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  1. Midas

    Discussion on the Implementation of Staff Magic

    Staves should just be a castable projectile of many different types/elements/schools. blockable with shield like arrows , charge to cast like arrows cast while moving like arrows cast while on horse back like arrows. Nothing major as an actuall school more of a tool to be used by mages to fight...
  2. Midas

    Why it feels bad to be a Pure Mage & What can be done to fix it

    being a mage isnt fun fluid or rewarding. the developer needs to take a step back from the balancing idea and just make it fun first lmao. theres several easy ways to fix these issues and i dont say easy from a coding standpoint. Theory and practice only. ecumenical was designed/copied...
  3. Midas

    Slight balancing tweaks to invigorate build diversity

    bow dmg 40%str 40%dex 20%int
  4. Midas

    Looking Forward: Criminal / Colour coding system. Dealing with the amount of murder.

    this one fix should change alot.. . . Blue : Innocent Green : Guildees Grey: Criminal Red: Murderer (over 5 counts) Orange: Enemy at war Purple: Game Master Yellow/gold: Game dev / Invulnerable Colour. Please try this solution before making stat loss and other unfun options. the motto is...
  5. Midas

    Mortal Online 2: The Injustice of a player base

    lmao mages cant get distance because u run faster with a weapon out then you do with it sheathed. all the players playing melee DO NOT want that to change so as soon as you mention it anywhere discord/stream/here. they will group together to shoot it down. its simple that the skill giving melee...
  6. Midas

    Combat manuevring skill / armor speed problem

    Jokes on you i wont give up. this is the closest thing to UO in a long time... i shall stand the test of time.
  7. Midas

    Combat manuevring skill / armor speed problem

    yes. if your an elf you can kite eveything regardless of the class your trying to outrun unless its another elf. The idea that you would run faster with your weapon and shield out rather then when its sheathed is fundamentaly backwards. do i think the skill should be usefull? ya. if you...
  8. Midas

    Combat manuevring skill / armor speed problem

    The real issue with the speed of armor atm is not actually with the armor itself. Fix combat manuevering a mage with no weapon out should run faster than a large full plate 2h axe wielding oghmir . the difference isnt in the stamina or dex its in the actual skill itself running skill should be...
  9. Midas

    MO2 Is stacked in favour of RPK

    5+ murder counts should be red named. helps noobs , its an achievement to keep a red name and should come with some notoriety titles. reds should be able to enter towns as long as there standing with the nation is good but the guards shouldnt protect you if a civilian attacks u in town , you...
  10. Midas

    Armor weight from shields poll

    now thats a compromise.
  11. Midas

    Fix Humans

    I think its fair to make The Tindremic humans theeee most absolute best FIT mages in the lore they are battlemages. pure mages able to fight with other classes. so far we dont see this and it is the only type of charecter i wanto play , however magery(ecumenical) itself is not optomized at all...
  12. Midas

    Multiple month delays on necro now feature cuts!?

    i feel like henrik gets this misconsrewed on purpose sometimes.. Ecumenical is the one skill alone that makes a mage. NEcromancy makes a necromancer. hes using necromancy as a way to say it will fix magery but its not fixing magery its just add necromancer spells to the game... i wanna be a...
  13. Midas

    Fix Humans

    NAh i was looking for the UO mage playstyle however the mechanics in uo are completely different to mo2 there usto be RNG on attacks and everyone ran at the same speed mages had a paralyze spell and so forth , some adjustments need to be made to make "magery" (ecumenical) work properly for mo2...
  14. Midas

    Fix Humans

    that magery balance clade is nice il hafto admit HOWEVER , human mages are kinda garbo atm in the mobility and damage department.
  15. Midas

    Worried about Tower Shields that they could ruin the catchup mechanics (how should we catch an Alvarin with a towershield on his back) ?

    I would agree with the strength requirement if you could cast while holding a shield but u cannot
  16. Midas

    Worried about Tower Shields that they could ruin the catchup mechanics (how should we catch an Alvarin with a towershield on his back) ?

    hitting the shield should defenitly prevent you from disrupting a cast lol. you all went tanky big dudes with no intel and no debuffs from armor and now are crying because mages might see some good buffs this patch.
  17. Midas

    Worried about Tower Shields that they could ruin the catchup mechanics (how should we catch an Alvarin with a towershield on his back) ?

    sooooo u just wanna make them useless for mages... hah whata joke if that happens.
  18. Midas

    Worried about Tower Shields that they could ruin the catchup mechanics (how should we catch an Alvarin with a towershield on his back) ?

    why would a shield be a rare item. making it craftable is good for crafters and the economy.