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  1. Nefnate

    Utility spell to solve the 'third-person' problem: Arcane Eye

    Very creative (though not original) idea. SImilar to the Tavern and mirror suggestions, I also don't see an issue with this if it were implemented properly. It would need to be locked behind skills / mana cost, otherwise everyone would run it to be able to scout. However, considering how...
  2. Nefnate

    A few ideas to make Spiritism much better IMO.

    Learn how to give feedback in a constructive manner. Your attitude is abysmal.
  3. Nefnate

    3rd person in Tavern

    I like it. Don't see why not if handled correctly.
  4. Nefnate

    Spirit Boxes

    It's about the the principle - when Henrik defines explicit rules/phenomenon, I expect him to not be... wrong? I am not trying to control / dictate / even fully understand how Spiritism works, and am not talking about magic itself in general. I am talking about specificially how the idea of...
  5. Nefnate

    Spirit Boxes

    They very well could look like anything and not actually be what they look like, yes, I didn't go that route with my thinking. All I knew/know is that Henriks reasoning for not being able to take anything to the ether is that spirits and the etherworld are pure energy and that matter cannot...
  6. Nefnate

    Spirit Boxes

    Magic systems should at least adhere to their own rules :(
  7. Nefnate

    Spirit Boxes

    I dont get it, honestly. Sure they are pretty, but, yes, they look like lanterns... they are clearly made of some sort of matter. You even go as far to assume their materials/tiers... but, the Etherworld and the Spirits within (including yourself) are pure energy (stated by Henrik on a recent...
  8. Nefnate

    Beta Patch Notes 0.1.9.10 Discussion

    Thanks for posting. I am quite excited to experience the AI touches, especially Bandits. Spiritism and Etherworld combat also has my attention. I'l be doing some testing when I get time :)
  9. Nefnate

    beyblade combat meta.

    I think you're a bit too bias here. With a press of a single mouse button I have a friend who alters his DPI on the fly, so that in short moments where he needs to aim quickly or spin (or counter something like Turn Speed Cap) he can, before tapping the same button and going back to normal - so...
  10. Nefnate

    Anatomy and bandages

    Rare drops from certain AI or lootable containers around the world. I have a small stack in my bank in tindrem.
  11. Nefnate

    Anatomy and bandages

    You're missing information. Veterinary Skill exists and will be implemented (bandaging pets). Also, Minor Bandages, Bandages, and Greater Bandages all exist - as will, in the future, Aloe Soaked Bandages. Sadly, a crafting system for these bandages was never added. So, most of what you want...
  12. Nefnate

    beyblade combat meta.

    There are people who are able to do the spins with their hardware, and then, there are people messing with DPI and settings (even macros) in order to spin. There is no limitation on the upper edge. Not to mention, at a certain threshold of reflex and skill, spinning is so easy that it shouldn't...
  13. Nefnate

    beyblade combat meta.

    I like the idea of implementing some form of drawback. I understand that spinning and other forms of swing manipulation are attached to the 'skill ceiling' and that a lot of PvP enthusiasts enjoy it. However, it is jarring to look at, is not realistic, and mechanically it is not entirely...
  14. Nefnate

    Anatomy and bandages

    Yes, I have always wondered about this and wished it were possible. There would need to be some limitation and the technical aspects of it would need to be considered, but it should exist IMO.
  15. Nefnate

    Veteran Points? What's the news on this? Henrik or anyone say anything yet?

    There is no transfer of items or wealth from MO1. There may be some form of recognition or a cosmetic/title. That is it. Period. Confirmed, by Henrik. The Veteran Point system, as spoken about by Henrik in an old stream, will govern additional skill points for our characters. I believe I...
  16. Nefnate

    Reworking Survival: Creating a Gameplay Loop

    It doesn't require that much work to develop, it is basically already in the game. I didnt say it was FOR early game, I said it was especially good for new players but would help everyone, and did not touch on longevity because I thought it was implied. This change would impact all stages of the...
  17. Nefnate

    Reworking Survival: Creating a Gameplay Loop

    Thank you! Yes, I had the same issues when writing it - regarding the ambiguity and lack of depth around the materials. I thought about '---- rubble' for rocks, with the ore name being where the dashes are, and many others. I decided it was too picky of a thing to focus energy on, when I had...
  18. Nefnate

    Item Drop in Combat

    First of all - monitor your inventory and what you are looting. This is a bit of a learn to play issue. Second of all - it's foolish that we can't drop items anyway. Over the years I and others have made suggestions about allowing players to drop things into loot bags when dragging from the...
  19. Nefnate

    Reworking Survival: Creating a Gameplay Loop

    Joking aside, it already does via Athletics -> Sprinting, though you can move without it. Same thing with swimming - not needed to swim, just a hell of a lot more reliable. Perhaps swimming itself should be secondary with Crawling or Diving being primary. Either way, this post and the scope are...
  20. Nefnate

    Reworking Survival: Creating a Gameplay Loop

    My suggestion does not detract from the game being designed around grouping and towns. Anyone who goes into the wild, needs to return. Anyone who wants to do PvE content harder than basic, still needs to go to town and group. Anyone who wants to do anything with efficiency, will need to go to...