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  1. Godkin Veratas

    One Handed Weapons Are Bad [Poll]

    I agree with OP. Erasing the stam penalty should do the trick. 2h swords also have too high blunt damage. Want to see dual-wield with thrust and overhead with each hand.
  2. Godkin Veratas

    Why we don´t need Haven

    Polls are amusing. I would predict that each main feature of Mortal Online could be taken line by line as a poll and wouldn't receive unanimous support. Would love to see MO2 be a full-loot pvp sandbox game with all pvp and pve players in one game world and one persistent server. Go back to...
  3. Godkin Veratas

    Why we don´t need Haven

    It's difficult to write a post where not a single sentence is accurate. There should be a trophy for that. Otherwise, keep going with this puppet show you call a mind. It cycles from desperate validation seeking to somewhat entertaining projection. Welcome to MOFO.
  4. Godkin Veratas

    Why we don´t need Haven

    Yet, you're advocating for new players to engage in pvp and a Haven that doesn't allow it. I don't understand your position. Feel free to elaborate.
  5. Godkin Veratas

    Why we don´t need Haven

    SV should make a genuinely great new player experience, not a shitty protected bubble that denies the rules of the main game, attempt to retain loyal paying customers, and not put their hopes on people that may never come and don't enjoy or understand the core design to begin with.
  6. Godkin Veratas

    Why we don´t need Haven

    Players. Please, consider not circling back to Albion, if you think it's making your point more clear, it is not. You seem to be saying that new players like to jump straight into pvp, but shouldn't be allowed to. I can't believe I'm even having this discussion on a Mortal Online forum...
  7. Godkin Veratas

    Why we don´t need Haven

    This only matters if players have a choice. MO should invoke this passion. Yet, this passionate argument has no place in a game where devs decide who we can kill and where. This is all over the place. Very difficult to follow. But I will say that victories for the outnumbered or under-geared...
  8. Godkin Veratas

    Why we don´t need Haven

    Yeah, I appreciate the perspective, I understand how you arrive at it, and I don't agree and will never agree. My experience in games, and MO in particular lead me to other conclusions. The "safest" zones in MO (other than Haven) have the highest death rates, so there's a lot to the design that...
  9. Godkin Veratas

    Why we don´t need Haven

    I know nothing about Albion so I won't speak to it. Feel free to share what you like about it though. Yes. Exactly. Haven is a dodge for a shitty UI and implementation. MO2 is already far from intuitive, though much improved. It's taken years to get very simple commands to work properly...
  10. Godkin Veratas

    Why we don´t need Haven

    It will be retrospective analysis confirming initial bias, as always. The question is how much damage will it do relative to some supposed good. Depends on what good means to you. Seb seems to think player retention matters more than the core design of the game, I disagree. Obviously. Retaining...
  11. Godkin Veratas

    Why we don´t need Haven

    Update the FAQ to be more honest please. Mortal Online 2 is a believable open world first person sandbox mmorpg, with pvp and full loot zones, in a fantasy setting.
  12. Godkin Veratas

    Why we don´t need Haven

    For those that have been away, take a look at what you missed. https://starvault.se/mortalforums/threads/haven-update-discussion.126839/ Crafting with zero skills, infinite safe zone, wardec override, no pvp, no full loot. It's Anti-MO. The features that make MO significant are missing. The...
  13. Godkin Veratas

    Why we don´t need Haven

    One possibility is that the larger point for Haven is that Devs, particularly those coordinating Haven, find it more convenient. They may assume it's simply easier to create a tiny box where they have full control and aren't limited by the overall game vision to 'perfect' it. I could sympathize...
  14. Godkin Veratas

    Why we don´t need Haven

    Here's a short list of reasons why people might quit MO almost immediately. Bugs, horrible clunky AI, ugly dated graphics, getting stuck constantly, interacting with water at all, lack of information on tooltips, lack of information about weight movement and inventory, a huge green arrow at the...
  15. Godkin Veratas

    Why we don´t need Haven

    The problem is that we won't know if Haven helps (early indication is that it didn't add anything meaningful or help with retention) However, the damage is already being done and will continue to accrue. What this game is about, who plays it, and why are following the tail end of MO1 rather...
  16. Godkin Veratas

    Sounds like Byakko's curse. 🙏

    Sounds like Byakko's curse. 🙏
  17. Godkin Veratas

    Why we don´t need Haven

    This is a thoughtful post. Though some of the points going against a Haven/Seed of Trammel is that it's simply unnecessary and a bit condescending, you hit on an important point that SV has softened on in their desperation. An absolute safe zone is not supposed to exist in MO. . We are already...
  18. Godkin Veratas

    Why we don´t need Haven

    If you summarize the points made in the thread so poorly, there's not much more to discuss.
  19. Godkin Veratas

    Why we don´t need Haven

    You not seeing it doesn't mean it's not there.