I am happy to join with you today, in what will go down in history as the greatest demonstration for equality in the history of Nave.
Three score years ago, a great Swedish man, in whose symbolic shadow we stand today, announced Mortal Online 2. This momentous decree came as a great beacon light of hope to millions of Mages who had been seared in the flames of withering injustice. It came as a joyous daybreak to end the long night of their captivity.
But Three years later, the Mage still is not free. Three years later, the life of the Mage is still sadly crippled by the manacles of nerfs and the chains of discrimination, three years later. The Mage lives on a lonely island of poverty in the midst of a vast ocean of material prosperity. Three years later, the Mage is still languished in the corners of Nave society and finds himself in exile in his own land, and so we’ve come here today to dramatize a shameful condition.
In a sense we’ve come to our communities forum to cash a check. When the Devs of our republic wrote the magnificent words of the Magic Schools, and the declaration of Necromancy, they were signing a promissory note to which every Nave citizen was to fall heir. This note was a promise that all men, yes, Mage men as well as Foot Fighter men, would be guaranteed the unalienable rights of life, liberty, and balance. It is obvious today that Nave has defaulted on this promissory note insofar as her Mage citizens are concerned. Instead of honoring this sacred obligation, Nave has given the Mage people a bad check, a check which has come back marked insufficient funds.
But we refuse to believe that the bank of justice is bankrupt. We refuse to believe that there are insufficient funds in the great vaults of opportunity of this nation. And so we’ve come to cash this check, a check that will give us upon demand the riches of buffs and the security of justice.
It would be fatal for the nation to overlook the urgency of the moment. This sweltering summer of the Mage's legitimate discontent will not pass until there is an invigorating autumn of freedom and equality. 2022 is not an end, but a beginning. And those who hope that the Mage's needed to blow off steam and will now be content will have a rude awakening if the nation returns to business as usual. There will be neither rest nor tranquility in Nave until the Mage is granted his citizenship rights. The whirlwinds of revolt will continue to shake the foundations of our nation until the bright day of justice emerges.
The Inequality I speak of:
Necro Mages have had broken mechanics for months. Atrophy does nothing. In the stats page it takes mana regen down by 50%. But it actually does not do anything, If it does it is not noticeable at all.
Benumb mind Is supposed to imped mana regen and magic casting. (Break the targets concentration reducing mana regeneration and blocks creatures from using magic) So this legit does nothing. It says it will break targets concentration, This to me means the effected person will not be able to cast. The concentration skill Makes it so you do not get interrupted while casting when you get hit. If Benumb mind breaks it, they shall not cast. Even if my interpretation of it is incorrect. It is still hallway broken.
These mechanics have been in game from July 21st And are still broken/unfinished to this day!
For ECU Earth quake is supposed to dismount and knock down. But none of the knock down mechanics are even in yet.
Foot fighters had a bug that made them have to hold an attack for slightly longer, And that shit got hot fixed next day! Inequality as fuck.
Spiritism Rant:
Every one cried about spirit scouting bc it was "OP" The mechanics were in the game to counter that. But yet they still fucking inted it. You can no longer see PCs when in spirit form. So now the only thing to do in spirit mode is to farm flux, Which is boring as fuck and yes you can make money. But there are more consistent things to do. Also tell me why when you are alive you can see spirits if u cast TA on your self or a non spiritist. But a maxed out Spiritism mage can not see the living? Like when the spiritist mage is in his fucking zone he is weaker then a non spiritist that is living? Like how can that be an acceptable translation? Its retarded.
TBH I only spirit scouted like once, And I hated it. I popped out of a portal and laser beamed 1 horse then got hit with 1 arrow and died. But people loved spirit scouting, And it added a lot of dynamics to the game. So to just throw away a very cool and useful mechanic like that because people bitched about it is absurd.
People always say in discord that Spiritism mages are so op, "Bc they can just portal on a rock and kill everyone" Yeah if your group is full of fucking rtards. You come out of the portal at 10hp, even if the mage sits and hides to get hp back they have nothing, Just shoot them 2x and it completely counters it. Its not OP, Its shit as fuck. It has one offensive spell that does go through magic reflect. But Id rather spurt the mfer then int 100 points just for a laser beam and to rez, if you are victorious in combat. Spiritism was cool and fun to have, but now its just a meme.
Ecumenical Rant:
This is by far the most useful magic school to date. Even tho it being the most basic, mechanic and lore wise. My complaints have expended after talking with my friend. My original complaints were no knock down on EQ, and the rework of Magic Reflect.
I can not stand Magic Reflects rework. I used to fight people all the time, see they got an MR up and then cast a heal on them, to heal my self and get rid of the magic reflect. I really loved this mechanic it was such a bad ass moment to do this and made me feel op as fk when ever it happened. It added a level of depth to being a smart mage, and now with this rework it is dull and boring. Fights are all the same now, Spurt then go in. Its just dull as fk now.
My friends input:
Why can Foot Fighters cast MR, corrupt, and purify to the max level of usefulness while not even being a mage.
