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  1. Nefnate

    Pings effect on melee combat. VIDEO linked.

    Excellent video. I can't comment one way or another, but your idea for parry normalization sounds like it works. Even if it wouldn't, the detailed information you have in this video should definitely help inform players and Devs about what is going on in game. Thank you for the effort and for...
  2. Nefnate

    Delay Release

    In theory, you're not wrong. However just in the facet of Steam Reviews, having a poor launch can set us up for a lot of loss. Having Mixed or Mostly Negative reviews will dissuade a lot of users from wanting to try.
  3. Nefnate

    Delay Release

    I agree wholeheartedly. Also, @Najwalaylah 's idea about bringing Krampus around would add a lot of personality for a December ish launch. +1
  4. Nefnate

    Seweral problems finded and solutions

    Some of these suggestions are wonderful, and I agree with them on some level. Others I starkly disagree with. I will come back another time to reply with more depth. In the mean time, in the fashion of @Najwalaylah , thank you for making the effort to craft this post.
  5. Nefnate

    The Mortal

    Thank you for posting, lovely read.
  6. Nefnate

    A proposal to overhaul how stats work for different clades/races.

    Personally I think having a 3 section Clade set up with the equalized attributes would be ideal. The template would be the same for each race, so that every race would have some goodies for each archetype of play, instead of each race being master of one. Of course the Clades themselves would...
  7. Nefnate

    A proposal to overhaul how stats work for different clades/races.

    I like what you're hitting at here, however, it would also require a substantial rework of how the Clade System works. I myself have always been partial to this outlook of each race having the same stat caps. Size would be drawn from the attribute pool as well, and would be more limited based...
  8. Nefnate

    Game Mechanic: Mobility in Jumping

    Thank you for the feedback! I like your suggestion as a possibility :)
  9. Nefnate

    Why did AC attack me?

    I vividly remember one of my members, who just the day before had been helping AC defend Fab, being ganked while they were AFK at a crafting station inside of Tindrem. When i reached out, I was told AC has free reign to do what they want outside of Fab. Granted, this was a long stint ago now. I...
  10. Nefnate

    Game Mechanic: Mobility in Jumping

    I didn't factor in the dangerous aspect of it because I assumed that when running from someone trying to behead you, you'd stop caring (probably). It's a good point though. Thanks for the feedback :) EDIT: If this change came in the form of a passive skill under Athletics -> Jumping, the skill...
  11. Nefnate

    Game Mechanic: Mobility in Jumping

    I'm not complaining about their balance really in PvP, just in general. I feel like most of us can agree that it feels really gross to have to sheathe and attempt jumps and redraw. To me, it is less about Alvarins and more about the game in general. I dont see why sprinting with a weapon out...
  12. Nefnate

    Game Mechanic: Mobility in Jumping

    EDIT: This is not me trying to balance the Alvarin race in PvP, or anything of the like. This is me trying to say that I think the jump height in combat mode for 3 of the 4 races feels gross and clunky. I dont want to nerf Alvarin, or really comment on balance in that sense. I just feel I should...
  13. Nefnate

    Mortal Portal Podcast

    I appreciate the effort. I hope it goes well.
  14. Nefnate

    Pet AI - Simple Additions for Immersion

    Yes, those are more functional and PvP centric, so I did not include them here. They certainly need to be added, though.
  15. Nefnate

    Pet AI - Simple Additions for Immersion

    Can we please get more options for Pet AI? I know the system is a WiP, and I have also made robust posts in the past, but I would like to make a simple post to bring the concept up again. This is not meant to be a comprehensive list of additions to pet behavior. Stuff like: Setting a pet to...
  16. Nefnate

    Poise - Parry break

    You misinterpreted some of what I said. I said no more parries at full loss of poise, not no more ability to right click, so blocking would still work. I understand how blocking would technically be worse in terms of poise due to taking the full brunt of the attack, unlike parries which are...
  17. Nefnate

    Poise - Parry break

    I like the idea of a poise system. My version would be much more simple, and less hardcore. Your system is extemely punishing and I feel would not be fun to play outside of tight 1v1's. Similarly to how stamina works, a 4th bar could be added to our HUD. It would regenerate over time when NOT...
  18. Nefnate

    What's the difference? MO with new graphics?

    They have changed up how combat works, there are 4 directions now and different technical mechanics involved. They are also fleshing out a lot of what existed, for example we now craft horse armor and bags instead of buying them from a vendor. I think summing up MO2 as a graphical and QoL...
  19. Nefnate

    Psyche changes

    I did not consider fat mages, due to imagining them being too slow to get distance and cast. But it sounds more like the issue is the Oghmir clade and it's robust tankiness.
  20. Nefnate

    Psyche changes

    All I know is, as a human mage, I die if anyone with foot skills gets in melee range of me before they are half stam. I'm not elite for sure, but I know how to play, and yes - mage damage 'feels bad' on the footfighter side bc there is nothing they feel they can do to 'counter' it, by parrying...