As far as I can tell Dex is only used in movement speed...and then only marginally.
Why have a stat that is only used for such a minor calculation?
Why not have it do more in combat? It could be used both offensively and defensively.
Offensively it could be used in every weapon damage calculation. Obviously some more so than others (daggers, bows, thin blades).
It could also have an effect on the time it takes to fully charge a swing...or allow better dual wielding.
Defensively it could be used for a dodge mechanic. Could set up an option to change the block mechanic to dodge (use more stam to offset things).
In addition to that it could reduce the time it takes to change from a swing to a block or dodge.
Why have a stat that is only used for such a minor calculation?
Why not have it do more in combat? It could be used both offensively and defensively.
Offensively it could be used in every weapon damage calculation. Obviously some more so than others (daggers, bows, thin blades).
It could also have an effect on the time it takes to fully charge a swing...or allow better dual wielding.
Defensively it could be used for a dodge mechanic. Could set up an option to change the block mechanic to dodge (use more stam to offset things).
In addition to that it could reduce the time it takes to change from a swing to a block or dodge.