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  1. Kaemik

    Please Change "Weak Spot Chance" To Armor Penetration

    Weak spots are attacks that completely ignore armor. Increased dex, certain weapons, and an Alvarin clade bonus all feed into this. The issue is they're unreliable. Sometimes you can get 2-3 weakspots in a single fight and it may turn the outcome in your favor. Other times you can go multiple...
  2. Kaemik

    Looking for Crafting Material details.

    There is a hidden stat I've revealed through spreadsheet calculations. I call it "R/S" for "Range / Strength". Dapplewood gives some of the best range but it's on the low end of R/S. Among wood types only ironwood is worse. This makes spongewood (The best R/S base mat) good for the highest end...
  3. Kaemik

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    1. It doesn't matter if it's the minority. The people who do it will be the people who take the game most seriously, giving those few players a power edge significant enough to have a severe detrimental effect on the rest of the game. 2. Good luck enforcing it. Other games have tried and...
  4. Kaemik

    Is Oghmir the meta for miners/gatherers?

    I would rate Alvarin as overall pretty meh crafters but they are excellent tamers, butchers, and alchemists due to their clade bonus (No direct clade bonus to taming but less creature aggro radius is pretty useful to a tamer and tamers need to be fast which they are). So they're not good...
  5. Kaemik

    Is Oghmir the meta for miners/gatherers?

    Carry weight will be nearly a non-factor for gatherer guilds when packsaddles make it in. At least that's how I always did my gathering in MO1. My character was fairly unencumbered while I had a donkey or mongrel horse I would fill up. That said, for crafters intelligence is your primary stat...
  6. Kaemik

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    Meta is my issue. Here's the advantage having more than one account brings: 1. Easy access to additional professions. 2. Additional combat builds that can be played. 3. The ability to be several places on the map at once. 4. The ability to do semi-afk tasks like mining/woodcutting while...
  7. Kaemik

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    Then describe to me how you game a system where the limiting factor to crafting skills is time invested doing them (what I am suggesting) vs. easy skilling up to a skillcap per account (how it is now). It can't be done. Please read my actual suggestion.
  8. Kaemik

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    It's not really a system intended to appeal to anyone but crafters. Real crafters will appreciate it takes work to master their craft. Crafting is still an entirely optional playstyle though, and a lot of people will opt-out if it requires that much commitment. That's fine. That's part of the...
  9. Kaemik

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    One thing I'm entirely against is this idea that that more accounts as a means to move around the map is a good thing. If we want unmounted builds to get around quicker there are three ways I'd like to see that happen: 1. Passenger seats on certain mounts. 2. Carts and wagons. 3. Ships...
  10. Kaemik

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    Combat is actually the area I'm most content to be restricted to a single account. What I would really love to see is the profession skill-cap fully lifted and then the time to max a profession skill increased to like 1-2 years of active play. In doing so it makes it impossible to fully max...
  11. Kaemik

    No thief in mortal ii

    Guess you missed the multiple times I said I would be ok with it still giving murder counts?
  12. Kaemik

    Murdercounts for Pets/Mounts?

    If nothing else you could make it so it stays stationary and has the no criminal option activated. That way you can't make someone's pet chase you off into the boonies, nor can you set it up for blue blocking. But you also can't just walk right up to it and beat it down with a 1s vendor tool...
  13. Kaemik

    Murdercounts for Pets/Mounts?

    Part of this is how easy it is to just murder a pet as well. All pets need to be given combat capabilities and automatically defend themselves when attacked. A horse shouldn't be a strong pet but it should be strong enough you at least need to invest in a semi decent weapon to just run up and...
  14. Kaemik

    Please glance at this reasonable request

    Well, this is the last day of this. If I can't play today, I can't play. I'll play something else. Might even go outside and do something IRL. It's a nice sunny day here. As frustrating as this was, it gave a ton of players a chance to try the game for free and I'm really glad for that. I paid...
  15. Kaemik

    List of main viable warrior and mage builds for new players.

    Veela are not only viable without magic. Depending on how they recurve int (The current curve where it gives no additional spell damage 50-100 isn't working as intended) Sheevra will likely become the meta for alvarin mages. Veela are stronger and more dexterous though meaning they will remain...
  16. Kaemik

    Eliminate handle hits from 1h swords

    The issue is you already need to be mindful of your positioning with a 1h sword. You need to be practically kissing them to hit. And this is what makes handle hits for being close in so dumb. You need to be in this weird sweet spot of in really close, but not in TOO close. Mind you, for me, this...
  17. Kaemik

    Eliminate handle hits from 1h swords

    I would actually say it's more realistic that there are no handle hits on a 1h sword. It would be incredibly rare to strike someone with the butt of your weapon while intending to go for a blade hit IRL. A sword is like all blade for the most part. The level of ineptitude needed to actually...
  18. Kaemik

    List of main viable warrior and mage builds for new players.

    Looks like the HP gain is a percentile thing. The numbers were taken at 10 con they actually are a bit under reflective of what most builds would run. However: 23 and 31 are the same speed if you max dex on both builds. Only net effect is better caps. And that clade is center three so even...
  19. Kaemik

    List of main viable warrior and mage builds for new players.

    Skeletal: -40 STR, -40 CON, -10 PSY (-18 to -19 Health) Bony: -30 STR, +5 DEX, -30 CON, +10 INT, -5PSY (-13 to -18 Health) Skinny: -20 STR, +10 DEX, -15 CON, +5 INT (-10 to -13 Health) Underweight: -10 STR, +5 DEX. -5 CON, +5 PSY (-7 to -9 Health) Lean : -5 STR, +5 DEX (-3 to -7 Health) Fit ...
  20. Kaemik

    Was one character per account a mistake?

    True, though the main downside of this is that if you have multiple computers you can play both characters at the same time with multiple accounts. Certain actions like mining and woodcutting are low enough input to allow this viably. I had both my character and my fiances character woodcutting...