Would appreciate any and all help as well getting Henrik and SV to notice these weapon balance threads.
They need to rework a lot of these weapons for them to actually be viable.
This is related. Shields should have varying stamina drain depending on weight and size.
Currently both attacking and blocking takes the same stamina initially and throughout with 5 weight heavy cuprum roundshield and a 1 weight small dapple shield.
This would open up shield crafting to actually be interesting.
It does have varying stamina drain depending on weight. I tested it and I'm 100% sure on it.
19 | 15 | 15 | 15 |
15 | 15 | 15 | |
15 | 15 | 15 | 15 |
I can't be bothered to test it right now, but these were the values in MO1:So, what is the stamina drain for 5 weight vs a 1 weight shield? Here is mine for testing blocking with 3 different shields.
19 15 15 15 15 15 15 15 15 15 15
I can't be bothered to test it right now, but these were the values in MO1:
Weight - Stamina Cost Per Block
0.88kg - 12s
1.1kg - 13s
1.7kg - 14s
1.8kg - 14s
1.9kg - 14s
2.7kg - 16s
2.8kg - 16s
3.2kg - 17s
3.3kg - 17s
4.0kg - 19s
5.2kg - 21s
I'm pretty sure it was +1 stamina cost for every 0.5kg of shield weight.
0.43 kg small round => 16 staminaWell, then I guess they have changed them or it´s bugged. Cause I can replicate the 15 stamina cost (with an occational 19) on multiple shields across various types and weights.
There actually seems more illogical variation in stamina usage. If you repeat testging long enough you will get more values that don´t scale with weight. I guess there could be a diceroll involved as with damage.