I know nothing about Albion so I won't speak to it. Feel free to share what you like about it though.@Eldrath @Godkin Veratas Do you think that the lvl 1-3 zones in Albion were a net positive or negative to the game pop.
I'm sure its much better to have that then ganking in lvl 1 zones.
Removing haven doesn't seem like a good idea, but it really is on SV to make it not broken..
this is not a safe zone vs open issue,
or a pve vs pvp issue, partisan representation doesn't change the fact that those can all happen with a consistent and intuitive product.
this is about marketing a more consistent and intuitive product to a player base so they enjoy, understand and retain.
Yes. Exactly.
Haven is a dodge for a shitty UI and implementation. MO2 is already far from intuitive, though much improved.
It's taken years to get very simple commands to work properly, like right-click to add items to inventory.
The idea to design a huge tutorial when you can't even get a simple command to work in your game is a manipulative discussion.
Haven is a way to redirect player frustration away from the broken and crappy mechanics on to each other. SV does this a lot, people are easily divided. Is the problem that the game is fucking horrible and broken, Or is it that players are mean? What can we do about mean players, obviously we can't do a fucking thing about our UI.
As is happening in this thread.
The only point worth discussing without furthering the slow rolling mutiny in the SV office is: if the game mechanics and UI were intuitive enough that through simply playing it, one could learn all that is needed for beginner knowledge, would we need Haven?
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