If taverns are going to be implemented as safe zones and guards will take weapons etc. as Henrik has mentioned I see no reason we should not allow a 3rd person mode in the Tavern for all the people who want it so badly.
You mean like the mini-games, weapons and face covering restrictions already planned? Adding 3rd person in specific zones would take little to no time at all compared to these featuresThe question is not "should taverns allow 3rd person" but rather "should SV spend resources in implementing 3rd person for a specific situation like taverns" and the answer is no... plenty of backlog already
You mean like the mini-games, weapons and face covering restrictions already planned? Adding 3rd person in specific zones would take little to no time at all compared to these features
That's a good point. I was going to say 'probably not', and also 'if you want a screenshot of you and your friends in the Tavern, ask a genuine 3rd person', but now I won't.If taverns are going to be implemented as safe zones and guards will take weapons etc. as Henrik has mentioned I see no reason we should not allow a 3rd person mode in the Tavern for all the people who want it so badly.
If they start designing Mortal games to avoid security / exploit risks, where do you think Star Vault should stop?Just from the sheer security risk that it could be somehow exploited to be usable outside of the tavern by even having the ability to do so working in engine is too high of a risk to me.
Please don't spam the Feedback/Suggestions threads with how an idea is bad because of what priority the Devs might give it (which you do not know, until we hear Something Henrik Said about it).In the future when mo2 is a very solid game with good population, why not. Until then it's a bad idea to waste resources on.
Thats a whole different topic, they are already planning on adding a bunch of RP elements to the tavers, adding a 3rd person toggle would take them no time at all if they decided it was something that fit.I meant like fixing horses, cooking, populate the world with flora and fauna but sorry... i thought the thread was serious. My mistake.
question is do "they" want 3rd person only in taverns when you dont have it outside? i guess people who want 3rd person also want to play with it.If taverns are going to be implemented as safe zones and guards will take weapons etc. as Henrik has mentioned I see no reason we should not allow a 3rd person mode in the Tavern for all the people who want it so badly.
In games all the way back to EverQuest where you could shift from 3rd to 1st person view, some folks just did for circumstances, but that was long ago.getting players used to 3rd person and then take it away outside can be a bit like drug withdrawal and its ofc not realistic.
maybe we should just test it how it feels ingame before release, whether its worth it or not.In games all the way back to EverQuest where you could shift from 3rd to 1st person view, some folks just did for circumstances, but that was long ago.
Nevertheless, I would not worry about players today in Mortal Online Beta & onward adapting to tavern view vs outside view. Most will adapt, those throwing hissy fits (if any) would be finding something else to throw tantrums about anyhow.
All true.It's as simple as the fact that people like looking at their own characters in the game-world and being not locked in an inventory menu, and personally I don't feel 'immersed' in first person any more than I do in third. If anything, third person offers something that first person doesn't: Cinematic Quality. You can appreciate the details of what the perspective character is wearing, the little intricacies of the animations of different skills, we could actually see what the face animations are doing once that's in, and so-on. You can imagine you're watching a movie/tv show, and you can't do that with first person.
Maybe this: In EQ and again in SB and probably in WoW as well, I could when I wanted to do so use 3rd person to see all around my back and sides at once— and in some situations, see most of the way around a corner. That's a situation no min-maxer could resist in a game like Mortal Online 1 or 2. That's why they (Pv-anything & 3rd Person View) must never come together. Never.…ask (or revisit, as the case may be): What was the reason for making the game strictly first-person from the very beginning?