Search results

  1. KermyWormy

    Horse Bags

    Haha, "not sure it was unintended" sure bud....you can't walk with a full inventory but can ride a horse somehow...surely that's intended because.....it's important for you to farm in a beta? You've got a thick skill. The mental gymnastics you just went thru to justify exploiting a bug is...
  2. KermyWormy

    Remove/Lower mining extraction timer

    Why would you take exception to using math, it literally matters far more to the balance of the game than your feelings. I like it when people make suggestions to the game...it's very flawed and needs help, but at least think about your suggestion in a logical way and consider how the change...
  3. KermyWormy

    Remove/Lower mining extraction timer

    You can't be serious? If I am an extractor and it takes me an X amount of time to mine and process material into any given metal/alloy, and you then you half the amount of time (as an example, you're proposing more than this) it takes me to reach that outcome I am doubling my output. That's...
  4. KermyWormy

    Remove/Lower mining extraction timer

    I'm not sure the butchery timers being reduced to nothing is actually for the reason you're thinking, but as I haven't heard them say anything about that I couldn't argue either way. In general tho, because of how animal carcass is directly tied to Kg's of the animal, and what you get out of...
  5. KermyWormy

    Suggestions for Archery, Taming, Reputation, Crafting and New player zone

    I laughed thinking about starting MO as brain damaged to explain my lack of skills. And then I thought of how many age 23 humans we have in the real world with absolutely no skills to speak of...and I was sad.
  6. KermyWormy

    Consider changing Skill tree for Fabricula use

    Well in this iteration of MO we've been playing, this change wouldn't actually benefit an Alchemist because they use the potion making table now, so they're not messing about with a fabricula unless you're trying to do a weird extractor/alchemist which really wouldn't have pts to build out...
  7. KermyWormy

    Consider changing Skill tree for Fabricula use

    I was messing around on an extractor character in the Beta trying to make Skadite, remembered I used to use the Fabricula in this process, so set about to get the skills needed, and proceeded to be annoyed. In original MO the Fabricula was used in both mineral extraction and alchemy for potion...
  8. KermyWormy

    Horse Bags

    I understand the frustration, there's not much to do in the current beta, but SV removed a bug that allowed people to move around a near limitless amount of goods and materials, which was never intended at all. Is it annoying that there aren't horse bags..yes, should SV have seen this...
  9. KermyWormy

    The lack of an inituitive guild UI and bank/storage is disappointing.

    I feel like SV has always been historically bad with UIs and consistencies with inputs across systems, this is an area they should have learned from over the years and improved, but improvement can barely even be considered incremental over the years.
  10. KermyWormy

    What must be in game for Persistent?

    I was thinking about this today and I feel like SV really needs to obviously cover the basic stuff that's been mentioned, but they also need to add something meaningfully new to the world that players from MO1 haven't seen and done a thousand times already in the past. So much has been just a...
  11. KermyWormy

    What must be in game for Persistent?

    In MO the auction house in each town and later as a TC structure in player made villages serves both purposes, to buy gear/materials and posting buy orders, both of which I would expect to be implemented simultaneously since they had support for both already previously, and hopefully soon.
  12. KermyWormy

    Recode skill levels so we don't over invest.

    Pretty simple request that has been a nagging annoyance since the beginning of the original game. Recode the skills so we can't invest wasted points above skill level 100. Make the calculation for total skill level account for attribute bonuses and clade gifts before your actual experience in...
  13. KermyWormy

    What must be in game for Persistent?

    Personally I've never had a problem with whatever SV has decided to call each stage of development working towards the launch. I don't think it matters...I mean it obviously matters to some people who get hung up on semantics, but to me it doesn't because they've been open and forthcoming about...
  14. KermyWormy

    Mob collision should be a core feature. etc.

    Ya it definitely doesn't make sense that players have collision with players, player have collision with AI, but AI doesn't collide with other AI. Also, why can't they make them so they don't try to stand inside you, it's been stupid like that since beginning of the first game, should've been...
  15. KermyWormy

    Red: Bring back statloss

    Even the threat of stat loss ended up not mattering in the old game once guild priests or keep priests could resurrect reds without stat loss
  16. KermyWormy

    Make secondarie(s) under Survival skill to craft in the wilderness

    I like it. They could actually make it so you can only use the materials you can actually get with the skinning knife which would further balance it so people aren't running the better animal materials you need a butcher bench to get out to their camp crafting station
  17. KermyWormy

    Nerf Bone Tissue

    I think it's ok where it's at. Having cheap gear easily available for anyone gets people geared out even at the lowest level and out doing things ready for a fight. Is it even different values than MO1? They haven't changed much. I mean it wasn't great, but it was definitely useable...but you...
  18. KermyWormy

    Buff Vadda Mining Extraction Tools

    Vadda is pretty close to near infinite amounts of calx
  19. KermyWormy

    [Suggestion] Darkfall Feature : Transfer spells (mana to stam, health to mana, stam to health)

    There are certainly parts of DF combat I liked, but the transfers were never one of them tbh.
  20. KermyWormy

    Constitution/stats bugged?

    Certain attribute gains can be dreadfully slow. My amateur theory is that it's a symptom of the increased skill gain paired with a regular attribute gain rate. or something about how constitution in particular can be hard to raise because attribute gain is tied to using skills which derive...