Search results

  1. P

    Can we buff fit/lean/skinny etc?

    Getting rid of int/psyche bonuses for bulging/obese recreates the same problem facing skinny/bony, just on the other end. Without the int, nobody would ever go obese or bulging. The int bonuses (but not necessarily the psyche, since lower weights also get a dex bonus) should be the same for...
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    Can we buff fit/lean/skinny etc?

    dex mages aren’t really mages, they are hybrids. Someone running around with 110 int puts out trash magic damage. They have narrow utility in certain pvp engagements, but most oftheir kills come from dagger spamming. I disagree with the idea that underweight should be +10 and skinny +20 while...
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    Kallard Lore

    Wide berth of information is a bit of a stretch.
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    Can we buff fit/lean/skinny etc?

    Buff bony to +20 int and I'll play it. Lean is fine, fit is fine. Skinny could be buffed too, but it's still viable for some hybrid sheevra mages. Bony, however, with its measly +10 int, -5 psyche, and +5 dex is complete trash when combined with the massive hp loss.
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    Alvarins Long live

    For alvarin w/ the clade gift: Age 31 maximizes dex/strength/constitution. Age 50 maximizes int. Age 70 maximizes psyche. Other clades: Age 31 maximizes strength. Age 23 maximizes dex/constitution. Age 60 maximizes int. Age 80 maximizes psyche. The alvarin clade gift also reworks attribute...
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    Race/build for solo game

    Alvarin are OP because of they get too many attribute points combined with their age clade. Their speed makes them a bit more enjoyable to play but the benefit that speed gives to pvp is highly overstated.
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    HotFix Patch 0.1.13.11 Discussion

    Have you actually tried to PvP w/o clade gifts? It’s really not challenging. I recently deleted my max character to mess around with the xp gain. I leveled up some skills a bit, but only had a few clade gifts when I tried to do some pvp and there was no noticeable difference. One gift was the...
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    HotFix Patch 0.1.13.11 Discussion

    2.5 speed alone will determine neither of those things. Stamina, combined with speed, might matter assuming the retreated starts retreating before the chaser gets in melee range. The 2.5 speed is nothing but a tiny advantage, as all non-active clade gifts are. A tiny advantage from clade gifts...
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    HotFix Patch 0.1.13.11 Discussion

    2.5% movement speed is barely noticeable in game. It’s not going to determine the outcome of a fight, even among the most advanced players. Free skill points are great, but again, you’re overstating their value. A player with 75 aggressive stance vs one with 100 w/ thursar clade gift, for...
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    HotFix Patch 0.1.13.11 Discussion

    You can pvp fine without active clade gifts. But even if you are someone that is unable to get a kill without them for some reason, it takes a max of 3 clade gifts to get an active - not much of a grind.
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    HotFix Patch 0.1.13.11 Discussion

    It's a stretch to say any clade gift is essential. Some are important (not essential) for narrowly focused builds, but if a particular clade is particularly important, it's not a long grind to get it early. That +2 max strength isn't gonna make or break anyone's pvp capabilities. The most...
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    Human dex dagger mage viable?

    Sadly it is impossible to be a competitive dex build that is non-alvarin. Alvarin dex bonus is just too excessive, and combined with clade gifts, only the most obese alvarin will be outpaced by any other clade. Non-alvarin dex mages are especially gimped since they either have to sacrifice dex...
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    Oghmir vs Veela for Archer build

    Alvarin are currently OP in all 1v1 encounters, so yes, you will be outmatched if you go up against one that is even mildly competent.
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    Is anything going to be done about people with trash connections?

    You would think this would have been corrected in some way given the amount of criticism New World got for this exact abuse.
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    Rep still doesn't go far enough.

    The game is about to get a full wipe, why would anyone care if they ruin their rep?
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    Early Game Economy

    Pretty sure the current skill gain rate is 100x faster than persistence, not 10x.
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    Great game so far, just a few suggestions.

    it allows people to abandon local economies that are on a downtrend. No ghost walking between cities incentivizes people to stay and keep the economy active.
  18. P

    Great game so far, just a few suggestions.

    or you can take gear and make an effort to defend yourself. Or take an alternate route with less people. Or stay where you’re at. ghost walking takes the risk away from travel and kills the entire idea of local economies. It’s incoherent to both oppose teleportation and support walking...
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    Great game so far, just a few suggestions.

    I agree with no teleport, but the people supporting dumb ghost walk mechanics need to realize that it’s just a slower version of a teleport. No teleports, no ghost walking. If you want to get from one place to another, there needs to be a time/risk cost.
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    Advertising the game

    I sort of suspect this is the case too. The stress tests proved that this game can only handle so many people in the same place, and at launch, there will be lots of people grouped together in the same cities.