Search results

  1. P

    Moderators Are Out of Touch

    For the record I am a foot archer too and have been since beta. I’ve never had a problem with pure mages when using a longbow. The damage outpaces their heals and I rarely miss. If they are hiding behind rocks and trees, just shoot them in close range. The problem with mages is that they are...
  2. P

    Pets Have Ruined the Game Completely

    The game would be improved if all combat pets were removed, full stop. They trivialize pve and break all non-zerg pvp. I get that henrik is obsessed with taming, but it's time to acknowledge that this just isn't working out. Don't waste time trying to rebalance, just pop the boil and get rid of...
  3. P

    Moderators Are Out of Touch

    Archers can easily shut down mages (long bow, not short bow - mages can out heal short bow’s pathetic damage unless they get 100% weakspots). Archers have no shot against heavy armor users though. They should definitely be at a disadvantage, but an archer with perfect aim should be able to...
  4. P

    Gold and Item limit when leaving haven should be removed.

    haven should be deleted, it’s boring and almost certainly drives more players away than it gets hooked
  5. P

    Oghmir nerf suggestions

    Name one then. If every game does it, name one. This is such a weird discussion. Why are you fixated on reducing attribute caps? I agree oghmir need to be nerfed. They can be nerfed much harder, more meaningfully, and without entirely bricking an account through other means.
  6. P

    Oghmir nerf suggestions

    Name another game that gatekeeps items behind a certain attribute cap, and then nerfs that cap making it impossible to use those items you built the character to use. You won't be able to. If you want to nerf Oghmir damage, increase the damage reduction from being short and/or increase the...
  7. P

    Oghmir nerf suggestions

    They can’t run around nerfing stat caps. Some players roll oghmir for the 123 strength to use max longbows. A -5 strength nerf would completely bust the build and require them to reroll.
  8. P

    Unofficial Thievery Poll

    Nobody needs to answer those questions. It’s not our responsibility to figure out how SV can attract new players. Point is: game was marketed as having thieving. It didn’t. Jokes on us, I guess, but the idea that you’re gonna ask for subs when the feature is still not in the game (and now off...
  9. P

    Unofficial Thievery Poll

    For me, yes. For many others, yes. Maybe not for you. Should also be said that Henrik said many combat additions would come with thievery, such as weapon poisoning, backstabs, and general rogue gameplay. So thievery was sold not just as ‘pickpocket and lockpick’, but an entire third combat play...
  10. P

    Unofficial Thievery Poll

    I originally bought the game because the launch trailer said thievery was in it. Then I found out that was a lie, but people insisted it was coming soon. So I kept playing and had some fun, but there is no way I'm going to maintain a sub if the feature that was promised to me when I bought the...
  11. P

    Thievery Removed From Roadmap

    No way people voted for these things over some of the interesting options. Notice how all of the options we apparently voted for are all the easiest to implement, some being as easy as just buying an asset and placing it somewhere in the world.
  12. P

    TC is here but where are the players?

    Guards are def a problem too, but only because they are functionally immortal and one-shot you. I’d be fine with guarded towns if it was possible for players to actually kill or escape guards. Only way to escape guards atm is to blind spot them, which the GMs have recently started banning...
  13. P

    TC is here but where are the players?

    people are just burnt out by disappointment. Still no archer play style (no arrow crafting, no blunt arrows, etc.), bugs still around since beta that SV can’t bother to fix, no thieving, no breeding, no basic qol features, list goes on. Then they drop long-awaited TC and it sucked (let’s be...
  14. P

    Spiritism Cost Promotes RMT

    Yeah, I'm not saying it's one of the main issues currently. As long as the RMT spiritist bots exist, there will always be a supply of spirit boxes in the game for mages to use, but if they find a more lucrative game and turn the bots off, necromancy will essentially be a dead skill because...
  15. P

    Spiritism Cost Promotes RMT

    I know this has been brought up before, but it’s honestly wild to me that SV hasn’t done anything to make the spiritism books more accessible. The skill’s core feature rests on the ability to make and enter portals, which you cannot do without acquiring an ever-increasing gold hoard which now...
  16. P

    Will Mortal Online 2 Survive The Next 2 Years

    Well put. One step into any town and the game just screams pre alpha at you. The only npcs are stationary interactables or aimlessly wandering or stationary guards that function as auto-kill turrets. The fact that they charge for something as underdeveloped as this is an insult, but they...
  17. P

    The Return Of Red Names Confirmed

    cool, now add the red priests back so solo reds can play the game without having to log out for a week between sessions while waiting for mcs to degrade
  18. P

    Veteran System should give no additional Skills but useful perks that save you some Points for certain Builds.

    You’re asking for Henrik’s vision to make sense and be good for the game. Impossible request.
  19. P

    Remove Worn Short Sword (add a replacement system)

    there is a market for these things. people are making alts to bring these into myrland to sell for anywhere from 50-100 gold. they are the meta for spiritists. they'd be even more lucrative if they didn't have such insane durability reducing demand for replacements.
  20. P

    Full trindremene build for mage

    Yes, but that’s still not enough to overcome a 50-100 stam deficit.