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  1. Kaemik

    Seer (Spiritualism Secondary)

    I kind of hope that just attacking reds who have the reputation to be in a town is something that eventually is not allowed. Running around in child-safe mode red checking people is already a very bad mechanic. But yes if flags are still abusable then you could make reveal alignment flag the...
  2. Kaemik

    Seer (Spiritualism Secondary)

    Seer would be a new secondary under the spiritualism tree. It comes with four abilities. 1. Detect Alignment (Passive) Makes people's alignments visible to the seer. The higher their seer level the longer the range (With 100 allowing it for any player they can mouse over) 2. Reveal Alignment...
  3. Kaemik

    Recode skill levels so we don't over invest.

    Make manual skillpoint management an option in settings. If you select it you can overlevel skills for the rare scenarios where you might need it due to a plan to reallocate attributes or something. Default should be skills automatically cap when they are about to overlevel and pull points out...
  4. Kaemik

    Remove skill cap for crafting

    Well, and everyone knows redundancy is important. If you have 5 guys, and one goes on vacation/quits/just isn't on at good times to interact very much you don't really have 5 guys. When you consider the coverage and activity you need for 5 guys to really run a fully efficient crafting team, it...
  5. Kaemik

    Remove skill cap for crafting

    Yeah that's really how it kind of went down in MO1. The only reliable way to get stuff you need was to make it yourself or be in a guild that can make it, even after brokers came out. 100x slower will mean non-crafters will not be crafting until month 2 or so. After that non-crafters will have...
  6. Kaemik

    Make secondarie(s) under Survival skill to craft in the wilderness

    If we are doing something for nomadic guilds what I'd really like is the ability to set up a temp crafter facility. Like yurts with facilities as good as the ones found in towns. Equerries too. Destructible but about as difficult to tear down as a house once they are up. Basically mini-towns...
  7. Kaemik

    gk priest

    If you want to decrease "the meatgrinder" do two things: 1. Fast track spiritualism. 2. Make the respawn penalty 1 minute longer each time you try to rez at the same priest, with 5 stacks preventing you from rezzing there for the next hour. This is a game about territorial control. Victory is...
  8. Kaemik

    What must be in game for Persistent?

    Yeah, I get they are trying REALLY hard to divide the idea between Persistent and Release, but here is the thing. If I join a game on release, I join because I want to be in on the first day that matters. And I'm willing to pay 15$ a month to do that. If it's a "release" but people have...
  9. Kaemik

    What must be in game for Persistent?

    I don't disagree it's important to have. It just seems like "persistent" is going to be incredibly bare bones. If they want to have great PvE day one. Day one needs to be sometime in 2022.
  10. Kaemik

    What must be in game for Persistent?

    I don't really think PVErs that would be engaged by a dungeon are the core audience of the game TBH. Don't get me wrong. I would love to see this game have great PVE. But great PVE is a huge resource investment for any development team, not something I think they should aim for day one of...
  11. Kaemik

    Team Rocket invades Gaul'Kor and captures Pikachu

    That fight with the Harbingers in it happened 10 minutes after we got to GK. Super fun fight. I didn't do any looting until the fight was decided but I did get one nice thing out of that battle:
  12. Kaemik

    Remove skill cap for crafting

    Because when you want a 104 strength bow, you don't want to go shopping for a 104 strength bow. You want to tell your bowcrafter, who looks it up in their charts, and makes you the best 104 strength bow their materials allow for. When you want a 15kg set of armor, you don't want to shop around...
  13. Kaemik

    Remove skill cap for crafting

    Why? Crafting is a freebie to every account. Skillcap is the main limiter, even post launch once you finish your combat build you can build a crafter with books. And it takes a few seconds per item. In the current system, it's just dumb to not have a crafting profession. It's a freebie bonus...
  14. Kaemik

    Remove skill cap for crafting

    That's why we need ready bags and more bank slots. Nobody made me new ships in the middle of EVE fights. Nobody made new ready bag in the middle of a siege in Darkfall. You should have your gear ready ahead of time. I get that you currently can't, because the bank won't support it. But rather...
  15. Kaemik

    What must be in game for Persistent?

    I'd most agree with this. Only one I kind of question is dungeons. PvE is important but I think general mobs will keep the core audience going a bit without any kind of super awesome dungeons. Mounted Melle and a functional flagging system are priority 1 and 2 as far as I am concerned. I would...
  16. Kaemik

    Remove skill cap for crafting

    I've said this before in several other topics, but the issue is Mortal Online uses a cut and paste crafting system found in nearly every MMO with only ingredient complexity to set it apart in any way. This is not obvious, because it is so rare to have experienced a truly unique crafting system...
  17. Kaemik

    Stop. Talking. About. Persistence.

    The last line explains the first. A lot of us are main-gaming this at this point. And us doing so is invaluable to the testing process. For those of us main-gaming it, transparency is huge. As someone else said should we gather 3 months of mats, or 3 days? A common question I hear from members...
  18. Kaemik

    Stop. Talking. About. Persistence.

    I agree. Devs should wipe when they need to wipe. If it helps the game, then do it, every time. But they should be as transparent as possible with us. If they say "next wipe three months from now" and then tomorrow say "there was a coding error and the only way to fix it was a wipe" I'm fine...
  19. Kaemik

    Dex : The Underused Stat

    Weakspot is in. It's just bad. It's a low chance to entirely bypass enemy armor on a hit. It's current function needs to be entirely replaced. At minimum with just removing the RNG aspect and making it flat armor pen. Ideally with something even better as we already have blunt weapons for armor pen.
  20. Kaemik

    Remove the need to make spreadsheets

    If someone can get ahold of my notes in-game, they won't be in-game. Google Sheets and Excel work fine. Why would I switch to something that creates a weakness they don't?