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  1. Kaemik

    Bow Tweaks

    Bodkins traditionally are an armor penetration arrow (Talking IRL history not MO1 here) while broadheads are hunting arrows or arrows used against unarmored targets. As of a month or two ago I conclusively confirmed broadheads and bodkins are both reduced the same damage percent by both scale...
  2. Kaemik

    The speed gap.

    Your first line and second line do not follow. I agree, 20 more points into a stat should give a real benefit. Why are we so intent on the idea that the only benefit dex should give is speed though? Most other stats are far less one-dimensional than dex. The fact many people in this conversation...
  3. Kaemik

    AUTION FOR 1 STACK OF STEEL

    I would suggest shorter auctions for smaller stacks. I imagine what you’ll get per unit on a stack of 10,000 will be less per unit than if you were selling in stacks of 500 or 1000
  4. Kaemik

    Is there a bounty system - players can put bounties on other players ?

    Feel free to PM me if you are paying for heads. Let me know the price and how much proof you need (video, screenshot) etc. If they aren't on our NAP/Allies list I'll keep an eye out for them. Also Evelyn's Grey Market has a channel for this kind of stuff. I'd HIGHLY advise against posting...
  5. Kaemik

    The speed gap.

    I fully agree. Dex is bad, and "speed is king" while being a generally true statement in Open World PvP settings doesn't apply so much when we are talking differences of less than 10% between every viable non-mounted build. I'd just like to see it brought about in a different way for multiple...
  6. Kaemik

    Daily Reminder, Khurites Are Entirely Useless

    Roll a full Khurite hybrid that can cast a spell worth casting and I'll do it against you. My twitch skills aren't the greatest but the only place you can pull those 19 points from without entirely negating the point of being a Khurite or Hybrid is con. Probably can land the 2 spells it would...
  7. Kaemik

    Daily Reminder, Khurites Are Entirely Useless

    Magic damage plateaus between 50 and 100 then spikes up again 100-138. Currently, this means hybrids and dex mages should run 50 int. However, they just reaffirmed on stream that won't be the case as soon as they get around to changing it.
  8. Kaemik

    Daily Reminder, Khurites Are Entirely Useless

    Think what you want. Khurite hybrids are objectively trash. Have fun deciding where to take 19 points from your essential hybrid stats. Not to mention 10 Psyche being complete garbage for a hybrid.
  9. Kaemik

    Taming and Animal Care (As they are now) Should be Crafting Skills

    This would not make creature control builds any more powerful. Currently tamers are being balanced around 200 points of skills that are 100% optional. This actually makes creature control more powerful if they drop those points in the current system. If these 200 points are properly classified...
  10. Kaemik

    The speed gap.

    I want the RNG removed too. More RNG weakspot is not what I am suggesting at all.
  11. Kaemik

    The speed gap.

    Dex is an underpowered stat for sure atm. I'm just not sure speed is the way to fix it. I'd rather see the currently gimped weakspot chance turned into a real bonus. If you increase speed stout Veela will still be faster than any non-alvarin with 176 health. That's stupid good. We know some...
  12. Kaemik

    The speed gap.

    Veela aren't just good at jumping off cliffs. The ability to jump full height in a combat sprint is HUGE. Their swimming bonus is also pretty nice and may be huge when naval combat becomes a thing depending on how water fights end up playing out. Greater stam regeneration when standing still can...
  13. Kaemik

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    At this point this would be my ideal system: 1. Crafting system overhauled for dedicated crafters and not side bonus for people who don't enjoy crafting. Balancing crafting around what PvP focused players is like balancing PvP around what crafting-focused players want. It's stupid. Crafting...
  14. Kaemik

    Please Change "Weak Spot Chance" To Armor Penetration

    That is a fair point that blunt weapons are already intended to be armor-pen weapons. As amazing as weakspots on armor sounds, I feel like the reason for that not being in may be the technical challenge of having every character represented on the field gain a bunch of smaller hitboxes in...
  15. Kaemik

    Daily Reminder, Khurites Are Entirely Useless

    No. Absolutely not. People can sit there and tell me being 1.7% faster than a Kallard is worth losing out on every single other physical stat, and I think that's insane. But if you're going to sit there and tell me they're viable as a hybrid, you're off your rocker. High attribute total is one...
  16. Kaemik

    A Short List on Things Broken With Taming

    I'll skip the things that are planned but not in, like the fact trading had not yet been implemented. These are the things absolutely broken in the current taming system: 1. Pathing - To expound upon this some tames (such as young razorbacks) are so bad you tell them to attack and they run the...
  17. Kaemik

    Haven needs limits

    Haven bank was bad idea. Remove the bank entirely so you can only have what you carry on you. Problem solved. With a page of tutorial and simple text tutors, Haven's implementation was entirely premature. There is no tutorial. If we had tutors and your intro page on the mainland Haven would be...
  18. Kaemik

    The speed gap.

    According to people currently playing Khurites a 1.7% difference in speed between full Khur and full Khal is meaningful, Khurites are a good build, and nothing needs to change. :rolleyes: That being said I don't HATE how it is now. I like that Alvarin get a lot of their speed boost from...
  19. Kaemik

    Rerolling shouldn't lose profession skills

    If MO1 was any indication these flavors last 5-10 years.
  20. Kaemik

    Is Oghmir the meta for miners/gatherers?

    It's worth noting that multiple miners can supply a single extractor and fully maxed extractor/refiner takes 1100 primary points. Miner takes 100 primary points. (Though they are primary points the extractor build already has meaning all optimized extractors are also optimized miners with no...