It makes sense, Just think about it. In order for me to be effective with a melee weapon I have to put points into strength, Its not like Im putting 10 extra points. I have to get my damage bonus to at least -8% (34 points into strength) to even do low double digits with a melee weapon. Yet Foot fighter hybrids can cast the 3 spells above to full effectiveness. With out having to gimp their attribute points. They can also cast all other spells and do shit damage, but it is still more damage then i can do with a melee weapon and 10stg.
He said they should not be able to cast these spells to the same effectiveness as a full mage. I agree. Perhaps the foot fighter should be able to cast these spells, but only at like 20-50% effectiveness. So this FF in question has 10int, and minimum ECU to cast MR, Magic is based off of INT. So the FF should not cast 100% MR for 15min. Instead he should cast MR with 20% magic reflection and only last 1min. "1min is way to low" 1min is the cast time for all spiritism spells btw. (Until the recent patch that made EM longer) But it makes sense and if you cant see that, your the problem.
Purify should be a higher skill in the school. It needs to be higher because if you think of it logically why can a 10int FF purify my 100+int 100ECU fulm on him. The mage should have complete supremacy over the magic aspect of the fight, Just as the FF has complete supremacy of the melee aspect of the fight. The system we are talking about would be in depth as fuck, I know its a lot to ask the devs to code this in. But would improve the game balance, and lore wise.
Necro rants:
There are broken ass spells.
The zombies you summon at 100necro 100 walker knowledge can be stolen by a 100/100. Once they steal them, you can not get them back. So I guess the meta is to never use them, and just steal someone zombies bc they will not have a chance of regaining control. (Not sure if this was fixed)
Rituals got nerfed into the fucking dirt. I ran the necro dungeon 20x now and the book dropped 1x. I dont mind that at all. But when you nerf it into the dirt what the fuck is the point? Rituals is the worst leveling grind in the game, and for what? A shitty pet? That takes countless hrs to level/get just to have a MA eat its ass.
Death hand range needs to be increased. Necro is tailored around dex mages mobility but when I have to kiss the mfer on the lips to do 70 damage only to take 110 damage my self, what the fuck is the point?
Auw Surge needs to have a hit scan to cast. Besides just throwing it out close to the target. If you do not have the targets name in the center it will not do any damage, even if it goes through people. Which makes it harder because as a dex mage Im constantly moving fast, just as my target is.
You cant throw out cloud of ash or Miasma to the ground. You also have to have a hit scan target to cast the spell.
Cloud of ash dosnt block name tags. You can look into the cloud and still cast magic/shoot a bow at someone. I needs to hide names/not acquire targets, because it does what the fuck is the point?
Three score years ago, a great Swedish man, in whose symbolic shadow we stand today, announced Mortal Online 2. This momentous decree came as a great beacon light of hope to millions of Mages who had been seared in the flames of withering injustice. It came as a joyous daybreak to end the long night of their captivity.
But Three years later, the Mage still is not free. Three years later, the life of the Mage is still sadly crippled by the manacles of nerfs and the chains of discrimination, three years later. The Mage lives on a lonely island of poverty in the midst of a vast ocean of material prosperity. Three years later, the Mage is still languished in the corners of Nave society and finds himself in exile in his own land, and so we’ve come here today to dramatize a shameful condition.
In a sense we’ve come to our communities forum to cash a check. When the Devs of our republic wrote the magnificent words of the Magic Schools, and the declaration of Necromancy, they were signing a promissory note to which every Nave citizen was to fall heir. This note was a promise that all men, yes, Mage men as well as Foot Fighter men, would be guaranteed the unalienable rights of life, liberty, and balance. It is obvious today that Nave has defaulted on this promissory note insofar as her Mage citizens are concerned. Instead of honoring this sacred obligation, Nave has given the Mage people a bad check, a check which has come back marked insufficient funds.
But we refuse to believe that the bank of justice is bankrupt. We refuse to believe that there are insufficient funds in the great vaults of opportunity of this nation. And so we’ve come to cash this check, a check that will give us upon demand the riches of buffs and the security of justice.
It would be fatal for the nation to overlook the urgency of the moment. This sweltering summer of the Mage's legitimate discontent will not pass until there is an invigorating autumn of freedom and equality. 2022 is not an end, but a beginning. And those who hope that the Mage's needed to blow off steam and will now be content will have a rude awakening if the nation returns to business as usual. There will be neither rest nor tranquility in Nave until the Mage is granted his citizenship rights. The whirlwinds of revolt will continue to shake the foundations of our nation until the bright day of justice emerges.
The Inequality I speak of:
Necro Mages have had broken mechanics for months. Atrophy does nothing. In the stats page it takes mana regen down by 50%. But it actually does not do anything, If it does it is not noticeable at all.
Benumb mind Is supposed to imped mana regen and magic casting. (Break the targets concentration reducing mana regeneration and blocks creatures from using magic) So this legit does nothing. It says it will break targets concentration, This to me means the effected person will not be able to cast. The concentration skill Makes it so you do not get interrupted while casting when you get hit. If Benumb mind breaks it, they shall not cast. Even if my interpretation of it is incorrect. It is still hallway broken.
