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  1. Rhias

    MO 2 world map

    Added Cave Camp & Risar Dungeon to the map. Map:
  2. Rhias

    Main way of increasing stats?

    In MO1 you gain Attribute points by using a skill that requires the attributes you want to rise. So the fastest way to train combat related attributes was if 10 people punch you at the same time (and you parry/block). For mages the fastest way was to constantly cast spurt on themselves...
  3. Rhias

    Cooking Tutorial 4k Guide, very good for beginners

    I assume settings all max and 2x 1080ti?
  4. Rhias

    Players

    According to steam charts MO1 got 16 players in average currenty. Basically nobody plays it anymore since MO2 got announced. At steam release MO1 had peaked at more than 1k players online at the same time (using steam, and not everyone used steam at that time). And to be honest I expect more for...
  5. Rhias

    More Forum Reactions :thumbsdown:

    I mainly laugh about people, and not with them. But please don't tell them.
  6. Rhias

    More Forum Reactions :thumbsdown:

    I actually rate most of the posts I disagree with as funny. It's the closest thing to disagreeing. :D
  7. Rhias

    Lack of offline protection will cost the game

    Remembers me of "ZERK" at steam release. That was a slaughter feast.
  8. Rhias

    Magic System

    So far I didn't hear that such a feature is planned.
  9. Rhias

    Show us your inner Dark

    But it comes with the cost of a decline of nature. And I like nature more than I do humans. <3
  10. Rhias

    Taming and Animal Care (As they are now) Should be Crafting Skills

    I agree that it's bad to have skills in the actions skills, when they don't have a direct impact on "actions", such as animal care. However, I disagree that they should be moved to the proffession. The should have an direct impact. A self tamed pet should be stronger than a bought one, and a...
  11. Rhias

    Show us your inner Dark

    Which topic? Starving kids in africa? I don't care. People dying to Covid in Germany? I don't care neither. The world population is too big, or the world is too small. Isn't people dying a good thing? ;)
  12. Rhias

    Created a MO2 "trailer"

    It's actually the second trailer which I created. But the first one was trash. :D
  13. Rhias

    Created a MO2 "trailer"

    Can't wait for release in march. Hopefully we get a shitload of players. To support this I create an unofficial "trailer" showing some of the currently available features.
  14. Rhias

    Small scale PVP

    Some "old" videos I found on my disk...
  15. Rhias

    Lack of offline protection will cost the game

    His suggestion is to add static control towers. So non-user placed.
  16. Rhias

    Lack of offline protection will cost the game

    I'm not saying it should be "hardcore", but it should be sand-boxy. Artificial timers are not the way to go. And the same for static non-player build camps/outposts. Add something like siege camps or boulder piles which need to be build before the siege starts. And with build I don't mean a...
  17. Rhias

    Outposts as the Mechanic to Prevent Ninja Sieges

    Ninja sieging of houses is as much a problem, as of keeps. Actually ninja-sieging of houses is a bigger one, since keep owning guilds are bigger and got more coverage around the whole day. You're solution is only addressing half of it (keeps), and only the less relevant part. There should be a...
  18. Rhias

    Outposts as the Mechanic to Prevent Ninja Sieges

    Small guild also want to build their own villages at the position they desire. And not only hold outposts "mini base" during the time they're online. By giving the "real" building only to keep owners it would lock off a big part of the community from this content completely. In my opinion a...
  19. Rhias

    Lack of offline protection will cost the game

    RPK! Even before all those dudes from 50 different guilds joined. I mean in the times where they actually were good at fighting.
  20. Rhias

    Lack of offline protection will cost the game

    In MO1 this feature was for keeps only. And keeps are usually owned by larger guilds, which are less effected, since they usually got players on constantly. In order to make this work for normal houses you would need a shitload of those outposts. That does not sound realistic at all. Or is this...