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  1. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    Typically, I start with asking people their view, then maybe argue. It seems you do the opposite. I don’t think there should be a tutorial. I think keep sieges should last about a day (24 hrs) with zero defense. I think walls and gates should be impassable without a key, or maybe some sandbox...
  2. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    😆 This word, fact. You use it in such strange ways. Alternate reality. Hmmm....
  3. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    With you, I am not here to teach. Any knowledge you gain is perverted. So quickly spotted as an “aggressive troll” by laymen. They are mischaracterizing your condition, of course. I like to study you. Demonology is crucial work In Nave. Please, proceed. However unlikely, Kaemik may...
  4. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    So you’re aware you’re guessing at motive, but still use the word, fact. intriguing.
  5. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    I am eager to learn what demon possesses you. That you believe you can read minds (with zero accuracy), and your own lies become facts. It is truly fascinating. Eternal Flame? Hmmm.... I did sense impending burn out, interesting. edit: Missed this at first. Probably the funniest thing I’ve...
  6. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    Yeah, understandable. it is a decent way to learn though. Make a suggestion, people will collaborate, tell you what’s good and bad about it. You learn more that way. I like levers, something to interact with that’s real and in game sounds cool. I remember Seb just implementing the changes to...
  7. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    It's interesting that houses always existed but it never felt too safe, or as though pvp was being choked. People could always retreat to homes, lock the door and be safe. But a key always existed. Some risk that they might get caught and it was great. It was only when the -walls- of the "home"...
  8. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    Experience gives perspective. Don't take this the wrong way, but I doubt you'll last through the summer. I do hope you'll stick around the forums though, your posts are entertaining.
  9. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    Teknique, he's not in MO because it is, or ever was a good game. It's because it has potential that ONLY he can unlock, but only if he defeats all the people that actually played it on the forums. MO could then become almost as good as EVE. Thankfully, Kaemik is here to join every thread and...
  10. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    Another obvious and good point from a knowledgeable and skilled MO veteran. Someone doodling plans for a GK keep in MO2.
  11. Godkin Veratas

    Show us your inner Dark

    This result does not surprise me. Repent.
  12. Godkin Veratas

    GK monopoly on best resources needs rework.

    The list of items not found in GK is quite large. More to your point, there is a substantial list of unique and valuable resources not found in GK and a few more would be great. Also most vendors need to go.
  13. Godkin Veratas

    GK monopoly on best resources needs rework.

    As for the question "why does it have better wood than the jungle?" It's a good question. There may be some lore, design choices I don't quite understand and wouldn't presume to change without that context. The jungle contains Blackwood in abundance, which is 3rd best. But this isn't really...
  14. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    I dislike the tactic where people say things so incredibly dumb, they invite you to correct them. You gain frustration, they gain knowledge. Totally agree. This was a discussion at TC launch. Gates with no keys, auto open/close, not needing to dismount to open, passwords, etc. Simply making...
  15. Godkin Veratas

    GK monopoly on best resources needs rework.

    Definitely agree with the sentiment. Rather than gut GK, would it be awful to add a couple best in class resources to other areas? Many types of play don't require Cron or Ogh, or Iron or Bloodsilk for that matter. What else could make folks in GK want to part with their precious metals...
  16. Godkin Veratas

    How Psycho are Mortals

    Lies, treachery, petty squabbles, manipulation, a deep inescapable sense of dread, hell would be an improvement. Most heathens are so corrupted, they cannot even conceive of an existence beyond it. They are like mushrooms, surviving on scraps of shit in the dark. With the love of the gods, we...
  17. Godkin Veratas

    Show us your inner Dark

    To confuse total purity with total corruption can only occur in the darkest corners of madness.
  18. Godkin Veratas

    Show us your inner Dark

    An absence of faith in of the gods can lead to all manner of personality defects. This test may be an accurate reflection, we may need to include it into our initiation rituals.
  19. Godkin Veratas

    JEWELRY AND GOLDSMITH AT MO2?

    I consider that a proper enchantments system should take the place of this aspect. Enchantments could be learned and retained, applied to the items. The enchanting knowledge would persist through death without disrupting the full loot mechanic of the rings and amulets. This may or may not...
  20. Godkin Veratas

    JEWELRY AND GOLDSMITH AT MO2?

    Great idea. Perhaps more than one ring per hand would also be possible. Yeah, experimentation, diverse builds, using the massive existing material database, and keeping to the principles of the design like full loot, player-driven economy. It would be wise for SV to step back from attempting...