Search results

  1. KermyWormy

    How to get past the barrier to entry...

    They already added the kill 40 risar quest, so this should be easy to add.... It's actually be more funny if it wasn't true...
  2. KermyWormy

    Do not Tie Clade Gifts to things like farming Risars.

    I've been chewing on this for a bit now and I at least have an alternative. These are Clade gifts right? These are skills or attributes that are in general somehow unique to the heritage of our character and his or her bloodline....a child of violent war crimes...3rd generation inbred oligarch...
  3. KermyWormy

    Do not Tie Clade Gifts to things like farming Risars.

    In what world does it make sense to tie in Clade gift experience and therefore basically mandatory character development to farming a dungeon? This makes no sense to me in a game like Mortal, especially as related to every other system we have in game. Having such a requirement is so contrary to...
  4. KermyWormy

    Change the login screen

    I have a ton of nostalgia for that original login screen as well, it just had the right feel to it. Which is interesting because it is totally random for your dude to be sitting on the edge of a dock and whatnot, but it just fit, it felt right and was perfect. I'm not sure why they ever felt the...
  5. KermyWormy

    Why we don´t need Haven

    A couple things: 1) You're citing a paper or some study that in your words concluded playtime "can be" increased by up to 29% by a "good tutorial". Wow that's groundbreaking news! Did you also know that brain surgery would require or be benefitted by more of an explanation than a game of rock...
  6. KermyWormy

    Manually Draw Weapon For Bandaging [Poll]

    I still sheath and bandage manually despite the change because I want to be in control of when I do both actions, and if making use of the new mechanics I always feel like I'm guessing when my weapon is going be available again. I don't personally feel there is any advantage to using the...
  7. KermyWormy

    Enthusiasts' PC cases.

    Whenever I've looked recently for a new case I usually end up looking at those same models.
  8. KermyWormy

    Butchery.

    Give it up, the vendors buying all your crap that should have no or low value generating uncapped amounts of gold is bad game design. In a "player driven economy" if you're main interaction in your craft or trade is selling to an NPC vendor then somebody messed up
  9. KermyWormy

    Character Limit.

    You're asking for too much do it all mate, that's not what they're aiming for
  10. KermyWormy

    Character Limit.

    Your enemies will have the same challenge.
  11. KermyWormy

    Aralis Enters the MO2 MMORPG Arena

    The economy is always tricky to balance out. Things that work during booms in population cease to function when things die down like in MO1. So in theory a lot of the specialization from the first game might have appeared to function ok with a healthy population, but most of us experienced how...
  12. KermyWormy

    Aralis Enters the MO2 MMORPG Arena

    They were an Empire guild that supposedly were lawful good in their eyes but they made their own law and it was not "good" for small guilds who settled where they didn't like or even any individual who happened to at any point in time appear in the database as a member of a guild they did not...
  13. KermyWormy

    Suggestions for skill progression in MO2

    I haven't played a billion games, so my experience is somewhat limited, but has there been a game that handled training of crafting skills in a good way that didn't involve making weapons and armor you'd never use because they're crappy until you've maxed them out? I can't think of a way around...
  14. KermyWormy

    Bandages - Community Discussion

    Well people will complain about everything, doesn't mean they shouldn't be looking at ways to balance combat healing better this time around and limiting burst healing available.
  15. KermyWormy

    Suggestion: Combine magic and all planned healing methods in one patch

    I wouldn't mind it all at once, but I think at the same time it wouldn't make as much sense unless SV somehow happened to finish all 3 at the same time more or less. More than likely Bandages being simplest system would be ready first, then magic, and they'll probably throw in like a vendor...
  16. KermyWormy

    Combat Suggestions [Feedback & Ideas Appreciated]

    I might be in a very small minority on this, but I've dislike the parry/counter gameplay since it was introduced. I was going thru the old MO patch notes awhile back trying to find when it was introduced...it goes back a long time obviously, but I just never liked the idea of blocking being an...
  17. KermyWormy

    Suggestion - Replace the low stamina visual effect

    The current effect gets the point across but I don't care if they do it differently. They should keep both a visual and audio cue however because there are a number of hearing impaired folks who play the game who can't rely on an audio only cue.
  18. KermyWormy

    Let us mix more of the weapons and handles

    They can always add more options for handles under each category over time as well which should satisfy those who want more options...I think at the end of the day that's what some are reacting to. I can't pretend to know the depth of the complaints or feedback SV has received over the years in...
  19. KermyWormy

    Let us mix more of the weapons and handles

    Ya off the top of my head I can't think of a specific example from MO1, but I wanna say SV has talked about how balancing the system the way it was before was problematic. But just from a logical perspective I think this newer system gives them a better set of tools to work with this time...