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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    I didn't like it either, but I did put 1000 hours into it and it is objectively good. I really liked Darkfalls combat the best, then OSRS is a close second (it has a surprisingly high skill-cap). But Darkfall is dead and OSRS is 20 years old; the reasons why OSRS is still here and darkfall is...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    No im not. The guy is saying he would never play Albion because the "good fights" are not "good"; Albion is objectively good, it is objectively better then MO2. How do i know that? Measurement, metrics, the census, the playercount. He said the "good fights" are not good without even...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Color me surprised that the guy who only plays FPS and Melee slashers is totally stumped on why no one will play MO2. If you've never played Albion or OSRS or EVE maybe you should refrain from input because you don't really have enough understanding of the market or MO2s competitors to make any...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Yea the only thing Henrik should be listening to is the player count. That's the only thing that matters. Metrics, things we can measure. We can't measure feelings. I will personally not be subbing to the game when subs are due. I'm actually tying up all my loose ends in game right now. I've...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    You literally ignore my main argument. It's not about 1v1s , 1v1s are actually pretty rare. It's about the overall game-flow for a solo casual player, the largest market demographic, the one you absolutely need invested into your MMO if it is have a flourishing active population. The most common...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    You don't think im right about what exactly? That the game needs to flow well for a solo player? Bullshit, if you disagree with that then you're wrong. If it doesn't flow well for the largest market demographic its not going to succeed. Mortals competitors have systems in place that basically...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Barrier of entry/Accessibility. People will think that my words are absolute but there is no absolution in theory. When I say the game plays terrible Solo or terrible outnumbered that is the experience that *most people* will encounter but not all people. When you think about encounters in...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    I'm comparing MO2 combat to its successful competition; Survival games, OSRS, Albion and EVE. That demographic is where you will derive your player-base from. Do you think new players sprout from bean stalks? They come from other games silly. They have to come from somewhere right? Unless they...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Thats exactly why the game isn't popular. For the same reasons more people are willing to play No' Limit Texas Hold'em for money as opposed to Chess, for the same reasons League of legends gets 10-11million players a day while Dota only gets 200k. If Mortal was the ONLY game in the open-world...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    People are never going to play a game they feel they can't be competitive in. When you read through steam reviews most players quit with under 200 hours. They would never get to the sea, they would never get to caravans, they would never get to poisoning. The chief complaint from the players...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    MO2 will never gain population unless changes are made to the combat meta, risk vs reward and time management. I'm not trying to appeal to people like you, who have extreme bias. My appeal is to Henrik and the development team. People will simply play Albion, OSRS, EVE or whatever the trendy...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    I have played nearly every open-world PVP MMO that has existed in the last two decades. MO2 has some of the most unfavorable odds for outnumbered fights because of the defensive meta. Things couldn't get any worse as far as balancing outnumbered fights in MO2 then they already are. Truly I don't...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Hello; it seems you are progressing the game rules in a favorable direction for a higher population. With Red names, melee abilities and turn caps coming shortly these will assist greatly in quality of life for a "median player" otherwise known as a casual gamer. I'd like to see melee combat...
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    Your guide to meaningful sieges - To Henrik

    Hi Henrik, it seems the community has had an overall negative response to TC, and I know why and I also can help. Thankfully you have most of what is necessary already in place, with a few minor tweaks the ruleset can be meaningful. Objectives of TC: 1. We don't want it to be easy to siege solo...
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    TC brought no valuable content

    What solo players? There are very few left, except new players, who don't last long. Check the MO2 discord videos subsection. For every Solo POV there are 20 group POV's but when you look at the actual comprehensive MMO player census the vast majority are solo players so when you alienate this...
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    TC brought no valuable content

    I have 2000 hours of solo play at this point, with several builds. I've won up to a 1v3 against what I consider average or better opponents. I surely have enough experience to comment on how poorly this game plays solo when compared to its competitors. Because that's what we need to do here...
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    TC brought no valuable content

    The biggest thing holding Mortal 2 back is that solo-play is not competitive in any-way and the game is almost unplayable as a solo-player unless you play very specific meta mounted builds and even then your access to end-game content will only include trolls that are uncontested. Until the...
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    TC is here but where are the players?

    You can't expect players to police themselves. It's an insane proposition. The game is bad not because of marketing or griefing players but because of the mechanics that allow them to grief. There are mechanics in place in Albion, EVE and OSRS to allow the Hardcore PVP, Casual PVP and Casual PVE...
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    TC is here but where are the players?

    When the veteran players were getting hyped leading up to the release and exclaiming that the population will double or even tipple in their predictions I tried to explain to players like Tatsuya and other veterans that TC will have little impact on the over-all population. In fact it could even...
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    Pets are ruining small scale PVP

    "Catering" cannot possibly be accurate. I'm not asking to make the game revolve around casuals, i'm asking you to throw them a bone around starting cities, somewhere around 30% of the map. I don't even think I mentioned PVE content but now that we did; PVE content is also PVP content, the PVE...