agree this could use a buff. I'd consider adding a lesser buff while walking (in or out of combat) but...
  8. Kaemik

    Mages are trash or what the hell is going on?

    This is kind of a seperate issue but right now to be a fully effective healer you need to build your character in the exact same manner as an offensive mage. For instance "Mental Offense" (Seems like that would logically only apply to damage spells right?) effects healing just as much as a...
  9. Kaemik

    Haven needs limits

    The legitimate issue is: We can move 50 stacks of items to the mainland and withdraw it as we want anywhere in the game world on a single account. Some of the resources (particularly greywood and dapplewood) have some very good crafting uses and aren't available in all areas of the map. So you...
  10. Kaemik

    Haven needs limits

    Keep in mind stress test isn't "fully populated". It's overpopulated. A good portion of the players here right now won't be here when it requires a 39$ investment followed by 15$ a month. And Fabernum is the absolute worst place to mine for granum if you don't live there given it's where all...
  11. Kaemik

    Huge Feedback about the flagging System and how to improve it.

    I fully agree. In the original Darkfall you could go and kill people from opposing factions while staying blue in your own area. While this mattered little to the general vet player (who was usually red), but it encouraged newb vs newb combat which is healthy for the game. Blue groups from say...
  12. Kaemik

    Haven needs limits

    Yeah. WAY more of a pain in the butt. Assuming the character creation process is a minute and walk time is a minute it's 2 minutes active player processing time per load. Mining can be done semi-afk with a 1s pick and its only seconds to run from rock to rock. Your losses when you die are...
  13. Kaemik

    Haven needs limits

    How many throwaway characters are you making to transport over pig iron and magmum one inventory load at time? The scenario you are proposing is WAY more of a pain in the butt than occasional gankers on the mainland.
  14. Kaemik

    Haven needs limits

    Do you know how much value worth of other minerals you would need to trash in order to send a full inventory of waterstone somewhere? If you really want to trash everything else that came from the granum then be my guest. Remove the bank, solve the problem. There is no significant economical...
  15. Kaemik

    The speed gap.

    Are you looking at combat sprint? Even Ohgmir run about 415ish in com sprint. A stout Veela build should be around 176 health 437 movespeed.
  16. Kaemik

    The speed gap.

    For reference on how far from the fight you can play as a mage.
  17. Kaemik

    The speed gap.

    WIGS among others. But as I stated, I was at full stam. This isn't a best case scenario, it's simply how the role plays. You're standing still to charge spells so you should always either be at or nearly full stam if you are sitting back a bit casting. If you have good situational awareness...
  18. Kaemik

    The speed gap.

    When I was playing a dex mage out in GK for a bit it worked great. People would come at me, I would start running, they would realize I was faster and pull off, I would turn around and start hurling spells back into the fray. And I was playing within flamestrike range. You can't kite if you...
  19. Kaemik

    The speed gap.

    One thing someone said in this thread: "When thievery comes out and veela are not the go to race something is very wrong." I feel precisely the opposite. When thievery comes out, if there aren't at least 2 or 3 viable races I'll consider something very wrong. I want authentic choices not...
  20. Kaemik

    The speed gap.

    Most of my playtime has been Veela. They are viable. Small speed differences like Kallard vs. Khurite may not mean much but Veela speed difference is noticeable even on flat ground. It's not GREAT before you start using your other clades to help it, but it's noticeable. And it's precisely...