These mechanics have been in game from July 21st And are still broken/unfinished to this day!
For ECU Earth quake is supposed to dismount and knock down. But none of the knock down mechanics are even in yet.
Foot fighters had a bug that made them have to hold an attack for slightly longer, And that shit got hot fixed next day! Inequality as fuck.
Spiritism Rant:
Every one cried about spirit scouting bc it was "OP" The mechanics were in the game to counter that. But yet they still fucking inted it. You can no longer see PCs when in spirit form. So now the only thing to do in spirit mode is to farm flux, Which is boring as fuck and yes you can make money. But there are more consistent things to do. Also tell me why when you are alive you can see spirits if u cast TA on your self or a non spiritist. But a maxed out Spiritism mage can not see the living? Like when the spiritist mage is in his fucking zone he is weaker then a non spiritist that is living? Like how can that be an acceptable translation? Its retarded.
TBH I only spirit scouted like once, And I hated it. I popped out of a portal and laser beamed 1 horse then got hit with 1 arrow and died. But people loved spirit scouting, And it added a lot of dynamics to the game. So to just throw away a very cool and useful mechanic like that because people bitched about it is absurd.
People always say in discord that Spiritism mages are so op, "Bc they can just portal on a rock and kill everyone" Yeah if your group is full of fucking rtards. You come out of the portal at 10hp, even if the mage sits and hides to get hp back they have nothing, Just shoot them 2x and it completely counters it. Its not OP, Its shit as fuck. It has one offensive spell that does go through magic reflect. But Id rather spurt the mfer then int 100 points just for a laser beam and to rez, if you are victorious in combat. Spiritism was cool and fun to have, but now its just a meme.
Ecumenical Rant:
This is by far the most useful magic school to date. Even tho it being the most basic, mechanic and lore wise. My complaints have expended after talking with my friend. My original complaints were no knock down on EQ, and the rework of Magic Reflect.
I can not stand Magic Reflects rework. I used to fight people all the time, see they got an MR up and then cast a heal on them, to heal my self and get rid of the magic reflect. I really loved this mechanic it was such a bad ass moment to do this and made me feel op as fk when ever it happened. It added a level of depth to being a smart mage, and now with this rework it is dull and boring. Fights are all the same now, Spurt then go in. Its just dull as fk now.
My friends input:
Why can Foot Fighters cast MR, corrupt, and purify to the max level of usefulness while not even being a mage.
It makes sense, Just think about it. In order for me to be effective with a melee weapon I have to put points into strength, Its not like Im putting 10 extra points. I have to get my damage bonus to at least -8% (34 points into strength) to even do low double digits with a melee weapon. Yet Foot fighter hybrids can cast the 3 spells above to full effectiveness. With out having to gimp their attribute points. They can also cast all other spells and do shit damage, but it is still more damage then i can do with a melee weapon and 10stg.
He said they should not be able to cast these spells to the same effectiveness as a full mage. I agree. Perhaps the foot fighter should be able to cast these spells, but only at like 20-50% effectiveness. So this FF in question has 10int, and minimum ECU to cast MR, Magic is based off of INT. So the FF should not cast 100% MR for 15min. Instead he should cast MR with 20% magic reflection and only last 1min. "1min is way to low" 1min is the cast time for all spiritism spells btw. (Until the recent patch that made EM longer) But it makes sense and if you cant see that, your the problem.
Purify should be a higher skill in the school. It needs to be higher because if you think of it logically why can a 10int FF purify my 100+int 100ECU fulm on him. The mage should have complete supremacy over the magic aspect of the fight, Just as the FF has complete supremacy of the melee aspect of the fight. The system we are talking about would be in depth as fuck, I know its a lot to ask the devs to code this in. But would improve the game balance, and lore wise.
Necro rants:
There are broken ass spells.
The zombies you summon at 100necro 100 walker knowledge can be stolen by a 100/100. Once they steal them, you can not get them back. So I guess the meta is to never use them, and just steal someone zombies bc they will not have a chance of regaining control. (Not sure if this was fixed)
Rituals got nerfed into the fucking dirt. I ran the necro dungeon 20x now and the book dropped 1x. I dont mind that at all. But when you nerf it into the dirt what the fuck is the point? Rituals is the worst leveling grind in the game, and for what? A shitty pet? That takes countless hrs to level/get just to have a MA eat its ass.
Death hand range needs to be increased. Necro is tailored around dex mages mobility but when I have to kiss the mfer on the lips to do 70 damage only to take 110 damage my self, what the fuck is the point?
Auw Surge needs to have a hit scan to cast. Besides just throwing it out close to the target. If you do not have the targets name in the center it will not do any damage, even if it goes through people. Which makes it harder because as a dex mage Im constantly moving fast, just as my target is.
You cant throw out cloud of ash or Miasma to the ground. You also have to have a hit scan target to cast the spell.
Cloud of ash dosnt block name tags. You can look into the cloud and still cast magic/shoot a bow at someone. I needs to hide names/not acquire targets, because it does what the fuck is the point?