You misinterpreted some of what I said. I said no more parries at full loss of poise, not no more ability to right click, so blocking would still work.I thought about this too, where the bar becomes visible only when your poise is reduced below 100%, so if a visible bar necessary to make it feel like a manageable system, absolutely.
I also tried working in a passive recovery mechanic into the idea but realised it needed to be an instant recovery mechanic as without it you get stun locked/parry disabled and this ends up feeling worse. You can also look at the 3 second recovery mechanic as taking a step back to regain your composure in a fight. This would be an instantaneous recovery not some gradual process.
Also I'm not sure if you've got this around the wrong way, but blocks would obviously need to be more punishing than parries in the context of how blocks work in game.
I disagree with fully losing the ability to parry/block, this is too punishing. We need to allow the player to still play, thus the [Parry] => [Block] mechanic.
I hadn't fully considered how shields would come into the mix. Initially I did include poise damage reduction dependent on [Parry] = 50% reduced, [Block] = 25% and [Equipment] = 10%. Perhaps this could be the benefit of a shield in the natural form of more frequent equipment hits.
I understand how blocking would technically be worse in terms of poise due to taking the full brunt of the attack, unlike parries which are supposed to be a deflection or redirection - but for the sake of game balance, I think it makes more sense for parries to take the most poise. I think this because:
- Blocking, AFAIK, is no where near as effective as a parry in terms of damage reduction, even with a shield.
- Parrying is the issue at hand, near infinite loops of perfect defence.
- This way, if a players wants to trade HP for some extra poise, they could, by intentionally blocking instead of parrying.
- They would still lose some poise.
- It is also less punishing for failing a parry in terms of poise (the trade off is of course - you lose HP from the attack hitting you.)
- In my mind, there is no stun or stagger for 0 poise, only the loss of ability to parry (a successful parry would still work as a Block).
- A visual que to show the opponent that you ran out of Poise would be good, though.
- They would be able to see their poise low, and have to go aggressive, blocking less and attacking more (allowing their poise to regain, due to it recovering while not blocking).
- A good fighter will know they have to balance offence and defence, otherwise they get stuck with blocks.
- The punishment of only being able to block is enough, IMO.