In an attempt to be more creative i took the concept and wrote it as if im planning a video game
Heres what i wrote
Its alot of text if youre feeling to be a bit creative and generate some game concepts and ideas this might be a little spark
here it is
Hey As much as many other MMORPG players these days im sure many of you find yourself there where it seems theres a touch of many diffrent aspects
and just waiting on a game that brings them all together to a complete living world
Im not gonna claim thats the goal here But i have been in the recent years traversing many diffrent game worlds
and ive picked up on bunch of things id wanna see in a game
and things i wished were in some games
I Started to write them down and i got a few pages worth
Ive no experience in game development or the fund to start a studio
Altough im wondering what some of you out there might think of what i wrote
With positive responses and maybe some more content by you i might start stepping in the right direction
Thank you
Ill add the information here
Since this game would be all about enriching the exploration side of playing an MMORPG
the temporary name is
This is the few pages i wrote
Explorers Halls
Very much like you
As a person who loves and plays many video games
I get to see alot of Game pages who very much like each other
always welcomes us to Join in and enter some magical world or realm where we will have our adventure in their game world
And Much like as any other person i have my moments while playing those game where as any other person i play a little make belive games
and imagine how id like a moment to be diffrent in a game or a thing i would like to experience
in the state of games this time of our years ive tried out so many diffrent games out there
it seemed every thing had a bit to offer in what seems lacking in complete experience
Ive always had idea's while playing games
i tought maybe i should collect them and build concepts ideas of mechanics and see if it builds a picture that might be able to realise as a real game out there some day
Going to it then
The main Concept of the game is around Exploration
Very much like you , im sure
how many times to you find yourself in your Favoraite MMO or video game
After a night of drinks a bit buzzed and finding the game mechanics a bit stale or lacking
as you wander out into the wilds of the game aimlessly looking at the beutiful sceneries of incredibly designed game assests teeming with wild life
& wish there was a bit more of exploration mechanics in the game itself
a bit more secrets to discover a bit more intreaction with the places outside the quests themselves
Ill share a little experience i have from Bethesda's games
What i loved so much about their single player games that made them feel more then online
It wasn't once or twice that i entered a cave in Skyrim , and witnessed a bunch of emptied out boxes dissapointed from the lack of loot
only to then find one that has A gem inside , a bunch of coins , a weapon
So just as like any other player
I doubled back and checked my inventory as i then followed to restock the empty boxes that was on the way
With soul gems, burnt books , Weapons , Ashes ,Flowers
To try and make belive a sense of interacting with this Aincent tomb , or Grand Altar of some deiety
ect ... ect... many time after doing so , Finding a box with a enchanted weapon or some other kind of shiny loot
Just felt more right ,
as if a reward for bringing back the soul shards and those burnt books into the lootable places
How many altars youll see in my Skyrim Save with a bunch of Burnt out books and gems
Or a bunch of dead corpses in the wastelands with a gun , 8 bullets , and a bottle of whisky next to them is uncountable
I refused to belive that such magical living breathing worlds are not possible to interact with
Is it possible that a bunch of allied soldiers showed up in the map in Skyrim just cause its a random event
Yes ,
Altough it felt much more fitting after i left a bunch of swords on the exit of the Tavren in the city nearby just cause it felt right to see a bunch of swords lying there next to the wall
What am i getting at ?
Content
Content
Content
Interactable World
a Living breathing place where players would Get to know the places
The mysteries
The secrets
to share them and experience a magical game world in a little bit more living way
That brings us to the first Game Concept
The Mages Hall
The Mages Hall
Well The Mages Hall
Part of being in the game world of Explorers Hall
Is about having meaning full locations
Where the player would learn to visit on certien occaisons for specific game realted reasons
All about creating meaningfull places that the player would get to know use and visit
Without those Quests lines that bring the player in out and complete
We head to The Mages Hall
The mages hall a place of knowledge
of books of secrets and mysteries
that is completly created by user-player content
The Mages hall would have Ranks that can be granted to players by players
that would allow them to add information and books about things they find while exploring the game world
What can we have there then ?
The game as said is all about creating content for the explorer type of players of us
For example
We could create Trinkets and magical items that certien mobs would drop as loot
Then We would have a player who returns to main town after exploring with a bag of loot
and a bunch of items he has no idea what they are for
Well seems fittings since the game world is filled with locations that looks like
Altars
Aincent Cavrens
Magical forest locations
how do we bring life to those places
Well For one example we could have those items be only operable in those specific places where they could
spawn a random boss
or spawn a speech line from a spirit / tree / allied mob
with a reward for returning the item to its place
enrich the defensive mechanisms for control points
generate buffs
transform equipment to magical equipment based on the locations scenery
many kinds of things
that we will aim to not be a mechanic of gold amount and purchase
then to more of a random event that is based on action to reward thats based on locked events
just instead of pay 100 gold to transform Armor to Shiny armor with aura of the wilds
It would play out as the player returning with loot specific to a place going to the altar or a big talkin tree
or to the boss allied npc there and handing over to him an item / dropping an item in specific location on the floor
something interactable rather then menu's and numbers
The Mages Hall would contain a bunch of other information the players would find deemable to be presented there
For another exmaple
A player returns to town with 2 monkeys following him
Obviously people would ask him how is he allied with monkeys
And he could tell them a story about how he returned a certein item to a location
that brought up for him a speech line from one of the surrounding npc's in the area
that led him to have recived the blessing of the place and gaining
2 allied monkeys to journey with him on hes adventure
untill this or that
Now a big part of the game would be the wild life the Npc's
I for myself am a big fan of how all bag+loot drops on death
Brings in a bit of more immersiveness into the game
of feeling meaninfull and realness in it
Then Obviously from me being around games like those i know about how those game communities are
and how PVE players are not fund of those game realms
So how do we address that ?
A Faction Warfare game system
Factional Warfare
Since the Game realm of Explorers hall is a Full bag drop on death
Weve found the best way to answer that
Is with a Factional War system
The game would have
Most likely 2 Factions warring in its main system
Now this would play out in many other ways that would bring life into the game world itself
We have 2 Factions Fighting aginst each other
How can we use this to enrich our game world
Well , This is just a tought , Since ive recently Visited the game realm of Nave (Mortal Online )
The Mapless feature it presents is kind of intresting
Imagine That theres Warfare between 2 factions
And this is a mapless game world
All about that exploration and getting to know the game world itself
Then What do we do
We create 2 Opposing factions with their own self reflecting traits on the map itself
Now this concept is just so i can keep writing as it will be addressed and be Lore based and reworked
but for now for the possibility to use it for example well go on base form of ideas
Lets say the Game world consists of 2 Factions
1 is The Wood elves
and the other is the Dark elves
The wood elves part of the map would be ritch with greenery
Wild life such as monkeys , foxes , deers walking trees , talking trees
And the Dark elves part of the map would be a bit darker
Darker colored trees Maybe bloodied aswell
Spikes with corpses as scare crows
Ressurected creatures , wild banshees , dark spirits ,
Then What that would get for us is a Living breathing factional control system that would influence how that part of the map itself looks