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  1. Midas

    Murderers

    i mean yah if you murder people and dont create a war with your enemy then yah , youl prolly just be murdering.
  2. Midas

    Murderers

    Yah and i do believe SV has bounty hunting on the backburner right now but i think they have somthing in mind when it comes to the zoning rules to help improve the bounty hunting system.
  3. Midas

    Shadows during the day should be lighter

    Shadows and lighting effects arent perfect but they are far from horrible , Starvaut will be durasticly improving these features with the UE5 update.
  4. Midas

    Make suicide not loose your charges on trinkets !

    Lets be real here , the main issue is from not wanting to travel Alive lol. I feel as though spiritists should have something to do with this. possibly a spell that allows a player to travel in the ether with their gear and pop out at a town spiritist. the player obviously should be able to do...
  5. Midas

    Suggestion to improve player experience for Foot Fighters

    Knock down technology is in the game it just hasnt been implemented yet for foot fighting , it is however on mounted combat i would expect to see the knockdown ability givin to footfighters when martial abilities/weapon abilities are implemented in the game.
  6. Midas

    Murderers

    I agree , after a certain amount of murders a player should go RED named to be identifiable wherever they are so noobs can at least "try" to escape. currently you might think as a noob "gee these guys are all blue out here near this dungeon il go say hi to see if i can make some friends"...
  7. Midas

    Pure Mage VS Pure Footie

    im dont think CC is a good option for the game as it is now. It may be better balanced when footies have some CC abilities too though wich i expect to see some kind of cc when the martial skill/weapon skill abilities come through the door.
  8. Midas

    Pure Mage VS Pure Footie

    exactly the issue that im trying to solve is the solo capacity. mages thought necro would help with solo , and it kinda did if you dont mind being a "necromancer charecter fantasy" but that certainly not why i play a mage. i dont wanto feel pigeon holed into having to command pets around...
  9. Midas

    Pure Mage VS Pure Footie

    Im glad these posts have inspired you to look at things differently. i do believe we will see things like stuns on weapon hits when we get martial skills for weapons.
  10. Midas

    Pure Mage VS Pure Footie

    Rock paper scissors meta builds are not conducive to solo content. Mages want to be able to 1v1 pvp and 1v1 pve currently not viable unless you have a pet wich both Pure mages and Footies can have. did you read the first post about the spells? if so , how would these spells ruin the pvp? IMO...
  11. Midas

    Pure Mage VS Pure Footie

    Mages as a support class is not really a viable option. you can see this in data gathered by other games , generally people don't want to be "support" because being "support" is not as fun as being a class which is able to compete 1v1. you can find this data and literature through games like...
  12. Midas

    Pure Mage VS Pure Footie

    Technicly a Naked thursar with 130 strength doesnt need armor to fight a pure mage. But i digress this is not even on topic. the topic is the difference in stats between melee and ranged ability. Check out the first post for better information to base your response/comment/constructive feedback...
  13. Midas

    Pure Mage VS Pure Footie

    this is the main concern that these spells would adress. ALOT of mages want STAFF MAGIC for the simple fact that they expect to be able to stay competitive when it comes to melee damage because it is inevitable that they will hafto fight in close proximity. this option would allow you too use...
  14. Midas

    Pure Mage VS Pure Footie

    The idea here is to provide meaningfull fluid and skillfull counterplay. No build should be trash compared to another and no build should just get folded compared to another. the implementation of elementalism is still in the works and so far seem to be doing good for large scale group pvp...
  15. Midas

    Pure Mage VS Pure Footie

    The thing here is this idea provides more meaningfull fluid skillfull gameplay to the game.
  16. Midas

    Make Tactician Toggleable

    this clade is huge for humans lmao , you would hafto replace it with somthing super substantial to compete with other race/clade gifts. human hasto compete with lets see .... super speed, super stamina , lower reagent cost , seeing threw walls , ogpipes , rocksolid , extra weakspot , age clade ...
  17. Midas

    Pure Mage VS Pure Footie

    this is not constructive feedback and does not lend itself to articulate feedback. you hafto also keep in mind to do this appropriatly a mage would no longer be able to equip an actual shield and that these spells would hafto be used in THEE closest settings for combat , regardless the mage is...
  18. Midas

    Pure Mage VS Pure Footie

    Currently there is a large disparity between PURE Mage player (INT based damage) and Pure footies (STR based damage) The Disparity is the gap of dmg Between melee AND ranged combat. A pure strength build gains BOTH melee and ranged damage availability based off of Strength both MELEE and...
  19. Midas

    Give Humans Alternative Profession Points:

    the weapon switching does need some work but for all clades.
  20. Midas

    Give Humans Alternative Profession Points:

    I really think humans just need to be the best magic class for clades. instead of a ressist active it should be a magic bonus active or both.