Of course I know they added this, but it doesn't solve anything. Your force will be dropping everything when they die, ghosting from all around the map, resurrecting naked, and trying to gear up and prepare to defend. It will be a hectic nightmare for one, and for another will cause every guild to have to build multiple layers of walls or whatever form of defense becomes the best choice around the priest and bank.
According to Henrik walls will be very limited.
Not precisely. The defender will always have the challenge, so a successful first strike will remove it.
It depends on who you are fighting.
I agree that local conflicts will be more likely, but unless resources and dungeons are placed in each region to where no one ever travels far to hunt or harvest the regionality of a conflict won't help with this problem, may even exacerbate it, because your enemy won't have far to travel and you will have less chance to see a siege force coming.
I mean, you don´t really control a region if someone can prepare and pull off a siege without your knowledge. If you are in a very small guild then you would probably be well advised to band together with other small guilds who will help you in case of a siege. I think it will provide a challenge. But then having assets in a full loot game should be challenge and require player interaction to keep them standing.
Having crafting on your character is a mixed bag of pro's and con's. Sure you will carry the skill with you where ever you go, but how many fights will you have to turn down to save your reputation so that you can access your materials in a town controlled by a guild? Also, what are you going to do if you are across the world at a dungeon and some of your guild members need to have gear crafted and you are the one who has leveled up the correct skills?
Agreed. The force with a better organisation will always have the upper hand.
I hope they will do a good job with the flagging system. Obviously it would terrible if they went back to people having to watch how many kills they get in a fight. An easy solution would be to not have flagging in the wild. Sadly it feels that they are too afraid to go that far.
I suspect that there will be a severe shortage of some of the less often needed skills.
That would make those players then very sought after. IMO that´s good dynamic.