@Teknique
Albion and EVE are both good games in their own right, but follow a different design. Essentially they both have PvE zones, in EVEs case with little risk and Albion with zero risk. That can work, but I think it´s less enjoyable than Mortals design (no safezones - until Haven). It also offers other problems like gold farmers, which will never thrive in Mortal because of the lack of safe farming spots and full loot.
If SV was honest and said: "We don´t think our design works, we need a seperate PvE experience." I would argue that that´s unnecessary, but I could at least respect their honesty. They are not doing that however.
Haven was a bandaid on a broken game. It is much easier to claim that the "depth, complexity and hardcoreness" or your game drove away players than ... shit execution. Bugs, bugs and a terrible UI. Non-functioning AI. A flagging system that protects those that exploit it.
SV has the chance to come clean about this and fix Mortal Online 2 to a state where covering up it´s failures is unnecessary. That would be good for the long term health of the game and it´s community.
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I specifically made the second post to gather ideas on how to bring the game to state that allows players to learn it´s mechanics intuitively. A combination of putting work into the UI, using time to have all skill descriptions be informative and helpful and working out a responsive hint-system would be enough to give any new player a decent understanding of what is happening.
Further knowledge will be found on youtube, steam guides and within the help chat.
Again this kind of approach works for games that are just as difficult to learn as Mortal Online 2.
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I also want to point out that blaming RPK for the failure of the steam launch is another smoke screen. SV fucked it up. It is as simple as this. There was a lot of feedback on what needed to be done from the community and SV did not listen. Instead they showed an incredible lack of understanding of their own game.
There are a lot of ways to keep a constant slaughter from happening. A PvE server like Haven is not necessary at all. MO2 is a game about player interaction, both good and bad. Nearly all stories that people tell each other (some in this very thread) speak of the combination of freedom and vulnerabilty that drew them into the game.
My question is: Why do you assume that this won´t happen to others? Especially if the game does not break down every 2 minutes like it did back in the day?
I think there is a market of hardcore players that don´t need Haven for Mortal Online 2. It´s niche, but big enough to populate the world and give us years of fun.