Observation: In recent months Mortal Online 2 has gone through major updates and implementation of two major magic schools. The addition of these schools has made it clear that there is a clear disparity between Dex mage/footie builds and slow tanky builds in 1v1 and small group combat. This disparity can be seen with youtube videos of necro mages death hand spamming such as Demoman and Amalgam's fights in the jungle.
Proposal: Add a Stun effect when players are hit by heavy weapons on the head. This effect would function the same as weakspot and only be available on hammer and BONK weapons.
Balancing Options: The chance of the "stun" would be low just like weakspot. With super slow weapons the chance can increase. So you wont deal with one handed cronite guys mega stunning you. There can also be some balancing done utilizing player strength or clade gfits to increase the chance of stun. Stun chance, duration, slowness, and other things can all be tweaked to make this support immersion and not completely break the game
Proposal: Add a Stun effect when players are hit by heavy weapons on the head. This effect would function the same as weakspot and only be available on hammer and BONK weapons.
Balancing Options: The chance of the "stun" would be low just like weakspot. With super slow weapons the chance can increase. So you wont deal with one handed cronite guys mega stunning you. There can also be some balancing done utilizing player strength or clade gfits to increase the chance of stun. Stun chance, duration, slowness, and other things can all be tweaked to make this support immersion and not completely break the game